GetDbaked

GetDbaked — CS2 Stats

76561199039729880[U:1:1079464152]Steam profile ↗✓ No bans

61Tracked matches86%Win rate2026Tracked since
47Hours in CS
CSDB Rating6.5 SolidAggressive Rifler
Ladder ranks via Leetify

Performance scores

Aim80
Positioning64
Utility32

0–100 skill scores via Leetify.

Recent form

HOT5461Last 6189%Win rateWWLWWWWWLW

Last 10 vs previous 10: +0pp win rate · +0.03 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.0
Aggression9.3
Utility3.2
Positioning6.4
Opening Duels3.2

Strong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

jL

Plays most like jL 88% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 52% on T to 34% on CT — first contacts on the defending side are being lost.

Reaction time. 563ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.0
Positioning6.4
Utility3.2
Mechanics6.7
Opening Duels3.2
Win Impact10.0

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.07+0.00
first ⅓ avg 0.07 → last ⅓ avg 0.07
Reaction time585ms+6ms
first ⅓ avg 579ms → last ⅓ avg 585ms
Headshot accuracy23.0%+4.2%
first ⅓ avg 18.8% → last ⅓ avg 23.0%

Rolling 5-match average across the last 61 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.23Best rating — nuke 13–3
131Biggest win — mirage
21Longest win streak
W2Current streak
62In matches decided by ≤2 rounds

Map breakdown

dust2Best map · 100% over 11ancientWeakest map · 67% over 6
MapGradePlayedRecordWin rateAvg rating
mirageS1512380%0.07
dust2S11110100%0.06
nukeS109190%0.11
vertigoS76186%0.11
ancientS64267%0.07
cache440100%0.07
inferno440100%0.10
anubis220100%0.10
train110100%0.13
boulder110100%0.19

Across the last 61 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (67% over 6). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

2,862Lifetime kills
1.61K/D · Top 5% of tracked players
162Matches
66.7%Match win rate · Top 5% of tracked players
39.7%Headshot %
8.6%Shot accuracy
304MVPs
47Hours (in match)
141Bombs planted
33Bombs defused

Most-used weapons

Lifetime map wins

265dust2
211nuke
136inferno
108vertigo
14train
12assault
8cbble
2office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.3%Headshot accuracy
39.4%Accuracy (enemy spotted)
34.1%Spray accuracy
80.0%Counter-strafing
9.7°Preaim
563msReaction time
51.8%T opening success
34.0%CT opening success
0.49Enemies flashed / flash
9.3%Flash assists
4.77HE damage / grenade
4.59Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4916 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 34.0389% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
mirage13–10.0624%15 Aug
vertigo13–80.0816%15 Aug
ancient11–130.0823%12 Aug
nuke13–60.0713%8 Aug
cache13–50.0736%8 Aug
cache13–10.1729%8 Aug
mirage13–70.0246%8 Aug
nuke13–100.1422%8 Aug
vertigo10–130.0619%8 Aug
train9–10.1350%8 Aug
nuke8–130.1318%8 Aug
nuke13–30.2314%5 Aug
inferno13–7-0.0121%5 Aug
nuke13–40.0315%1 Aug
cache13–80.0615%1 Aug
cache13–4-0.0016%1 Aug
mirage13–70.0110%1 Aug
vertigo13–110.0521%1 Aug
vertigo13–7-0.0233%1 Aug
ancient12–120.0917%30 Jul
anubis13–110.1918%30 Jul
inferno13–50.0818%30 Jul
vertigo13–60.2024%30 Jul
mirage11–130.1013%30 Jul
ancient13–20.0022%27 Jul
ancient7–00.1213%27 Jul
inferno13–30.1421%26 Jul
mirage13–30.0625%26 Jul
dust213–70.0924%26 Jul
dust213–90.0716%26 Jul
mirage13–60.0322%26 Jul
nuke13–90.1421%21 Jul
mirage7–130.2222%20 Jul
vertigo13–50.2230%20 Jul
mirage13–80.1028%20 Jul
ancient13–110.0322%19 Jul
ancient13–20.090%19 Jul
mirage13–20.0020%19 Jul
boulder13–40.1917%18 Jul
dust213–40.0324%18 Jul
dust213–10.1228%18 Jul
nuke13–60.1019%17 Jul
anubis13–50.0231%17 Jul
mirage13–110.1118%17 Jul
mirage13–10.0913%17 Jul
dust213–20.054%12 Jul
dust213–90.0215%11 Jul
mirage13–80.0630%11 Jul
dust213–10-0.0222%9 Jul
dust213–20.0220%5 Jul
mirage13–60.0522%5 Jul
nuke13–110.1123%5 Jul
dust213–80.0418%5 Jul
vertigo13–80.2018%5 Jul
mirage10–130.0214%5 Jul
inferno6–10.1814%3 Jul
nuke13–10.070%3 Jul
dust213–70.1228%3 Jul
dust213–30.0826%28 Jun
mirage13–110.0517%28 Jun
nuke13–40.0823%28 Jun

Match data via Leetify.

Recent teammates

Milestones

21-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →