H0M0 D — CS2 Stats

76561198991898363[U:1:1031632635]

37Tracked matches47%Win rate2023Tracked since
79Hours in CS
CSDB Rating5.1 DevelopingHybrid Rifler
Ladder ranks via Leetify

Performance scores

Aim74
Positioning48
Utility15

0–100 skill scores via Leetify.

Recent form

COLD1720Last 3746%Win rateWLLLLLLLLW

Last 10 vs previous 10: -40pp win rate · -0.03 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim7.4
Aggression4.5
Utility1.5
Positioning4.8
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 79% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 625ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning4.8
Utility1.5
Mechanics8.4
Opening Duels0.9
Win Impact3.9

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.02
Reaction time672ms−45ms
first ⅓ avg 717ms → last ⅓ avg 672ms
Headshot accuracy16.8%+1.1%
first ⅓ avg 15.8% → last ⅓ avg 16.8%

Rolling 5-match average across the last 37 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.12Best rating — overpass 5–1
131Biggest win — mirage
4Longest win streak
1Overtime games

Map breakdown

vertigoBest map · 80% over 5infernoWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
nukeA74357%0.00
mirageS64267%0.02
infernoD51420%0.01
cacheD51420%0.01
vertigoS54180%-0.00
overpass32167%0.07
dust22020%0.05
anubis2020%0.02
office110100%0.04
ancient1010%0.01

Across the last 37 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

4,090Lifetime kills
1.16K/D · Top 50% of tracked players
194Matches
40.7%Match win rate
36.9%Headshot %
13.2%Shot accuracy · Top 50% of tracked players
548MVPs
79Hours (in match)
115Bombs planted
35Bombs defused

Most-used weapons

Lifetime map wins

799dust2
264inferno
142vertigo
118nuke
112office
13train
5lake
4safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.4%Headshot accuracy
37.1%Accuracy (enemy spotted)
39.1%Spray accuracy
87.6%Counter-strafing
9.6°Preaim
625msReaction time
22.8%T opening success
37.1%CT opening success
0.36Enemies flashed / flash
3.2%Flash assists
7.24HE damage / grenade
4.72Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3558 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 22.824% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage13–30.0418%13 Jun
inferno2–9-0.0420%9 May
cache2–13-0.0214%8 May
cache6–130.1116%8 May
cache10–130.0713%8 May
inferno7–13-0.0329%30 Apr
dust211–130.0512%31 Aug
nuke13–16-0.0619%13 May
anubis7–13-0.0222%13 May
office13–70.0412%12 May
dust211–130.0412%12 May
ancient10–130.0114%12 May
vertigo13–100.0611%12 May
overpass13–90.1018%15 Apr
inferno2–70.0616%15 Apr
nuke13–6-0.0417%15 Apr
nuke13–5-0.0012%11 Mar
vertigo5–13-0.038%11 Mar
overpass5–10.120%11 Mar
mirage13–20.059%7 Mar
vertigo13–11-0.0012%7 Mar
vertigo13–70.0313%6 Mar
nuke4–13-0.0122%6 Mar
inferno13–50.1213%4 Mar
overpass10–13-0.0311%4 Mar
inferno9–13-0.0423%4 Mar
mirage13–6-0.0117%4 Mar
mirage11–130.0115%4 Mar
nuke13–70.0719%4 Mar
mirage10–13-0.0320%4 Mar
nuke13–50.1013%3 Mar
mirage13–10.0913%3 Mar
nuke6–9-0.043%12 Sept
cache1–9-0.1112%5 Apr
cache9–50.0217%5 Apr
anubis4–90.0730%5 Apr
vertigo9–6-0.089%5 Apr

Match data via Leetify.

Recent teammates

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