Ghost — CS2 Stats
76561198316012220[U:1:355746492]
How this compares with the same rank
Median values for Level 4 among CSDB-tracked players (n=928), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 4 median | Level 5 median | vs Level 5 |
|---|---|---|---|---|
| Headshot rate | 36.9% | 42.5% | 44.2% | 7.3% short |
| Shot accuracy | 4.8% | 10.9% | 11.2% | 6.4% short |
| Kill/death ratio | 1.10 | 0.99 | 1.04 | above |
| Match win rate | 32.2% | 44.2% | 45.3% | 13.1% short |
This profile matches the typical Level 5 player on 1 of 4 comparable metrics.
Widest gap: Shot accuracy. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Excellent counter-strafingStrong CT-side openerLimited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like ropz 87% playstyle similarity
Most alike: positioning profile, opening-fight frequency.
Where you differ: lower opening-duel success; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
T-side openings. Opening success drops from 52% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.
Reaction time. 629ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLLWLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 8 | 38% | 0.71 | 10.0 |
| Anubis | 8 | 50% | 0.69 | 9.8 |
| Nuke | 7 | 71% | 1.01 | 15.6 |
| Dust2 | 5 | 20% | 0.72 | 11.8 |
| Ancient | 4 | 25% | 0.75 | 13.8 |
| Cache | 2 | 50% | 0.80 | 16.0 |
| Inferno | 2 | 50% | 1.19 | 17.0 |
| Vertigo | 1 | 100% | 0.69 | 11.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 31.8086% — below the 40% mark we flag