im regarded

im regarded — CS2 Stats

US76561199068781305[U:1:1108515577]Steam profile ↗✓ No bans

3,038Tracked matches37%Win rate2023Tracked since
3,117Hours in CS8Hrs last 2 wks
CSDB Rating4.3 Developing
Premier CS Rating17,211Purple band · top ~19.6% of ranked players (population est.)
CSDB Leaderboard#28183 of 54387 tracked
FaceitLevel 4 · 1,015 ELOTop 81.0% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=1,711), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate50.1%42.7%44.0%above
Shot accuracy2.7%10.8%11.6%8.9% short
Kill/death ratio0.941.001.030.09 short
Match win rate43.4%44.1%45.1%1.7% short

This profile matches the typical Level 5 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGim regardedFACEITLevel 4 · 1,015 ELOSTANDINGTop 81.0% of rankedPREMIER17,211 · Purple bandcsdb.gg/stats

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Performance scores

Aim55
Positioning50
Utility33

0–100 skill scores via Leetify.

Player DNA

Aim5.5
Aggression4.5
Utility3.3
Positioning5.0
Opening Duels2.3
Clutch5.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 81% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 54% on CT to 24% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 632ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.5
Positioning5.0
Utility3.3
Mechanics5.5
Opening Duels3.0
Win Impact0.6

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

72,940Lifetime kills
0.94K/D
4,634Matches
43.4%Match win rate
50.1%Headshot % · Top 25% of Level 4 players
2.7%Shot accuracy
9,336MVPs
1,645Hours (in match)
2,000Bombs planted
714Bombs defused

Most-used weapons

AK-4723,770
AWP5,021
MAC-102,152
MP91,975
XM10141,171

Lifetime map wins

9,406nuke
4,229dust2
3,832vertigo
3,239inferno
1,974train
942office
466italy
38cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

23Matches
57%Win rate
1.18Avg K/D
92.5ADR
48%Headshot %

Clutches & streaks

45%1v1 clutch win
20%1v2 clutch win
3Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage667%1.3422.2
Cache475%1.0518.0
Dust2367%1.0113.0
Ancient333%1.1822.7
Nuke250%1.2122.0
Inferno250%1.0216.5
Anubis1100%1.2426.0
Vertigo10%1.2018.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.0%Headshot accuracy
33.8%Accuracy (enemy spotted)
34.9%Spray accuracy
74.9%Counter-strafing
11.8°Preaim
632msReaction time
24.2%T opening success
53.8%CT opening success
0.48Enemies flashed / flash
8.8%Flash assists
4.67HE damage / grenade
5.96Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4766 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 24.2008% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →