✞♿♛✓么⭕⃤ ✹⃤·★

✞♿♛✓么⭕⃤ ✹⃤·★ — CS2 Stats

IL76561199032455336[U:1:1072189608]Steam profile ↗✓ No bans

45Tracked matches76%Win rate2020Tracked since
306Hours in CS
CSDB Rating5.0 Developing
Ladder ranks via Leetify

Performance scores

Aim54
Positioning58
Utility20

0–100 skill scores via Leetify.

Recent form

STEADY26122Last 4065%Win rateWWWLWLWWTW

Last 10 vs previous 10: -10pp win rate · -0.01 avg rating

Player DNA

Aim5.4
Aggression6.5
Utility2.0
Positioning5.8
Opening Duels1.9

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 79% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 53% on CT to 23% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 629ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.4
Positioning5.8
Utility2.0
Mechanics4.4
Opening Duels2.8
Win Impact10.0

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.03
first ⅓ avg 0.03 → last ⅓ avg -0.00
Reaction time640ms−49ms
first ⅓ avg 689ms → last ⅓ avg 640ms
Headshot accuracy26.4%+6.2%
first ⅓ avg 20.2% → last ⅓ avg 26.4%

Rolling 5-match average across the last 40 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — dust2 9–2
136Biggest win — mirage
6Longest win streak
W3Current streak
33In matches decided by ≤2 rounds
2Overtime games

Map breakdown

dust2Best map · 100% over 5mirageWeakest map · 59% over 17
MapGradePlayedRecordWin rateAvg rating
mirageA1710759%0.01
infernoS75271%0.01
cacheS54180%0.06
dust2S550100%0.04
nuke21150%0.01
vertigo110100%-0.04
anubis1010%-0.01
ancient1010%0.08
overpass1010%0.00

Across the last 40 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (59% over 17). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

12,096Lifetime kills
0.75K/D
402Matches
58.2%Match win rate · Top 5% of tracked players
61.2%Headshot % · Top 10% of tracked players
20.4%Shot accuracy · Top 5% of tracked players
955MVPs
306Hours (in match)
139Bombs planted
69Bombs defused

Most-used weapons

Lifetime map wins

779dust2
688inferno
198nuke
96train
28vertigo
4cbble
2lake
1stmarc

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.4%Headshot accuracy
27.1%Accuracy (enemy spotted)
29.6%Spray accuracy
69.7%Counter-strafing
8.3°Preaim
629msReaction time
22.8%T opening success
52.8%CT opening success
0.33Enemies flashed / flash
1.1%Flash assists
4.47HE damage / grenade
4.60Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.326 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 22.8053% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
mirage13–60.0623%31 May
mirage13–6-0.0310%31 May
cache13–70.0132%31 May
mirage11–13-0.0413%29 May
mirage13–80.0648%29 May
mirage1–6-0.039%29 May
mirage13–70.0322%29 May
mirage13–90.0222%29 May
mirage12–12-0.0838%29 May
vertigo13–6-0.0438%29 May
anubis10–13-0.0126%29 May
inferno13–8-0.0129%29 May
mirage13–6-0.0233%28 May
mirage13–110.0126%28 May
mirage13–60.0536%28 May
nuke4–90.0216%20 May
dust29–70.0021%12 May
nuke9–6-0.0116%12 May
cache9–60.0330%6 May
inferno16–10-0.0319%30 Apr
mirage7–9-0.0813%30 Apr
inferno9–40.0719%20 Apr
inferno5–90.0517%19 Apr
mirage9–40.1416%14 Apr
inferno9–70.0319%1 Apr
mirage9–40.1118%1 Apr
cache9–40.0922%10 Feb
dust29–20.0623%10 Feb
inferno9–4-0.0525%10 Feb
mirage7–90.0025%10 Feb
ancient6–90.0816%8 Feb
dust29–2-0.0319%7 Feb
mirage5–90.0529%7 Feb
mirage4–9-0.0410%9 Dec
dust29–20.1427%28 Nov
inferno8–8-0.0314%3 Nov
cache5–90.0825%24 Oct
cache9–40.0714%15 Oct
dust29–50.0219%15 Oct
overpass10–160.0017%8 Jul

Match data via Leetify.

Recent teammates

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