Lno7ao — CS2 Stats

76561198856825520[U:1:896559792]

678Tracked matches54%Win rate2024Tracked since
1,432Hours in CS7Hrs last 2 wks
CSDB Rating6.3 SolidAggressive Rifler
FaceitLevel 9 · 1,814 ELOTop 20.7% of ranked FACEIT players
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=1,892), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate61.7%48.5%51.9%above
Shot accuracy0.1%13.3%13.7%13.7% short
Kill/death ratio0.951.071.080.13 short
Match win rate52.3%47.0%48.7%above

This profile matches the typical Level 10 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGLno7aoFACEITLevel 9 · 1,814 ELOSTANDINGTop 20.7% of rankedcsdb.gg/stats

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Performance scores

Aim81
Positioning55
Utility49

0–100 skill scores via Leetify.

Recent form

HOT51445Last 10051%Win rateWLWLWWWWWL

Last 10 vs previous 10: +30pp win rate · +0.06 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.1
Aggression9.1
Utility4.9
Positioning5.5
Opening Duels4.8
Clutch3.4

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 90% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower aim profile; higher opening-fight frequency.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 64% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.1° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 64% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 597ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning5.5
Utility4.9
Mechanics8.1
Opening Duels4.8
Win Impact6.2

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.03
first ⅓ avg 0.04 → last ⅓ avg 0.01
Reaction time579ms−32ms
first ⅓ avg 611ms → last ⅓ avg 579ms
Headshot accuracy24.4%−0.1%
first ⅓ avg 24.5% → last ⅓ avg 24.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.26Best rating — ancient 13–5
130Biggest win — inferno
5Longest win streak
612In matches decided by ≤2 rounds
5Overtime games

Map breakdown

ancientBest map · 73% over 11trainWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
infernoC25111444%0.02
mirageB23121152%0.03
nukeC167944%0.03
dust2B126650%0.05
ancientS118373%0.06
trainD62433%0.02
anubis43175%0.07
cache1010%-0.10
office110100%-0.01
overpass110100%0.05

Across the last 100 tracked matches.

Lifetime stats

59,322Lifetime kills
0.95K/D
1,800Matches
52.3%Match win rate · Top 25% of Level 9 players
61.7%Headshot % · Top 10% of Level 9 players
0.1%Shot accuracy
4,934MVPs
2,324Hours (in match)
1,142Bombs planted
404Bombs defused

Most-used weapons

Lifetime map wins

3,990inferno
2,294dust2
1,731nuke
1,014vertigo
620train
62office
8italy
7lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

246Matches
53%Win rate
1.26Avg K/D
84.6ADR
54%Headshot %

Clutches & streaks

37%1v1 clutch win
19%1v2 clutch win
10Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage7855%1.2517.9
Ancient5147%1.1917.2
Inferno4862%1.4319.6
Dust23845%1.2718.3
Nuke1759%1.1614.9
Anubis757%1.2317.3
Train425%0.7212.0
Overpass250%0.8016.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.0%Headshot accuracy
34.9%Accuracy (enemy spotted)
35.6%Spray accuracy
86.4%Counter-strafing
10.1°Preaim
597msReaction time
34.5%T opening success
64.2%CT opening success
0.46Enemies flashed / flash
6.7%Flash assists
8.70HE damage / grenade
6.14Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4647 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.5386% — below the 40% mark we flag

Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy

Recent matches

MapScoreRatingHS%Date
inferno13–100.0426%26 Aug
mirage5–130.0228%26 Aug
inferno13–5-0.0530%17 Aug
inferno9–130.0324%14 Aug
ancient13–20.0926%7 Aug
mirage13–60.0333%7 Aug
ancient13–100.0521%7 Aug
ancient13–50.2634%27 Jul
mirage13–2-0.0220%27 Jul
nuke9–130.0829%26 Jul
mirage6–13-0.0032%26 Jul
inferno13–60.0319%25 Jul
cache0–2-0.100%24 Jul
nuke13–5-0.0123%23 Jul
office13–3-0.0136%22 Jul
nuke13–30.1130%22 Jun
nuke0–8-0.0520%20 Jun
inferno10–13-0.0412%20 Jun
train4–130.0428%20 Jun
inferno3–13-0.0315%20 Jun
dust26–13-0.0229%20 Jun
nuke11–130.0126%20 Jun
nuke3–13-0.1718%20 Jun
inferno12–120.0336%19 Jun
nuke12–120.0138%19 Jun
dust213–100.0221%18 Jun
train13–10-0.0124%17 Jun
mirage4–13-0.0510%10 Jun
ancient13–80.0425%10 Jun
nuke13–70.0531%8 Jun
inferno13–5-0.0318%7 Jun
mirage11–13-0.019%2 Jun
nuke11–130.0436%1 Jun
mirage13–100.1220%1 Jun
inferno13–00.000%30 May
anubis13–80.0526%29 May
dust212–12-0.0025%27 May
inferno13–50.0627%27 May
anubis8–130.0331%27 May
inferno6–13-0.0019%26 May
mirage13–70.0626%25 May
mirage13–30.0519%25 May
mirage8–130.0223%23 May
inferno11–130.0522%23 May
mirage12–120.0719%22 May
train2–13-0.0035%22 May
nuke13–50.0631%19 May
mirage9–130.0929%19 May
nuke12–160.0625%18 May
mirage16–140.0727%13 May
mirage13–10-0.0218%12 May
nuke13–100.0743%9 May
inferno6–130.1830%8 May
inferno13–11-0.0231%5 May
dust213–80.0621%22 Apr
dust21–80.0142%22 Apr
dust213–60.0433%18 Apr
nuke9–13-0.0123%17 Apr
nuke13–40.0730%17 Apr
mirage13–110.0916%15 Apr
mirage13–20.0225%13 Apr
dust213–5-0.0119%12 Apr
mirage16–120.0233%11 Apr
inferno8–130.0627%11 Apr
mirage12–12-0.0218%10 Apr
dust211–130.1137%9 Apr
dust213–80.1328%8 Apr
dust213–80.1726%8 Apr
ancient13–110.0421%7 Apr
ancient16–140.0622%7 Apr
inferno11–13-0.0424%7 Apr
dust29–130.0335%1 Apr
mirage7–13-0.0218%31 Mar
mirage6–110.0237%30 Mar
train13–100.0624%30 Mar
nuke8–130.0520%26 Mar
inferno13–20.0121%15 Mar
inferno11–130.0324%14 Mar
inferno11–130.0717%14 Mar
train2–13-0.0342%14 Mar
anubis12–50.1420%13 Mar
inferno13–40.0323%11 Mar
ancient12–70.0520%9 Mar
anubis13–70.0720%7 Mar
train11–130.0630%6 Mar
dust29–130.0140%6 Mar
inferno9–130.0633%5 Mar
inferno6–13-0.0024%5 Mar
mirage13–40.0329%4 Mar
inferno13–1-0.0016%3 Mar
inferno13–11-0.0514%3 Mar
overpass16–120.0521%2 Mar
nuke13–30.0735%2 Mar
mirage11–130.0221%1 Mar
inferno5–13-0.0214%1 Mar
ancient13–70.0536%28 Feb
mirage13–70.1622%27 Feb
ancient5–130.0319%27 Feb
ancient13–8-0.0614%27 Feb
ancient11–130.0929%26 Feb

Match data via Leetify.

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →