AAAaaa — CS2 Stats
CA76561198839194083[U:1:878928355]Steam profile ↗
Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Hybrid Rifler — Aim-led profile without a single dominant tendency.
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like donk 91% playstyle similarity
Most alike: opening-fight frequency, utility contribution.
Where you differ: lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 586ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWLWW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Ancient | 1179 | 55% | 1.08 | 15.5 |
| Mirage | 1017 | 51% | 0.99 | 15.0 |
| Anubis | 707 | 51% | 1.04 | 15.0 |
| Vertigo | 450 | 51% | 1.07 | 15.8 |
| Inferno | 303 | 49% | 1.07 | 15.3 |
| Nuke | 243 | 49% | 0.96 | 14.7 |
| Dust2 | 227 | 54% | 0.95 | 14.5 |
| Train | 97 | 45% | 0.87 | 13.4 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4882 — below the 0.5 mark we flag