Ming Pow — CS2 Stats

76561198880344162[U:1:920078434]✓ No bans

41Tracked matches52%Win rate2025Tracked since
93Hours in CS
CSDB Rating6.1 SolidAggressive Rifler
Ladder ranks via Leetify

Performance scores

Aim83
Positioning63
Utility14

0–100 skill scores via Leetify.

Recent form

COLD22181Last 4154%Win rateLLLLLWWLLW

Last 10 vs previous 10: -30pp win rate · -0.07 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.3
Aggression7.3
Utility1.4
Positioning6.3
Opening Duels3.9

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 88% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 701ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning6.3
Utility1.4
Mechanics8.2
Opening Duels3.9
Win Impact5.6

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.05
first ⅓ avg 0.04 → last ⅓ avg -0.00
Reaction time644ms−88ms
first ⅓ avg 731ms → last ⅓ avg 644ms
Headshot accuracy30.7%−1.2%
first ⅓ avg 31.9% → last ⅓ avg 30.7%

Rolling 5-match average across the last 41 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — inferno 13–5
130Biggest win — dust2
7Longest win streak
L5Current streak
24In matches decided by ≤2 rounds
1Overtime games

Map breakdown

dust2Best map · 56% over 9mirageWeakest map · 42% over 12
MapGradePlayedRecordWin rateAvg rating
mirageC125742%0.01
dust2A95456%0.06
infernoB84450%0.00
ancient42250%0.05
overpass21150%0.04
train21150%0.10
cache110100%-0.03
nuke110100%0.10
anubis110100%0.16
vertigo110100%0.09

Across the last 41 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (42% over 12). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

4,289Lifetime kills
1.19K/D · Top 25% of tracked players
241Matches
43.2%Match win rate
48.1%Headshot % · Top 50% of tracked players
10.9%Shot accuracy
673MVPs
93Hours (in match)
70Bombs planted
41Bombs defused

Most-used weapons

Lifetime map wins

361dust2
254inferno
127nuke
43vertigo
29train
26lake
5ar_shoots
1ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

29.9%Headshot accuracy
37.9%Accuracy (enemy spotted)
38.8%Spray accuracy
87.0%Counter-strafing
9.9°Preaim
701msReaction time
38.5%T opening success
52.5%CT opening success
0.33Enemies flashed / flash
1.8%Flash assists
4.23HE damage / grenade
1.86Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 700.6057ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.334 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.4533% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

42% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage8–13-0.0427%24 Jun
mirage5–130.0117%23 Jun
mirage9–130.0122%23 Jun
mirage7–130.0426%23 Jun
inferno4–13-0.0538%23 Jun
dust213–70.0527%22 Jun
mirage13–8-0.0442%22 Jun
mirage11–13-0.0446%20 Jun
dust211–13-0.0769%16 Jun
cache13–8-0.0333%17 May
ancient7–130.0218%2 Sept
inferno5–0-0.010%30 Aug
nuke13–80.1033%30 Aug
inferno13–60.0523%29 Aug
anubis13–110.1623%26 Aug
overpass14–160.0628%26 Aug
vertigo13–100.0934%24 Aug
ancient6–130.0236%24 Aug
inferno5–130.0230%24 Aug
dust213–90.0630%24 Aug
inferno13–5-0.0631%24 Aug
inferno13–50.1731%24 Aug
dust213–00.1217%24 Aug
dust213–70.0622%24 Aug
dust25–130.1034%24 Aug
mirage13–20.0421%24 Aug
dust212–120.1627%22 Aug
mirage8–13-0.0416%21 Aug
dust27–130.0136%21 Aug
overpass13–90.0223%18 Aug
ancient13–40.1528%18 Aug
dust213–50.0320%17 Aug
train13–60.1324%17 Aug
mirage13–70.0220%17 Aug
mirage9–40.0618%17 Aug
mirage13–90.0918%17 Aug
inferno1–9-0.1560%16 Aug
inferno7–90.0643%16 Aug
ancient13–110.0271%16 Aug
mirage6–130.0433%16 Aug
train10–130.0718%14 Aug

Match data via Leetify.

Recent teammates

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