m4ch

m4ch — CS2 Stats

US76561199366533543[U:1:1406267815]Steam profile ↗

999Tracked matches62%Win rate2024Tracked since
453Hours in CS
CSDB Rating6.1 SolidPassive Rifler
Premier CS Rating19,326Purple band · top ~11.2% of ranked players (population est.)
CSDB Leaderboard#10815 of 23094 tracked
Ladder ranks via Leetify

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=2,789), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate57.3%44.1%47.2%above
Shot accuracy0.0%11.4%12.7%12.7% short
Kill/death ratio0.971.031.090.12 short
Match win rate48.3%45.2%46.6%above

This profile matches the typical Pink band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGm4chPREMIER19,326 · Purple bandcsdb.gg/stats

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Performance scores

Aim74
Positioning42
Utility51

0–100 skill scores via Leetify.

Player DNA

Primary style: Passive RiflerAim-led profile without a single dominant tendency.

Aim7.4
Aggression4.3
Utility5.1
Positioning4.2
Opening Duels0.9

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 87% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

T-side openings. Opening success drops from 43% on CT to 24% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 670ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning4.2
Utility5.1
Mechanics8.0
Opening Duels1.6
Win Impact9.0

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

22,418Lifetime kills
0.97K/D
1,307Matches
48.3%Match win rate · Top 25% of Purple band
57.3%Headshot % · Top 10% of Purple band
0.0%Shot accuracy
2,409MVPs
453Hours (in match)
1,144Bombs planted
240Bombs defused

Most-used weapons

Lifetime map wins

2,264inferno
1,555nuke
1,443dust2
944train
420vertigo
107office
14italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.5%Headshot accuracy
35.8%Accuracy (enemy spotted)
38.9%Spray accuracy
85.8%Counter-strafing
11.2°Preaim
670msReaction time
24.5%T opening success
42.8%CT opening success
0.40Enemies flashed / flash
9.4%Flash assists
7.51HE damage / grenade
3.79Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4045 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 24.4969% — below the 40% mark we flag

Milestones

500 Matches
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