sav ♡

sav ♡ — CS2 Stats

US76561198967866959[U:1:1007601231]Steam profile ↗✓ No bans

1,245Tracked matches39%Win rate2022Tracked since
2,192Hours in CS6Hrs last 2 wks
CSDB Rating2.7 Learning
FaceitLevel 3 · 825 ELOTop 90.6% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=607), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate51.4%42.1%42.5%above
Shot accuracy6.1%12.1%10.9%4.8% short
Kill/death ratio0.640.990.990.35 short
Match win rate36.3%43.9%44.2%7.8% short

This profile matches the typical Level 4 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGsav ♡FACEITLevel 3 · 825 ELOSTANDINGTop 90.6% of rankedcsdb.gg/stats

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Performance scores

Aim32
Positioning35
Utility34

0–100 skill scores via Leetify.

Player DNA

Aim3.2
Aggression1.1
Utility3.4
Positioning3.5
Opening Duels0.0
Clutch4.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 65% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower opening-fight frequency; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 32% on CT to 16% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 642ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.2
Positioning3.5
Utility3.4
Mechanics4.5
Opening Duels0.3
Win Impact1.4

Composite 2.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

27,795Lifetime kills
0.64K/D
2,215Matches
36.3%Match win rate
51.4%Headshot % · Top 25% of Level 3 players
6.1%Shot accuracy
2,041MVPs
1,033Hours (in match)
2,520Bombs planted
340Bombs defused

Most-used weapons

Lifetime map wins

2,443inferno
2,339dust2
1,788nuke
1,170vertigo
874train
149italy
147office
72lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

54Matches
41%Win rate
0.91Avg K/D
57.9ADR
46%Headshot %

Clutches & streaks

43%1v1 clutch win
24%1v2 clutch win
3Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage771%0.8811.4
Ancient520%0.6511.2
Italy40%0.6410.0
Anubis4100%0.9613.5
Nuke40%0.6310.5
Dust2333%0.6611.7
Overpass30%0.5811.3
Cache3100%0.546.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.2%Headshot accuracy
25.5%Accuracy (enemy spotted)
31.0%Spray accuracy
70.1%Counter-strafing
10.5°Preaim
642msReaction time
16.2%T opening success
32.2%CT opening success
0.50Enemies flashed / flash
4.7%Flash assists
1.37HE damage / grenade
10.12Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4956 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 16.1741% — below the 40% mark we flag

Milestones

1,000 Matches
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