mr. balls. — CS2 Stats
76561198711486156[U:1:751220428]Steam profile ↗
How this compares with the same rank
Median values for Pink band among CSDB-tracked players (n=3,917), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Pink band median | Red band median | vs Red band |
|---|---|---|---|---|
| Headshot rate | 63.3% | 47.2% | 49.9% | above |
| Shot accuracy | 0.0% | 12.7% | 13.4% | 13.4% short |
| Kill/death ratio | 2.12 | 1.09 | 1.12 | above |
| Match win rate | 71.4% | 46.6% | 48.4% | above |
This profile matches the typical Red band player on 3 of 4 comparable metrics.
Widest gap: Shot accuracy. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Recent form
CSDB Rating breakdown
Composite 7.7/10 (Strong, provisional — under 30 tracked matches), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Trends
Rolling 5-match average across the last 19 tracked matches, oldest to newest. The delta compares the first third of the window with the last.
Highlights
Map breakdown
| Map | Grade | Played | Record | Win rate | Avg rating |
|---|---|---|---|---|---|
| C | 7 | 3–4 | 43% | 0.10 | |
| A | 5 | 3–2 | 60% | 0.05 | |
| — | 2 | 2–0 | 100% | 0.09 | |
| — | 2 | 2–0 | 100% | 0.09 | |
| — | 1 | 1–0 | 100% | 0.08 | |
| — | 1 | 1–0 | 100% | 0.13 | |
| — | 1 | 1–0 | 100% | -0.02 |
Across the last 19 tracked matches.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.2991 — below the 0.5 mark we flag
Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.
43% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.
Recent matches
| Map | Score | Rating | HS% | Date | |
|---|---|---|---|---|---|
| 13–0 | 0.03 | 100% | 7 Jun → | ||
| 13–9 | 0.09 | 87% | 7 Jun → | ||
| 13–0 | 0.08 | 82% | 7 Jun → | ||
| 13–0 | 0.04 | 83% | 7 Jun → | ||
| 5–1 | 0.23 | 94% | 7 Jun → | ||
| 13–0 | 0.09 | 95% | 6 Jun → | ||
| 13–10 | 0.01 | 24% | 6 May → | ||
| 7–13 | 0.01 | 38% | 5 May → | ||
| 12–3 | 0.14 | 58% | 5 May → | ||
| 9–5 | 0.08 | 16% | 5 May → | ||
| 9–3 | 0.10 | 36% | 5 May → | ||
| 9–5 | 0.13 | 17% | 5 May → | ||
| 6–13 | 0.02 | 41% | 5 May → | ||
| 13–6 | 0.27 | 61% | 1 May → | ||
| 1–7 | 0.02 | 89% | 1 May → | ||
| 6–13 | 0.11 | 56% | 1 May → | ||
| 6–11 | 0.15 | 57% | 29 Apr → | ||
| 13–5 | -0.02 | 50% | 27 Apr → | ||
| 4–13 | -0.04 | 32% | 27 Apr → |
Match data via Leetify.