kjwez — CS2 Stats
MC76561199005426872[U:1:1045161144]Steam profile ↗✓ No bans
How this compares with the same rank
Median values for Level 5 among CSDB-tracked players (n=2,587), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 5 median | Level 6 median | vs Level 6 |
|---|---|---|---|---|
| Headshot rate | 41.7% | 43.7% | 44.7% | 2.9% short |
| Shot accuracy | 9.8% | 11.8% | 12.1% | 2.2% short |
| Kill/death ratio | 0.69 | 1.02 | 1.04 | 0.35 short |
| Match win rate | 40.7% | 45.0% | 45.2% | 4.6% short |
This profile sits below the typical Level 6 player on every metric we can compare.
Widest gap: Kill/death ratio. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like donk 84% playstyle similarity
Most alike: opening-fight frequency, utility contribution.
Where you differ: lower positioning profile; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
T-side openings. Opening success drops from 59% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.
Reaction time. 636ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLLLLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 101 | 50% | 0.86 | 14.1 |
| Inferno | 74 | 55% | 0.97 | 13.8 |
| Dust2 | 71 | 49% | 0.96 | 13.8 |
| Anubis | 55 | 49% | 0.80 | 12.8 |
| Ancient | 51 | 51% | 0.97 | 14.6 |
| Nuke | 39 | 46% | 0.84 | 12.3 |
| Overpass | 12 | 42% | 0.74 | 12.3 |
| Train | 9 | 44% | 0.49 | 8.7 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Best CS2 CrosshairAim Training →
Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.
Headshot accuracy 14.7138% — below the 15% mark we flag
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4689 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 31.0918% — below the 40% mark we flag