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CA76561198437779102[U:1:477513374]Steam profile ↗

1,023Tracked matches62%Win rate2025Tracked since
1,092Hours in CS5Hrs last 2 wks
CSDB Rating5.7 SolidAggressive Rifler
Ladder ranks via Leetify

Performance scores

Aim81
Positioning44
Utility6

0–100 skill scores via Leetify.

Recent form

STEADY464410Last 10046%Win rateTWLLWLWLLW

Last 10 vs previous 10: -30pp win rate · +0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.1
Aggression6.6
Utility0.6
Positioning4.4
Opening Duels3.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 80% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 37 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 740ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning4.4
Utility0.6
Mechanics7.4
Opening Duels3.0
Win Impact9.0

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.00
Reaction time739ms−9ms
first ⅓ avg 748ms → last ⅓ avg 739ms
Headshot accuracy16.0%−4.9%
first ⅓ avg 20.9% → last ⅓ avg 16.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — inferno 13–1
131Biggest win — train
4Longest win streak
78In matches decided by ≤2 rounds
2Overtime games

Map breakdown

mirageBest map · 80% over 10officeWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
vertigoB157847%0.01
ancientB158753%0.00
mirageS108280%0.02
anubisA106460%0.02
trainD93633%0.00
infernoC94544%0.02
nukeD92722%-0.03
overpassC73443%-0.00
dust2B63350%-0.01
officeD51420%0.00
cache41325%-0.01
warden1010%0.01

Across the last 100 tracked matches.

Lifetime stats

26,955Lifetime kills
0.95K/D
1,597Matches
43.8%Match win rate
39.4%Headshot %
0.2%Shot accuracy
2,906MVPs
559Hours (in match)
1,076Bombs planted
186Bombs defused

Most-used weapons

Lifetime map wins

2,381dust2
1,864nuke
1,398inferno
1,275vertigo
1,044train
838office
5ar_baggage
3ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.0%Headshot accuracy
45.5%Accuracy (enemy spotted)
47.6%Spray accuracy
83.3%Counter-strafing
9.0°Preaim
740msReaction time
39.8%T opening success
44.5%CT opening success
0.11Enemies flashed / flash
3.0%Flash assists
3.29HE damage / grenade
0.35Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 739.9768ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.106 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.777% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
dust212–120.0214%25 Aug
vertigo13–60.015%25 Aug
train11–130.1217%19 Aug
ancient9–13-0.0120%17 Aug
mirage13–40.0834%17 Aug
office11–13-0.0114%15 Aug
ancient13–11-0.0413%15 Aug
overpass8–13-0.0623%14 Aug
ancient6–130.028%14 Aug
ancient13–70.026%13 Aug
train13–1-0.0120%13 Aug
inferno13–90.0616%9 Aug
nuke6–13-0.0817%9 Aug
office13–100.0420%9 Aug
train13–50.0220%7 Aug
anubis13–30.0321%7 Aug
nuke7–13-0.0022%7 Aug
inferno6–13-0.0318%6 Aug
anubis13–90.0510%6 Aug
ancient13–90.0123%5 Aug
overpass13–6-0.028%5 Aug
train11–13-0.0412%4 Aug
vertigo13–60.0921%4 Aug
ancient13–8-0.0115%4 Aug
mirage16–12-0.0220%3 Aug
nuke4–13-0.1214%3 Aug
cache13–2-0.0014%3 Aug
vertigo13–5-0.0715%3 Aug
anubis3–130.0318%1 Aug
ancient13–50.046%1 Aug
inferno7–130.0321%31 Jul
train8–13-0.0321%30 Jul
office2–13-0.005%30 Jul
dust213–60.0616%30 Jul
inferno13–9-0.0211%30 Jul
vertigo13–20.0315%30 Jul
anubis13–8-0.0713%30 Jul
train3–130.0126%30 Jul
ancient9–130.0414%30 Jul
nuke2–13-0.0729%30 Jul
vertigo6–13-0.048%28 Jul
mirage13–40.0112%23 Jul
inferno3–13-0.0611%23 Jul
vertigo4–9-0.0114%14 Jul
cache12–12-0.0111%13 Jul
anubis11–13-0.0222%29 Jun
overpass0–40.0513%13 Jun
anubis13–110.0420%13 Jun
vertigo12–120.0425%13 Jun
cache7–13-0.0310%11 Jun
anubis13–60.0624%11 Jun
anubis9–13-0.0312%11 Jun
train12–12-0.0426%11 Jun
overpass13–30.0417%11 Jun
cache5–12-0.019%11 Jun
vertigo8–13-0.0819%11 Jun
office12–120.0121%11 Jun
ancient13–4-0.0225%11 Jun
nuke12–120.0225%11 Jun
vertigo13–90.1110%11 Jun
inferno13–11-0.0420%10 Jun
mirage13–16-0.0417%8 Jun
office9–13-0.0228%8 Jun
dust210–13-0.068%8 Jun
mirage13–9-0.0411%8 Jun
mirage13–8-0.0011%8 Jun
overpass13–4-0.0327%8 Jun
ancient10–13-0.0323%8 Jun
mirage11–130.0022%8 Jun
train12–12-0.0317%8 Jun
inferno8–130.0431%8 Jun
nuke13–5-0.0113%8 Jun
mirage13–110.0110%8 Jun
ancient13–5-0.0423%8 Jun
vertigo9–13-0.0117%8 Jun
ancient13–40.1116%8 Jun
vertigo11–130.0023%8 Jun
vertigo12–120.0516%6 Jun
ancient11–13-0.0211%6 Jun
vertigo13–110.0411%6 Jun
mirage13–70.0932%6 Jun
inferno13–10.1735%6 Jun
inferno9–13-0.0026%6 Jun
dust213–11-0.0128%6 Jun
vertigo13–70.0017%6 Jun
ancient12–120.0117%6 Jun
train9–70.0223%6 Jun
overpass11–13-0.0412%6 Jun
nuke12–120.0316%6 Jun
mirage13–80.0742%5 Jun
dust29–13-0.0116%5 Jun
anubis8–13-0.0129%5 Jun
dust213–10-0.0323%5 Jun
ancient10–13-0.0314%5 Jun
anubis13–90.0829%5 Jun
nuke8–13-0.0226%5 Jun
nuke13–8-0.0023%5 Jun
vertigo1–130.036%5 Jun
warden3–130.0117%5 Jun
overpass6–130.0528%5 Jun

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →