Weed Batman

Weed Batman — CS2 Stats

76561199155471562[U:1:1195205834]Steam profile ↗

52Tracked matches45%Win rate2026Tracked since
46Hours in CS3Hrs last 2 wks
CSDB Rating4.7 DevelopingHybrid Rifler
Ladder ranks via Leetify

Performance scores

Aim77
Positioning46
Utility2

0–100 skill scores via Leetify.

Recent form

STEADY27241Last 5252%Win rateWWLLWLWLLL

Last 10 vs previous 10: +0pp win rate · +0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim7.7
Aggression5.6
Utility0.2
Positioning4.6
Opening Duels1.5

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 79% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 604ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning4.6
Utility0.2
Mechanics6.2
Opening Duels1.5
Win Impact3.3

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.06
first ⅓ avg 0.02 → last ⅓ avg -0.03
Reaction time595ms−12ms
first ⅓ avg 607ms → last ⅓ avg 595ms
Headshot accuracy26.9%+4.7%
first ⅓ avg 22.2% → last ⅓ avg 26.9%

Rolling 5-match average across the last 52 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.19Best rating — dust2 13–1
131Biggest win — office
5Longest win streak
W2Current streak
52In matches decided by ≤2 rounds

Map breakdown

nukeBest map · 63% over 16cacheWeakest map · 47% over 17
MapGradePlayedRecordWin rateAvg rating
cacheB178947%-0.00
nukeA1610663%0.00
officeB63350%-0.04
mirage43175%0.00
dust231233%0.05
overpass21150%-0.01
ancient21150%-0.00
anubis1010%0.00
vertigo1010%-0.00

Across the last 52 tracked matches.

Lifetime stats

1,143Lifetime kills
1.08K/D · Top 50% of tracked players
73Matches
47.9%Match win rate · Top 50% of tracked players
55.7%Headshot % · Top 25% of tracked players
0.0%Shot accuracy
145MVPs
25Hours (in match)
32Bombs planted
11Bombs defused

Most-used weapons

Lifetime map wins

173nuke
52office
44dust2
12vertigo
8italy
4inferno
1ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.3%Headshot accuracy
34.9%Accuracy (enemy spotted)
32.8%Spray accuracy
77.8%Counter-strafing
9.2°Preaim
604msReaction time
31.5%T opening success
40.2%CT opening success
0.00Enemies flashed / flash
0.0%Flash assists
0.00HE damage / grenade
0.10Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.4528% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

47% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
nuke13–11-0.0816%24 Aug
nuke13–30.0729%24 Aug
mirage8–13-0.0511%23 Aug
nuke4–13-0.0325%23 Aug
overpass13–60.0214%23 Aug
cache8–13-0.0524%21 Aug
nuke9–0-0.0043%12 Aug
nuke2–13-0.1240%12 Aug
nuke5–130.0233%12 Aug
nuke11–130.0318%10 Aug
dust25–13-0.0427%10 Aug
ancient13–11-0.0017%9 Aug
nuke4–13-0.1067%8 Aug
office4–11-0.0820%12 Jul
anubis9–130.0010%12 Jul
office0–5-0.1533%14 May
office13–8-0.0030%13 May
nuke13–4-0.0122%13 May
cache13–20.0625%12 May
cache5–90.0721%12 May
nuke8–30.1040%12 May
cache8–13-0.0724%11 May
vertigo9–13-0.0037%11 May
cache0–13-0.0927%11 May
office13–1-0.0222%11 May
dust212–120.0043%11 May
cache13–60.0223%10 May
mirage13–80.0031%10 May
cache13–5-0.0341%10 May
nuke1–13-0.0238%10 May
nuke8–9-0.0321%10 May
cache13–10.0432%10 May
nuke13–9-0.0325%10 May
nuke13–50.0837%8 May
nuke13–110.0343%8 May
cache7–13-0.0712%6 May
cache0–4-0.070%6 May
cache2–10-0.0150%6 May
cache13–80.0119%6 May
cache13–10.0632%5 May
cache9–13-0.0220%4 May
office13–40.0719%4 May
cache13–110.0620%4 May
nuke13–30.1235%4 May
overpass4–13-0.0325%3 May
ancient9–130.0019%3 May
dust213–10.1921%3 May
mirage13–20.0130%2 May
cache13–70.0213%30 Apr
cache11–130.0418%30 Apr
mirage13–90.0422%4 Apr
office7–13-0.0420%4 Apr

Match data via Leetify.

Recent teammates

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