Teeg5 — CS2 Stats

76561198818899375[U:1:858633647]✓ No bans

205Tracked matches52%Win rate2023Tracked since
146Hours in CS
CSDB Rating5.8 SolidHybrid Rifler
Premier CS Rating12,560Blue band · top ~41.3% of ranked players (population est.)
CSDB Leaderboard#11475 of 16362 tracked
Ladder ranks via Leetify

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CSDB.GGTeeg5PREMIER12,560 · Blue bandcsdb.gg/stats

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Performance scores

Aim67
Positioning61
Utility27

0–100 skill scores via Leetify.

Recent form

HOT53425Last 10053%Win rateWWWLWLWLWW

Last 10 vs previous 10: +30pp win rate · +0.02 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.7
Aggression10.0
Utility2.7
Positioning6.1
Opening Duels5.5

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

sh1ro

Plays most like sh1ro 84% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 92% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 716ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning6.1
Utility2.7
Mechanics9.4
Opening Duels5.5
Win Impact5.6

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time715ms+38ms
first ⅓ avg 677ms → last ⅓ avg 715ms
Headshot accuracy24.1%+0.5%
first ⅓ avg 23.5% → last ⅓ avg 24.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.11Best rating — inferno 13–3
130Biggest win — dust2
4Longest win streak
W3Current streak
72In matches decided by ≤2 rounds
9Overtime games

Map breakdown

cacheBest map · 86% over 7ancientWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
mirageA26161062%0.00
nukeB179853%-0.01
dust2B179853%0.00
infernoB105550%-0.00
anubisB105550%0.02
ancientD92722%0.01
cacheS76186%0.01
overpass31233%0.03
train1010%0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

6,394Lifetime kills
1.12K/D · Top 50% of tracked players
373Matches
48.5%Match win rate · Top 50% of tracked players
52.8%Headshot % · Top 25% of tracked players
0.9%Shot accuracy
901MVPs
146Hours (in match)
429Bombs planted
114Bombs defused

Most-used weapons

Lifetime map wins

1,038dust2
503nuke
361inferno
42vertigo
33train
16office
3italy
1ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.6%Headshot accuracy
35.0%Accuracy (enemy spotted)
27.0%Spray accuracy
92.3%Counter-strafing
10.1°Preaim
716msReaction time
49.9%T opening success
53.7%CT opening success
0.44Enemies flashed / flash
7.9%Flash assists
8.07HE damage / grenade
1.69Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 715.6937ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4422 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage13–70.0126%3 Aug
nuke13–80.0445%27 Jul
inferno13–30.1129%27 Jul
dust25–13-0.0150%26 Jul
mirage13–30.0234%26 Jul
dust211–130.0119%26 Jul
cache13–10-0.0124%26 Jul
ancient9–130.0147%24 Jul
cache13–100.0012%24 Jul
ancient13–40.0511%24 Jul
cache13–90.0022%22 Jul
nuke8–13-0.0515%22 Jul
mirage5–130.0420%21 Jul
inferno13–9-0.0720%21 Jul
ancient4–130.0232%20 Jul
mirage10–13-0.0412%20 Jul
mirage10–130.0123%17 Jul
mirage13–100.0420%15 Jul
cache13–10.0615%14 Jul
dust210–13-0.0014%14 Jul
cache13–9-0.0226%14 Jul
mirage10–13-0.0418%14 Jul
anubis8–13-0.0122%13 Jul
mirage13–80.0124%12 Jul
cache8–130.0220%12 Jul
train12–120.0122%11 Jul
mirage9–13-0.0421%9 Jul
cache13–90.0234%9 Jul
anubis16–14-0.0023%9 Jul
dust29–13-0.0619%7 Jul
dust24–13-0.0329%5 Jul
dust213–100.0520%5 Jul
mirage13–110.0525%5 Jul
dust214–160.0532%28 Jun
mirage13–70.0018%28 Jun
dust213–10-0.0511%27 Jun
nuke2–9-0.0812%27 Jun
nuke13–10-0.0124%27 Jun
mirage13–10.0510%25 Jun
inferno10–13-0.0115%24 Jun
nuke3–13-0.019%24 Jun
mirage13–100.0121%24 Jun
overpass6–130.0724%24 Jun
inferno8–13-0.1118%24 Jun
overpass2–13-0.049%24 Jun
dust213–40.0011%24 Jun
inferno8–13-0.017%24 Jun
mirage13–50.0616%24 Jun
ancient7–130.0110%24 Jun
anubis16–14-0.0427%23 Jun
anubis15–150.0437%22 Jun
mirage15–15-0.0118%21 Jun
inferno13–40.0417%21 Jun
inferno15–15-0.0123%21 Jun
anubis8–130.039%20 Jun
ancient5–130.0211%20 Jun
mirage13–80.0215%16 Jun
nuke13–70.0617%16 Jun
inferno9–13-0.0218%15 Jun
mirage13–7-0.0430%15 Jun
anubis9–13-0.0022%15 Jun
nuke13–4-0.0117%15 Jun
mirage7–13-0.0121%14 Jun
mirage13–30.0211%14 Jun
mirage13–5-0.0316%14 Jun
overpass13–60.0634%13 Jun
nuke15–15-0.0130%13 Jun
dust213–11-0.0028%12 Jun
mirage13–8-0.0516%12 Jun
dust26–13-0.0131%12 Jun
anubis13–40.0622%11 Jun
dust216–140.0213%11 Jun
mirage13–9-0.0313%11 Jun
ancient5–13-0.0212%11 Jun
nuke16–140.0319%11 Jun
ancient10–130.0828%10 Jun
mirage5–13-0.0124%10 Jun
nuke13–100.0429%10 Jun
inferno13–80.0321%10 Jun
dust213–40.0527%10 Jun
inferno13–90.0531%10 Jun
nuke2–13-0.0013%10 Jun
anubis13–50.0918%10 Jun
dust213–50.0225%10 Jun
mirage6–13-0.0413%10 Jun
mirage13–70.1028%9 Jun
dust210–130.0128%9 Jun
anubis5–130.0129%9 Jun
mirage10–13-0.0512%9 Jun
nuke8–13-0.1015%9 Jun
ancient13–11-0.0425%9 Jun
anubis13–10-0.0026%9 Jun
nuke13–10-0.0424%9 Jun
nuke13–40.0425%8 Jun
ancient10–13-0.0523%8 Jun
nuke7–13-0.0231%8 Jun
nuke13–80.0223%8 Jun
dust213–0-0.0448%8 Jun
dust213–90.0832%8 Jun
nuke10–13-0.0025%8 Jun

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →