surf_glii — CS2 Stats

76561198969396017[U:1:1009130289]

666Tracked matches39%Win rate2024Tracked since
1,559Hours in CS18Hrs last 2 wks
CSDB Rating5.3 DevelopingClutch Specialist
Premier CS Rating8,193Light Blue band · top ~63.5% of ranked players (population est.)
CSDB Leaderboard#35639 of 48077 tracked
WingmanGold Nova Master
Ladder ranks via Leetify

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=917), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate54.2%39.7%41.4%above
Shot accuracy1.5%6.7%9.0%7.5% short
Kill/death ratio1.380.910.97above
Match win rate37.5%42.1%43.7%6.2% short

This profile matches the typical Blue band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGsurf_gliiPREMIER8,193 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim67
Positioning66
Utility51

0–100 skill scores via Leetify.

Player DNA

Primary style: Clutch SpecialistLate-round 1vX conversion well above par.

Aim6.7
Aggression7.5
Utility5.1
Positioning6.6
Opening Duels3.1
Clutch10.0

Excellent counter-strafingLimited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 91% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 722ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning6.6
Utility5.1
Mechanics8.8
Opening Duels3.1
Win Impact1.4

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

25,570Lifetime kills
1.38K/D · Top 5% of Light Blue band
1,352Matches
37.5%Match win rate
54.2%Headshot % · Top 10% of Light Blue band
1.5%Shot accuracy
2,750MVPs
727Hours (in match)
743Bombs planted
214Bombs defused

Most-used weapons

Lifetime map wins

1,770nuke
1,720dust2
996vertigo
786inferno
213train
25office
25safehouse
6bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1Matches
0%Win rate
0.50Avg K/D
56.0ADR
44%Headshot %

Clutches & streaks

100%1v1 clutch win
0%1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.7%Headshot accuracy
37.6%Accuracy (enemy spotted)
36.8%Spray accuracy
89.6%Counter-strafing
10.7°Preaim
722msReaction time
42.1%T opening success
42.7%CT opening success
0.56Enemies flashed / flash
11.5%Flash assists
10.14HE damage / grenade
3.02Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 722.4698ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.0179 — below the 4 mark we flag

    Grenade Lineups

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →