π™Ώπš˜πšˆ_

π™Ώπš˜πšˆ_ β€” CS2 Stats

SE76561199040411390[U:1:1080145662]Steam profile β†—βœ“ No bans

1,072Tracked matches37%Win rate2024Tracked since
2,334Hours in CS40Hrs last 2 wks
CSDB Rating5.7 SolidAggressive Rifler
Premier CS Rating21,905Top 50% of 17,162 CSDB-tracked playersPink band Β· top ~6.4% of ranked players (population est.)
CSDB Leaderboard#9780 of 32980 tracked
FaceitLevel 6 Β· 752 ELOTop 54.0% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=862), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here β€” those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate54.3%44.9%46.2%above
Shot accuracy0.0%11.8%12.5%12.5% short
Kill/death ratio1.171.041.06above
Match win rate43.9%45.3%45.9%2.0% short

This profile matches the typical Level 7 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 7 median in relative terms β€” not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGπ™Ώπš˜πšˆ_FACEITLevel 6 Β· 752 ELOSTANDINGTop 54.0% of rankedPREMIER21,905 Β· Pink bandcsdb.gg/stats

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Performance scores

Aim86
Positioning51
Utility36

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive Rifler β€” Takes opening fights often, backed by a strong aim profile.

Aim8.6
Aggression8.0
Utility3.6
Positioning5.1
Opening Duels3.6

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates β€” how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 89% playstyle similarity

Most alike: opening-duel success, positioning profile.

Similarity of playstyle shape across shared dimensions β€” it says how you play, not that you play at their level. Full comparison β†’

Strengths & areas to improve

Strengths

Aim. Aim score of 86 β€” the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 34 points β€” deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game β€” the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 58% on CT to 30% on T β€” the same duels are being taken with worse setups on the attacking side.

Reaction time. 551ms from enemy-visible to first shot leaves fights decided before they start β€” warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers β€” no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.1
Utility3.6
Mechanics7.1
Opening Duels3.6
Win Impact0.6

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (Γ—1.02 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

70,030Lifetime kills
1.17K/D Β· Top 25% of Level 6 players
3,477Matches
43.9%Match win rate
54.3%Headshot % Β· Top 25% of Level 6 players
0.0%Shot accuracy
12,808MVPs
1,362Hours (in match)
2,983Bombs planted
1,947Bombs defused

Most-used weapons

Lifetime map wins

7,358inferno
6,187dust2
2,912nuke
1,088vertigo
668train
206office
40lake
26italy

Lifetime totals via Steam β€” visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches β€” stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

29.5%Headshot accuracy
35.2%Accuracy (enemy spotted)
37.0%Spray accuracy
82.2%Counter-strafing
10.0Β°Preaim
551msReaction time
30.4%T opening success
58.0%CT opening success
0.44Enemies flashed / flash
6.7%Flash assists
10.26HE damage / grenade
3.80Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag β€” the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4427 β€” below the 0.5 mark we flag

    Grenade Lineups β†’
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.4198% β€” below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone β†’Inventory value for this account β†’Where does this rating sit? Premier rank tiers β†’