T🥶. — CS2 Stats

76561198833132462[U:1:872866734]

171Tracked matches48%Win rate2024Tracked since
254Hours in CS0Hrs last 2 wks
CSDB Rating3.8 LearningHybrid Rifler
FaceitLevel 5 · 1,494 ELOTop 67.6% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=918), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate47.3%44.2%44.9%above
Shot accuracy0.3%11.2%11.8%11.6% short
Kill/death ratio0.781.041.040.26 short
Match win rate43.5%45.3%45.3%1.8% short

This profile matches the typical Level 6 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGT🥶.FACEITLevel 5 · 1,494 ELOSTANDINGTop 67.6% of rankedcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim63
Positioning46
Utility11

0–100 skill scores via Leetify.

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.3
Aggression8.4
Utility1.1
Positioning4.6
Opening Duels3.0
Clutch1.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 77% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 569ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.3
Positioning4.6
Utility1.1
Mechanics3.6
Opening Duels3.0
Win Impact4.4

Composite 3.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

11,764Lifetime kills
0.78K/D
400Matches
43.5%Match win rate
47.3%Headshot % · Top 50% of Level 5 players
0.3%Shot accuracy
1,028MVPs
235Hours (in match)
172Bombs planted
81Bombs defused

Most-used weapons

Lifetime map wins

604dust2
533inferno
149nuke
114office
81vertigo
31train
13italy
1ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

44Matches
64%Win rate
1.13Avg K/D
86.3ADR
49%Headshot %

Clutches & streaks

28%1v1 clutch win
26%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage2065%1.1016.9
Dust21164%1.1516.2
Inferno560%1.1218.6
Nuke425%0.9416.0
Overpass2100%1.6420.5
Ancient1100%1.3013.0
Anubis1100%1.3523.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.3%Headshot accuracy
34.6%Accuracy (enemy spotted)
36.4%Spray accuracy
66.0%Counter-strafing
9.0°Preaim
569msReaction time
37.4%T opening success
46.4%CT opening success
0.26Enemies flashed / flash
0.0%Flash assists
3.29HE damage / grenade
1.54Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2589 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.3654% — below the 40% mark we flag

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →