Turntapp — CS2 Stats

76561198394575945[U:1:434310217]

878Tracked matches70%Win rate2020Tracked since
1,412Hours in CS3Hrs last 2 wks
CSDB Rating6.6 SolidAggressive Rifler
FaceitLevel 6Top 54.0% of ranked FACEIT players
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=1,571), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate32.4%44.7%46.1%13.6% short
Shot accuracy15.9%11.9%12.6%above
Kill/death ratio1.221.041.05above
Match win rate49.3%45.2%45.7%above

This profile matches the typical Level 7 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGTurntappFACEITLevel 6STANDINGTop 54.0% of rankedcsdb.gg/stats

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Performance scores

Aim81
Positioning57
Utility38

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.1
Aggression7.2
Utility3.8
Positioning5.7
Opening Duels2.2
Clutch7.2

Strong CT-side openerLimited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 89% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 49% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 568ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning5.7
Utility3.8
Mechanics8.1
Opening Duels2.4
Win Impact10.0

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

39,076Lifetime kills
1.22K/D · Top 25% of Level 6 players
2,096Matches
49.3%Match win rate · Top 25% of Level 6 players
32.4%Headshot %
15.9%Shot accuracy · Top 25% of Level 6 players
4,409MVPs
754Hours (in match)
1,820Bombs planted
693Bombs defused

Most-used weapons

AK-477,913
AWP6,813
MP92,498
SSG 081,676
MAC-101,428
Knife884

Lifetime map wins

5,533nuke
2,438inferno
1,461dust2
645vertigo
220train
124lake
103cbble
93safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

194Matches
54%Win rate
1.23Avg K/D
84.4ADR
30%Headshot %

Clutches & streaks

56%1v1 clutch win
21%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage933%1.3015.4
Vertigo771%1.3017.1
Anubis450%1.0212.5
Inferno367%1.3319.7
Dust2367%1.1515.0
Ancient250%1.6624.0
Nuke20%1.6633.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.9%Headshot accuracy
37.7%Accuracy (enemy spotted)
39.2%Spray accuracy
86.6%Counter-strafing
9.6°Preaim
568msReaction time
28.6%T opening success
49.3%CT opening success
0.43Enemies flashed / flash
12.2%Flash assists
11.14HE damage / grenade
1.93Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4293 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.6099% — below the 40% mark we flag

Milestones

500 Matches
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