Tommy Tough Knuckles

Tommy Tough Knuckles — CS2 Stats

US76561198307662102[U:1:347396374]Steam profile ↗✓ No bans

692Tracked matches48%Win rate2021Tracked since
555Hours in CS
CSDB Rating4.7 DevelopingHybrid Rifler
Premier CS Rating13,688Blue band · top ~35.3% of ranked players (population est.)
CSDB Leaderboard#12078 of 17843 tracked
WingmanMaster Guardian I
Ladder ranks via Leetify

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CSDB.GGTommy Tough KnucklesPREMIER13,688 · Blue bandcsdb.gg/stats

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Performance scores

Aim67
Positioning48
Utility31

0–100 skill scores via Leetify.

Recent form

STEADY494011Last 10049%Win rateLLWWWLWLLL

Last 10 vs previous 10: -10pp win rate · -0.06 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.7
Aggression6.4
Utility3.1
Positioning4.8
Opening Duels2.7
Clutch1.8

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 83% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 52% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 554ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning4.8
Utility3.1
Mechanics5.3
Opening Duels2.7
Win Impact4.4

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.03
first ⅓ avg 0.02 → last ⅓ avg -0.02
Reaction time555ms−24ms
first ⅓ avg 579ms → last ⅓ avg 555ms
Headshot accuracy13.1%+0.6%
first ⅓ avg 12.5% → last ⅓ avg 13.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.24Best rating — inferno 9–2
132Biggest win — mirage
7Longest win streak
L2Current streak
77In matches decided by ≤2 rounds
1Overtime games

Map breakdown

infernoBest map · 86% over 7cacheWeakest map · 36% over 25
MapGradePlayedRecordWin rateAvg rating
cacheC2591636%-0.01
nukeC2081240%-0.02
officeA148657%0.02
ancientC114736%0.01
vertigoS96367%-0.02
infernoS76186%0.01
anubisA53260%0.04
mirage32167%0.00
dust221150%0.02
overpass21150%0.02
train110100%0.05
warden1010%-0.00

Across the last 100 tracked matches.

Lifetime stats

26,296Lifetime kills
1.01K/D
1,671Matches
45.5%Match win rate
39.9%Headshot %
9.4%Shot accuracy
3,316MVPs
555Hours (in match)
1,653Bombs planted
392Bombs defused

Most-used weapons

P905,896
XM10142,138
AK-472,006
AWP1,221
MP91,101

Lifetime map wins

2,385dust2
2,149nuke
1,972inferno
813vertigo
719office
117train
12lake
10cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

10Matches
30%Win rate
0.95Avg K/D
85.6ADR
38%Headshot %

Clutches & streaks

29%1v1 clutch win
20%1v2 clutch win
1Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage333%0.8715.0
Ancient250%1.0018.5
Dust220%0.8018.0
Nuke250%1.3420.0
Cache10%0.5910.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.7%Headshot accuracy
37.5%Accuracy (enemy spotted)
49.4%Spray accuracy
73.9%Counter-strafing
12.0°Preaim
554msReaction time
29.9%T opening success
51.8%CT opening success
0.40Enemies flashed / flash
2.2%Flash assists
6.54HE damage / grenade
2.72Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.0038° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.6566% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3998 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 25 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
nuke8–13-0.020%19 Jun
inferno7–9-0.257%19 Jun
nuke13–11-0.0518%17 Jun
inferno6–20.0110%17 Jun
train13–90.0511%17 Jun
cache11–13-0.016%17 Jun
dust213–70.0535%17 Jun
nuke3–9-0.1131%17 Jun
vertigo11–13-0.060%17 Jun
ancient10–13-0.040%16 Jun
inferno13–7-0.0116%16 Jun
nuke12–12-0.020%16 Jun
inferno9–20.2420%16 Jun
office10–13-0.0412%15 Jun
overpass7–130.0318%15 Jun
ancient13–110.027%15 Jun
vertigo13–110.0129%14 Jun
mirage13–20.0012%14 Jun
ancient7–13-0.014%14 Jun
nuke6–13-0.048%14 Jun
vertigo7–90.0120%14 Jun
nuke4–13-0.0520%12 Jun
cache3–130.0111%12 Jun
vertigo3–100.0028%11 Jun
mirage8–13-0.019%11 Jun
nuke3–13-0.1017%11 Jun
ancient5–13-0.060%11 Jun
anubis13–6-0.0313%11 Jun
mirage13–40.0115%11 Jun
cache7–13-0.047%11 Jun
nuke13–7-0.0114%11 Jun
inferno13–40.0233%10 Jun
vertigo13–70.010%10 Jun
vertigo13–80.0510%8 Jun
nuke13–9-0.096%8 Jun
office13–5-0.0521%7 Jun
nuke13–8-0.0023%7 Jun
warden6–13-0.0020%7 Jun
overpass16–140.015%6 Jun
cache7–13-0.0810%5 Jun
office7–13-0.046%5 Jun
vertigo13–3-0.0317%5 Jun
cache12–12-0.0512%5 Jun
cache12–120.0918%3 Jun
cache12–12-0.078%26 May
cache13–70.0119%26 May
dust211–13-0.009%25 May
anubis13–10-0.0013%25 May
office13–3-0.0419%25 May
vertigo13–5-0.040%25 May
nuke12–12-0.015%25 May
cache13–20.0614%25 May
ancient5–13-0.027%25 May
inferno13–100.0014%25 May
cache4–13-0.030%24 May
nuke12–120.0318%24 May
office11–130.029%24 May
ancient12–120.078%23 May
office2–13-0.0717%23 May
vertigo9–7-0.126%21 May
nuke6–9-0.0423%21 May
nuke8–130.0727%20 May
anubis5–130.1136%19 May
nuke13–70.0514%19 May
cache9–130.056%19 May
office13–70.079%14 May
ancient13–40.0631%14 May
anubis8–40.1016%14 May
cache13–80.0513%13 May
office13–60.1115%13 May
office13–60.060%12 May
ancient1–60.030%12 May
office13–80.1117%12 May
cache13–11-0.0422%12 May
ancient13–80.030%12 May
ancient12–12-0.0423%11 May
office6–130.1212%11 May
cache7–13-0.0017%11 May
nuke8–130.0110%10 May
cache13–10-0.126%10 May
office11–30.037%10 May
inferno13–60.0731%10 May
nuke13–40.0120%10 May
ancient13–70.0730%10 May
cache12–120.0114%10 May
cache4–13-0.017%10 May
cache12–12-0.010%9 May
nuke13–100.0325%9 May
cache7–13-0.044%8 May
cache11–13-0.0420%5 May
anubis10–130.0114%5 May
nuke9–13-0.057%5 May
office13–2-0.030%5 May
cache13–30.0333%5 May
cache13–70.000%5 May
nuke13–5-0.000%3 May
cache13–11-0.018%3 May
cache12–12-0.048%2 May
office5–130.0410%1 May
cache13–100.0625%1 May

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →