Shitlicker

Shitlicker — CS2 Stats

76561198748005315[U:1:787739587]Steam profile ↗✓ No bans

337Tracked matches72%Win rate2026Tracked since
480Hours in CS0Hrs last 2 wks
CSDB Rating4.5 Developing
Premier CS Rating14,841Blue band · top ~29.2% of ranked players (population est.)
CSDB Leaderboard#34600 of 56620 tracked
WingmanGold Nova III
Ladder ranks via Leetify

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=2,468), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate51.9%41.4%44.2%above
Shot accuracy0.0%9.0%11.6%11.6% short
Kill/death ratio1.130.971.03above
Match win rate50.6%43.7%45.2%above

This profile matches the typical Purple band player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGShitlickerPREMIER14,841 · Blue bandcsdb.gg/stats

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Performance scores

Aim44
Positioning67
Utility8

0–100 skill scores via Leetify.

Player DNA

Aim4.4
Aggression8.1
Utility0.8
Positioning6.7
Opening Duels3.5
Clutch4.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

donk

Plays most like donk 75% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 623ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.4
Positioning6.7
Utility0.8
Mechanics3.7
Opening Duels3.5
Win Impact10.0

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

12,443Lifetime kills
1.13K/D · Top 25% of Blue band
534Matches
50.6%Match win rate · Top 10% of Blue band
51.9%Headshot % · Top 25% of Blue band
0.0%Shot accuracy
2,436MVPs
180Hours (in match)
226Bombs planted
127Bombs defused

Most-used weapons

Lifetime map wins

835nuke
469inferno
353dust2
241vertigo
16train
4italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

17Matches
53%Win rate
1.06Avg K/D
88.7ADR
40%Headshot %

Clutches & streaks

40%1v1 clutch win
18%1v2 clutch win
4Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage862%1.1618.5
Nuke560%1.1115.8
Anubis425%0.8212.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.7%Headshot accuracy
32.1%Accuracy (enemy spotted)
33.6%Spray accuracy
66.5%Counter-strafing
10.8°Preaim
623msReaction time
41.5%T opening success
46.4%CT opening success
0.04Enemies flashed / flash
0.0%Flash assists
12.28HE damage / grenade
0.04Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0396 — below the 0.5 mark we flag

    Grenade Lineups

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →