S E B

S E B — CS2 Stats

76561199257599317[U:1:1297333589]Steam profile ↗

1,671Tracked matches55%Win rate2025Tracked since
884Hours in CS
CSDB Rating5.7 SolidAggressive Rifler
Premier CS Rating15,490Purple band · top ~26.4% of ranked players (population est.)
CSDB Leaderboard#16707 of 27285 tracked
Ladder ranks via Leetify

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=2,789), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate53.9%44.1%47.2%above
Shot accuracy0.4%11.4%12.7%12.4% short
Kill/death ratio1.191.031.09above
Match win rate59.0%45.2%46.6%above

This profile matches the typical Pink band player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGS E BPREMIER15,490 · Purple bandcsdb.gg/stats

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Performance scores

Aim72
Positioning51
Utility35

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.2
Aggression8.5
Utility3.5
Positioning5.1
Opening Duels3.5

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 85% playstyle similarity

Most alike: positioning profile, opening-fight frequency.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 54% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 620ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning5.1
Utility3.5
Mechanics6.3
Opening Duels3.5
Win Impact6.7

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

39,343Lifetime kills
1.19K/D · Top 25% of Purple band
2,317Matches
59.0%Match win rate · Top 5% of Purple band
53.9%Headshot % · Top 25% of Purple band
0.4%Shot accuracy
4,704MVPs
884Hours (in match)
1,521Bombs planted
481Bombs defused

Most-used weapons

Lifetime map wins

7,391dust2
3,238nuke
2,314inferno
857vertigo
287train
37office
15cbble
4italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.2%Headshot accuracy
34.7%Accuracy (enemy spotted)
33.5%Spray accuracy
78.6%Counter-strafing
9.6°Preaim
620msReaction time
33.9%T opening success
54.1%CT opening success
0.34Enemies flashed / flash
4.0%Flash assists
7.31HE damage / grenade
9.29Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3434 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.9433% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →