Dan003_28

Dan003_28 — CS2 Stats

RO76561199228465453[U:1:1268199725]Steam profile ↗

267Tracked matches53%Win rate2025Tracked since
389Hours in CS16Hrs last 2 wks
CSDB Rating2.0 Learning
WingmanSilver III
Ladder ranks via Leetify

Performance scores

Aim7
Positioning32
Utility24

0–100 skill scores via Leetify.

Recent form

STEADY42544Last 10042%Win rateLLWTWWLLWW

Last 10 vs previous 10: -10pp win rate · -0.00 avg rating

Player DNA

Aim0.7
Aggression2.7
Utility2.4
Positioning3.2
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 61% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 784ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 54% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim0.7
Positioning3.2
Utility2.4
Mechanics0.9
Opening Duels0.3
Win Impact6.1

Composite 2.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.03
first ⅓ avg -0.00 → last ⅓ avg -0.03
Reaction time774ms−96ms
first ⅓ avg 870ms → last ⅓ avg 774ms
Headshot accuracy12.6%+0.4%
first ⅓ avg 12.2% → last ⅓ avg 12.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.21Best rating — nuke 9–4
131Biggest win — ancient
4Longest win streak
L2Current streak
69In matches decided by ≤2 rounds
1Overtime games

Map breakdown

ancientBest map · 83% over 6nukeWeakest map · 25% over 12
MapGradePlayedRecordWin rateAvg rating
mirageB34161847%0.01
dust2C32131941%-0.03
nukeD123925%0.00
infernoD103730%-0.04
ancientS65183%-0.04
overpass21150%-0.02
vertigo21150%-0.06
cache2020%-0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (25% over 12). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

7,618Lifetime kills
0.77K/D
623Matches
35.2%Match win rate
32.6%Headshot %
1.8%Shot accuracy
1,375MVPs
176Hours (in match)
372Bombs planted
110Bombs defused

Most-used weapons

Lifetime map wins

1,165dust2
699nuke
452inferno
250vertigo
181office
59train
23italy
17bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.0%Headshot accuracy
24.5%Accuracy (enemy spotted)
25.5%Spray accuracy
53.9%Counter-strafing
11.4°Preaim
784msReaction time
20.4%T opening success
32.3%CT opening success
0.28Enemies flashed / flash
3.4%Flash assists
8.79HE damage / grenade
6.86Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.0116% — below the 15% mark we flag

    Aim Training
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 783.8126ms — above the 700ms mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2811 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
dust25–13-0.0629%29 Aug
inferno5–13-0.0011%27 Aug
dust213–10-0.0511%26 Aug
inferno8–80.0511%26 Aug
dust213–40.017%25 Aug
dust213–8-0.0613%25 Aug
dust28–130.0019%25 Aug
inferno6–13-0.0712%24 Aug
inferno13–11-0.087%24 Aug
inferno13–6-0.0114%22 Aug
ancient13–9-0.0314%22 Aug
ancient13–70.049%22 Aug
dust210–13-0.0919%21 Aug
inferno11–13-0.0821%21 Aug
overpass9–7-0.068%20 Aug
dust211–130.0910%20 Aug
mirage13–70.0313%20 Aug
ancient13–5-0.0510%20 Aug
ancient5–13-0.078%20 Aug
mirage13–6-0.045%18 Aug
mirage9–13-0.1015%18 Aug
dust213–8-0.079%16 Aug
dust22–13-0.088%16 Aug
dust213–11-0.0621%14 Aug
inferno13–50.0216%6 Aug
dust22–13-0.090%1 Aug
vertigo13–20.0429%30 Jul
dust27–13-0.0017%30 Jul
mirage13–7-0.0312%29 Jul
nuke5–130.057%28 Jul
mirage3–130.0312%28 Jul
vertigo2–9-0.1613%27 Jul
mirage13–11-0.014%27 Jul
ancient13–1-0.080%25 Jul
dust213–50.0512%23 Jul
dust26–13-0.0112%23 Jul
dust213–80.0813%18 Jul
ancient13–4-0.0812%18 Jul
nuke7–9-0.075%16 Jul
nuke9–40.0819%16 Jul
mirage7–13-0.033%16 Jul
dust213–40.0617%12 Jul
mirage11–13-0.0410%11 Jul
mirage13–100.057%11 Jul
nuke2–110.0610%8 Jul
mirage8–10-0.0614%7 Jul
mirage6–13-0.0427%6 Jul
mirage12–120.007%4 Jul
mirage13–10.0716%3 Jul
nuke7–9-0.093%3 Jul
mirage16–13-0.0312%3 Jul
nuke9–40.215%27 Jun
nuke9–60.046%27 Jun
nuke6–13-0.0315%26 Jun
nuke6–130.0114%19 Jun
mirage13–6-0.0211%19 Jun
mirage8–13-0.017%12 Jun
dust27–13-0.0417%12 Jun
mirage4–13-0.039%11 Jun
inferno10–13-0.078%6 Jun
dust213–7-0.067%30 May
dust211–13-0.0913%30 May
dust213–5-0.073%28 May
dust24–13-0.0214%28 May
mirage12–30.0916%24 May
mirage13–30.0215%23 May
mirage13–50.0614%16 May
mirage6–0-0.010%16 May
nuke0–9-0.280%15 May
cache10–13-0.0016%15 May
dust28–130.049%13 May
dust212–12-0.0914%9 May
dust23–13-0.0614%9 May
cache0–13-0.030%9 May
mirage9–130.0411%9 May
mirage1–20.1836%9 May
dust28–130.0314%9 May
dust213–4-0.0618%1 May
mirage13–100.149%30 Apr
dust210–130.0317%30 Apr
mirage10–130.0112%30 Apr
dust213–80.0110%30 Apr
nuke11–130.096%25 Apr
nuke10–13-0.037%25 Apr
dust24–13-0.0510%24 Apr
mirage12–12-0.032%24 Apr
mirage3–130.027%24 Apr
mirage6–130.0019%24 Apr
inferno4–9-0.0610%19 Apr
inferno5–9-0.0914%15 Apr
overpass4–90.0321%15 Apr
dust24–13-0.0219%15 Apr
mirage4–120.0520%15 Apr
mirage13–50.029%15 Apr
dust20–13-0.106%15 Apr
dust213–110.0421%15 Apr
mirage4–130.1225%15 Apr
mirage13–4-0.0514%8 Apr
mirage10–130.0510%8 Apr
mirage5–3-0.024%8 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →