mmm chicken

mmm chicken — CS2 Stats

76561199296376067[U:1:1336110339]Steam profile ↗✓ No bans

27Tracked matches24%Win rate2023Tracked since
110Hours in CS1Hrs last 2 wks
CSDB Rating · provisional3.9 Learning
Ladder ranks via Leetify

Performance scores

Aim54
Positioning48
Utility10

0–100 skill scores via Leetify.

Recent form

COLD5162Last 2322%Win rateLWLTWLLLLW

Last 10 vs previous 10: +10pp win rate · +0.02 avg rating

Player DNA

Aim5.4
Aggression4.0
Utility1.0
Positioning4.8
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 70% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 37% on CT to 21% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 686ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.4
Positioning4.8
Utility1.0
Mechanics7.1
Opening Duels0.8
Win Impact0.0

Composite 3.9/10 (Learning, provisional — under 30 tracked matches), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.04
first ⅓ avg -0.05 → last ⅓ avg -0.01
Reaction time612ms−147ms
first ⅓ avg 759ms → last ⅓ avg 612ms
Headshot accuracy15.0%+0.3%
first ⅓ avg 14.7% → last ⅓ avg 15.0%

Rolling 5-match average across the last 23 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.19Best rating — nuke 5–8
133Biggest win — ancient
1Longest win streak
2Overtime games

Map breakdown

mirageBest map · 40% over 5nukeWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
nukeD71614%0.02
ancientD51420%-0.03
mirageC52340%-0.03
dust241325%-0.02
inferno1010%-0.02
overpass1010%-0.09

Across the last 23 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

4,197Lifetime kills
1.10K/D · Top 50% of tracked players
207Matches
34.8%Match win rate
49.9%Headshot % · Top 50% of tracked players
7.8%Shot accuracy
364MVPs
65Hours (in match)
80Bombs planted
48Bombs defused

Most-used weapons

Lifetime map wins

281dust2
243nuke
165inferno
9train
5vertigo
1ar_shoots
1ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.0%Headshot accuracy
31.8%Accuracy (enemy spotted)
39.3%Spray accuracy
82.0%Counter-strafing
11.9°Preaim
686msReaction time
20.5%T opening success
36.6%CT opening success
0.26Enemies flashed / flash
3.1%Flash assists
1.11HE damage / grenade
2.21Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2569 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 20.5303% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient1–13-0.077%20 Jul
nuke13–80.0420%31 May
dust24–13-0.0619%10 May
nuke12–12-0.044%1 May
mirage13–100.0525%1 May
nuke2–130.0319%21 Apr
ancient0–8-0.0411%20 Apr
ancient11–13-0.0118%19 Apr
nuke2–130.0139%18 Apr
dust213–110.1221%18 Apr
dust27–13-0.0539%25 Nov
nuke4–130.0022%25 Nov
dust20–3-0.070%21 Feb
ancient13–30.0433%29 Nov
nuke2–13-0.0713%16 Nov
nuke5–80.1918%11 Nov
mirage9–60.0114%5 Aug
mirage8–16-0.1327%27 Jul
ancient4–9-0.066%26 Jul
mirage7–16-0.0012%23 Jun
inferno8–8-0.028%19 Jun
overpass2–9-0.0916%18 Jun
mirage1–8-0.0720%18 Jun

Match data via Leetify.

Recent teammates

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