πΏππ_ β CS2 Stats
SE76561199040411390[U:1:1080145662]Steam profile ββ No bans
How this compares with the same rank
Median values for Level 6 among CSDB-tracked players (n=862), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here β those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 6 median | Level 7 median | vs Level 7 |
|---|---|---|---|---|
| Headshot rate | 54.3% | 44.9% | 46.2% | above |
| Shot accuracy | 0.0% | 11.8% | 12.5% | 12.5% short |
| Kill/death ratio | 1.17 | 1.04 | 1.06 | above |
| Match win rate | 43.9% | 45.3% | 45.9% | 2.0% short |
This profile matches the typical Level 7 player on 2 of 4 comparable metrics.
Widest gap: Shot accuracy. That is the metric furthest from the Level 7 median in relative terms β not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0β100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler β Takes opening fights often, backed by a strong aim profile.
Sharp aimerStrong CT-side openerLimited utility dependence
Style profile from tracked-match aggregates β how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like ropz 89% playstyle similarity
Most alike: opening-duel success, positioning profile.
Similarity of playstyle shape across shared dimensions β it says how you play, not that you play at their level. Full comparison β
Strengths & areas to improve
Strengths
Aim. Aim score of 86 β the mechanical foundation is a clear strength.
Areas to improve
Positioning. Positioning trails aim by 34 points β deaths here waste a strong aim profile.
Utility. Utility contribution runs far behind the mechanical game β the cheapest rating gain on this profile is thrown, not aimed.
T-side openings. Opening success drops from 58% on CT to 30% on T β the same duels are being taken with worse setups on the attacking side.
Reaction time. 551ms from enemy-visible to first shot leaves fights decided before they start β warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers β no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (Γ1.02 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam β visible because this profile's game details are public. Spans CS:GO and CS2.
Skill profile
Aggregate performance across tracked matches β stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag β the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups β
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4427 β below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 30.4198% β below the 40% mark we flag