we rpg emos

we rpg emos — CS2 Stats

76561199101935052[U:1:1141669324]Steam profile ↗✓ No bans

87Tracked matches61%Win rate2026Tracked since
198Hours in CS12Hrs last 2 wks
CSDB Rating6.3 SolidAggressive Rifler
Premier CS Rating13,616Blue band · top ~35.7% of ranked players (population est.)
CSDB Leaderboard#20955 of 31628 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=1,022), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate53.7%46.2%47.2%above
Shot accuracy0.0%12.5%12.3%12.3% short
Kill/death ratio1.211.061.07above
Match win rate48.3%45.9%46.3%above

This profile matches the typical Level 8 player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGwe rpg emosFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER13,616 · Blue bandcsdb.gg/stats

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Performance scores

Aim77
Positioning63
Utility37

0–100 skill scores via Leetify.

Recent form

STEADY27192Last 4856%Win rateWWLWLLWLWL

Last 10 vs previous 10: -10pp win rate · -0.02 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.7
Aggression10.0
Utility3.7
Positioning6.3
Opening Duels4.8
Clutch3.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

sh1ro

Plays most like sh1ro 88% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 556ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning6.3
Utility3.7
Mechanics7.6
Opening Duels4.8
Win Impact8.6

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.01
first ⅓ avg 0.02 → last ⅓ avg 0.03
Reaction time615ms−35ms
first ⅓ avg 650ms → last ⅓ avg 615ms
Headshot accuracy15.8%−4.3%
first ⅓ avg 20.1% → last ⅓ avg 15.8%

Rolling 5-match average across the last 48 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.19Best rating — nuke 13–0
130Biggest win — nuke
4Longest win streak
W2Current streak
1Overtime games

Map breakdown

nukeBest map · 80% over 5mirageWeakest map · 42% over 12
MapGradePlayedRecordWin rateAvg rating
mirageC125742%-0.00
dust2A95456%0.02
anubisS64267%0.03
cacheA53260%0.01
nukeS54180%0.10
inferno43175%0.04
office3030%-0.02
vertigo220100%0.06
ancient110100%0.01
train1010%0.07

Across the last 48 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (42% over 12). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

3,127Lifetime kills
1.21K/D · Top 25% of Level 7 players
172Matches
48.3%Match win rate · Top 50% of Level 7 players
53.7%Headshot % · Top 25% of Level 7 players
0.0%Shot accuracy
378MVPs
315Hours (in match)
129Bombs planted
44Bombs defused

Most-used weapons

Lifetime map wins

393dust2
123inferno
86nuke
78vertigo
18office
15train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

49Matches
59%Win rate
1.52Avg K/D
88.1ADR
47%Headshot %

Clutches & streaks

36%1v1 clutch win
38%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage1362%1.7419.5
Dust21145%1.2218.4
Ancient978%1.6420.8
Nuke425%1.3918.8
Anubis475%1.3216.0
Inferno450%1.4219.5
Cache475%1.7615.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.4%Headshot accuracy
36.5%Accuracy (enemy spotted)
39.8%Spray accuracy
84.2%Counter-strafing
9.5°Preaim
556msReaction time
49.1%T opening success
49.5%CT opening success
0.43Enemies flashed / flash
6.5%Flash assists
5.90HE damage / grenade
7.75Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4298 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

42% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno13–8-0.019%21 Aug
vertigo13–30.0620%6 Aug
dust29–13-0.0313%2 Aug
cache13–6-0.0311%31 Jul
mirage10–13-0.0521%30 Jul
anubis3–130.0514%30 Jul
mirage13–20.047%30 Jul
nuke4–130.1316%30 Jul
mirage9–2-0.0712%30 Jul
mirage2–130.0013%29 Jul
dust213–80.1022%29 Jul
anubis13–70.0917%29 Jul
dust213–50.0922%29 Jul
cache8–130.0318%29 Jul
inferno10–130.018%27 Jul
nuke13–40.1130%27 Jul
dust213–5-0.039%27 Jul
dust20–13-0.0726%26 Jul
inferno8–00.000%25 Jul
mirage3–13-0.060%25 Jul
mirage13–20.0211%25 Jul
nuke13–10.0727%25 Jul
dust213–30.0620%25 Jul
anubis13–4-0.0324%25 Jul
mirage1–13-0.080%24 Jul
anubis12–120.0514%23 Jul
anubis13–80.0911%17 Jul
dust212–120.0724%16 Jul
mirage10–130.0212%16 Jul
nuke13–00.1921%16 Jul
office9–13-0.0215%10 Jul
office7–130.0720%10 Jul
office2–6-0.1225%10 Jul
ancient13–90.0117%10 Jul
mirage13–50.0216%10 Jul
nuke6–5-0.0126%10 Jul
vertigo13–100.0620%5 Jul
mirage8–130.0315%4 Jul
train8–130.0728%4 Jul
cache13–60.0117%2 Jul
cache5–130.0121%2 Jul
inferno13–50.1530%16 Jun
mirage16–190.0317%12 Jun
anubis13–8-0.0316%11 Jun
dust27–13-0.0421%10 Jun
cache13–30.0222%10 Jun
mirage13–70.0320%9 Jun
dust213–60.0610%7 Jun

Match data via Leetify.

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