hyperfixated (2008)

hyperfixated (2008) — CS2 Stats

76561198724334931[U:1:764069203]Steam profile ↗

163Tracked matches40%Win rate2026Tracked since
53Hours in CS
CSDB Rating3.2 Learning
Premier CS Rating23,302Top 50% of 17,162 CSDB-tracked playersPink band · top ~4.9% of ranked players (population est.)
CSDB Leaderboard#5419 of 23013 tracked
Ladder ranks via Leetify

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=3,917), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate36.6%47.2%49.9%13.4% short
Shot accuracy0.0%12.7%13.4%13.4% short
Kill/death ratio1.311.091.12above
Match win rate19.9%46.6%48.4%28.6% short

This profile matches the typical Red band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGhyperfixated (2008)PREMIER23,302 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim52
Positioning25
Utility18

0–100 skill scores via Leetify.

Player DNA

Aim5.2
Aggression1.8
Utility1.8
Positioning2.5
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 66% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 32% on CT to 16% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 590ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.2
Positioning2.5
Utility1.8
Mechanics3.8
Opening Duels0.3
Win Impact1.7

Composite 3.2/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

3,009Lifetime kills
1.31K/D · Top 25% of Pink band
443Matches
19.9%Match win rate
36.6%Headshot %
0.0%Shot accuracy
428MVPs
53Hours (in match)
113Bombs planted
27Bombs defused

Most-used weapons

Lifetime map wins

4,010vertigo
340dust2
266nuke
160inferno
15office
1train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.5%Headshot accuracy
32.8%Accuracy (enemy spotted)
39.4%Spray accuracy
67.1%Counter-strafing
11.2°Preaim
590msReaction time
16.0%T opening success
32.1%CT opening success
0.42Enemies flashed / flash
2.2%Flash assists
5.46HE damage / grenade
4.08Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4226 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 16.0319% — below the 40% mark we flag

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →