Jsoupthefirst

Jsoupthefirst — CS2 Stats

US76561198343181401[U:1:382915673]Steam profile ↗✓ No bans

25Tracked matches59%Win rate2023Tracked since
44Hours in CS
CSDB Rating · provisional4.3 Developing
Ladder ranks via Leetify

Performance scores

Aim33
Positioning57
Utility17

0–100 skill scores via Leetify.

Recent form

HOT1392Last 2454%Win rateWWWWWTLWWL

Last 10 vs previous 10: +30pp win rate · -0.02 avg rating

Player DNA

Aim3.3
Aggression9.7
Utility1.7
Positioning5.7
Opening Duels4.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

device

Plays most like device 75% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 676ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.3
Positioning5.7
Utility1.7
Mechanics4.4
Opening Duels4.8
Win Impact8.0

Composite 4.3/10 (Developing, provisional — under 30 tracked matches), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.02
first ⅓ avg -0.01 → last ⅓ avg -0.03
Reaction time644ms−54ms
first ⅓ avg 697ms → last ⅓ avg 644ms
Headshot accuracy9.1%−5.9%
first ⅓ avg 15.0% → last ⅓ avg 9.1%

Rolling 5-match average across the last 24 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.09Best rating — overpass 13–6
160Biggest win — inferno
5Longest win streak
W5Current streak
1Overtime games

Map breakdown

infernoBest map · 100% over 6dust2Weakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
infernoS660100%-0.02
nukeB63350%-0.04
dust2D62433%-0.04
mirage2020%-0.02
ancient21150%-0.01
overpass21150%0.07

Across the last 24 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

1,957Lifetime kills
0.93K/D
155Matches
38.1%Match win rate
42.8%Headshot %
11.3%Shot accuracy
308MVPs
44Hours (in match)
206Bombs planted
15Bombs defused

Most-used weapons

Lifetime map wins

167inferno
167nuke
109dust2
53vertigo
39office
18train
8cbble
5safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.4%Headshot accuracy
34.7%Accuracy (enemy spotted)
33.6%Spray accuracy
69.9%Counter-strafing
12.7°Preaim
676msReaction time
43.2%T opening success
55.3%CT opening success
0.27Enemies flashed / flash
3.2%Flash assists
7.77HE damage / grenade
2.42Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.7213° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.3551% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2689 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno13–30.0118%8 Mar
inferno13–11-0.058%21 Feb
inferno13–11-0.0318%21 Feb
nuke13–9-0.0112%20 Feb
nuke13–60.014%20 Feb
mirage12–12-0.063%20 Feb
dust20–6-0.130%20 Feb
ancient13–100.0410%20 Feb
nuke13–10-0.0310%20 Feb
ancient7–13-0.063%19 Feb
dust210–13-0.0216%19 Feb
dust26–130.0231%19 Feb
nuke3–13-0.0615%19 Feb
dust213–100.0411%19 Feb
dust212–12-0.0611%19 Feb
inferno13–11-0.079%18 Feb
overpass13–60.094%18 Feb
mirage6–130.0121%18 Feb
overpass3–130.048%18 Feb
dust213–8-0.0716%18 Feb
inferno3–00.0050%23 Apr
nuke5–9-0.032%19 Aug
inferno16–0-0.010%19 Aug
nuke4–9-0.1019%13 Aug

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →