Deadhax — CS2 Stats
US76561198296581175[U:1:336315447]Steam profile ↗✓ No bans
How this compares with the same rank
Median values for Level 3 among CSDB-tracked players (n=607), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 3 median | Level 4 median | vs Level 4 |
|---|---|---|---|---|
| Headshot rate | 30.8% | 42.1% | 42.5% | 11.7% short |
| Shot accuracy | 13.9% | 12.1% | 10.9% | above |
| Kill/death ratio | 0.82 | 0.99 | 0.99 | 0.18 short |
| Match win rate | 43.8% | 43.9% | 44.2% | meets |
This profile matches the typical Level 4 player on 2 of 4 comparable metrics.
Widest gap: Headshot rate. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Recent form
Last 10 vs previous 10: +0pp win rate · -0.03 avg rating
Player DNA
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 74% playstyle similarity
Most alike: opening-fight frequency, opening-duel success.
Where you differ: lower utility contribution; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 611ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Counter-strafing. Only 57% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 2.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.
Trends
Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.
Highlights
Map breakdown
| Map | Grade | Played | Record | Win rate | Avg rating |
|---|---|---|---|---|---|
| A | 29 | 18–11 | 62% | 0.01 | |
| C | 24 | 9–15 | 38% | -0.01 | |
| B | 11 | 5–6 | 45% | -0.02 | |
| A | 11 | 6–5 | 55% | -0.02 | |
| A | 9 | 5–4 | 56% | -0.02 | |
| C | 8 | 3–5 | 38% | -0.02 | |
| — | 4 | 3–1 | 75% | 0.01 | |
| — | 3 | 0–3 | 0% | 0.02 | |
| poseidon | — | 1 | 0–1 | 0% | -0.04 |
Across the last 100 tracked matches.
Dust 2 is currently your weakest sufficiently-sampled map (38% over 24). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Best CS2 CrosshairAim Training →
Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.
Headshot accuracy 8.6127% — below the 15% mark we flag
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.3355 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 32.3193% — below the 40% mark we flag
Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.
38% win rate across 24 tracked games — your weakest map with enough games to be worth reading into.
Recent matches
| Map | Score | Rating | HS% | Date | |
|---|---|---|---|---|---|
| 11–13 | 0.02 | 18% | 23 Aug → | ||
| 6–13 | -0.06 | 13% | 23 Aug → | ||
| 6–13 | -0.01 | 13% | 22 Aug → | ||
| 11–13 | -0.06 | 3% | 22 Aug → | ||
| 13–10 | -0.05 | 0% | 22 Aug → | ||
| 13–9 | -0.06 | 10% | 22 Aug → | ||
| 13–7 | 0.02 | 10% | 22 Aug → | ||
| 13–4 | 0.00 | 7% | 22 Aug → | ||
| 4–13 | -0.07 | 8% | 22 Aug → | ||
| 9–7 | 0.12 | 23% | 21 Aug → | ||
| 10–13 | -0.10 | 6% | 21 Aug → | ||
| 13–8 | 0.08 | 16% | 21 Aug → | ||
| 2–13 | -0.05 | 16% | 21 Aug → | ||
| 13–7 | 0.06 | 6% | 21 Aug → | ||
| 9–13 | 0.06 | 14% | 20 Aug → | ||
| 13–4 | 0.07 | 5% | 20 Aug → | ||
| 9–13 | -0.05 | 7% | 20 Aug → | ||
| 13–7 | 0.04 | 10% | 20 Aug → | ||
| 15–15 | 0.03 | 6% | 19 Aug → | ||
| 13–8 | -0.02 | 3% | 19 Aug → | ||
| 9–4 | -0.01 | 4% | 19 Aug → | ||
| 9–2 | -0.02 | 9% | 19 Aug → | ||
| 16–13 | -0.00 | 8% | 19 Aug → | ||
| 13–8 | -0.02 | 2% | 19 Aug → | ||
| 13–9 | 0.04 | 8% | 19 Aug → | ||
| 8–13 | -0.01 | 23% | 17 Aug → | ||
| 8–13 | -0.08 | 6% | 17 Aug → | ||
| 13–16 | 0.00 | 16% | 17 Aug → | ||
| 13–10 | -0.03 | 6% | 17 Aug → | ||
| 6–13 | -0.04 | 6% | 17 Aug → | ||
| 5–13 | -0.07 | 6% | 17 Aug → | ||
| 4–9 | -0.06 | 6% | 16 Aug → | ||
| 9–4 | -0.00 | 13% | 16 Aug → | ||
| 4–9 | -0.04 | 6% | 16 Aug → | ||
| 9–4 | -0.01 | 8% | 16 Aug → | ||
| 9–6 | -0.02 | 14% | 16 Aug → | ||
| 13–9 | -0.01 | 0% | 16 Aug → | ||
| 6–9 | -0.06 | 15% | 16 Aug → | ||
| 9–7 | 0.10 | 8% | 16 Aug → | ||
| 8–8 | -0.07 | 12% | 16 Aug → | ||
| 9–6 | 0.06 | 9% | 16 Aug → | ||
| 9–5 | -0.02 | 11% | 16 Aug → | ||
| 7–13 | 0.04 | 8% | 16 Aug → | ||
| 9–13 | -0.02 | 10% | 15 Aug → | ||
| 9–13 | -0.04 | 11% | 15 Aug → | ||
| 13–4 | -0.03 | 3% | 15 Aug → | ||
| 16–12 | -0.01 | 3% | 15 Aug → | ||
| 8–4 | 0.04 | 0% | 15 Aug → | ||
| 7–13 | -0.01 | 4% | 15 Aug → | ||
| 12–12 | 0.12 | 13% | 15 Aug → | ||
| 1–13 | -0.05 | 5% | 15 Aug → | ||
| 4–13 | -0.08 | 0% | 15 Aug → | ||
| 11–13 | -0.10 | 9% | 15 Aug → | ||
| 7–2 | -0.01 | 7% | 15 Aug → | ||
| 4–9 | -0.07 | 3% | 15 Aug → | ||
| 9–2 | 0.24 | 12% | 15 Aug → | ||
| poseidon | 7–9 | -0.04 | 16% | 14 Aug → | |
| 9–3 | 0.08 | 8% | 14 Aug → | ||
| 9–2 | -0.03 | 7% | 14 Aug → | ||
| 15–15 | -0.02 | 4% | 14 Aug → | ||
| 13–7 | -0.04 | 6% | 14 Aug → | ||
| 9–3 | 0.09 | 9% | 14 Aug → | ||
| 13–10 | 0.03 | 15% | 13 Aug → | ||
| 5–13 | -0.09 | 21% | 13 Aug → | ||
| 3–13 | -0.03 | 19% | 13 Aug → | ||
| 7–13 | -0.05 | 9% | 13 Aug → | ||
| 11–13 | -0.08 | 14% | 13 Aug → | ||
| 13–11 | -0.05 | 4% | 13 Aug → | ||
| 9–13 | 0.03 | 16% | 13 Aug → | ||
| 15–15 | -0.00 | 7% | 13 Aug → | ||
| 13–9 | 0.04 | 34% | 13 Aug → | ||
| 14–16 | -0.03 | 10% | 12 Aug → | ||
| 13–4 | 0.01 | 15% | 12 Aug → | ||
| 13–11 | -0.02 | 4% | 12 Aug → | ||
| 9–4 | 0.23 | 6% | 12 Aug → | ||
| 7–9 | 0.05 | 12% | 12 Aug → | ||
| 9–3 | 0.34 | 15% | 12 Aug → | ||
| 8–13 | -0.00 | 11% | 12 Aug → | ||
| 13–9 | 0.11 | 15% | 12 Aug → | ||
| 10–13 | -0.05 | 11% | 10 Aug → | ||
| 13–9 | -0.02 | 15% | 10 Aug → | ||
| 13–5 | -0.01 | 10% | 10 Aug → | ||
| 11–13 | 0.06 | 12% | 10 Aug → | ||
| 9–13 | -0.08 | 4% | 9 Aug → | ||
| 12–16 | -0.05 | 3% | 9 Aug → | ||
| 16–13 | -0.05 | 8% | 9 Aug → | ||
| 8–13 | -0.11 | 7% | 9 Aug → | ||
| 12–16 | -0.01 | 15% | 9 Aug → | ||
| 13–6 | -0.00 | 23% | 9 Aug → | ||
| 13–11 | -0.04 | 10% | 9 Aug → | ||
| 15–15 | -0.07 | 6% | 9 Aug → | ||
| 5–13 | -0.05 | 11% | 9 Aug → | ||
| 3–13 | -0.00 | 4% | 9 Aug → | ||
| 13–7 | -0.04 | 8% | 8 Aug → | ||
| 16–13 | -0.03 | 6% | 8 Aug → | ||
| 9–13 | -0.02 | 7% | 8 Aug → | ||
| 13–9 | -0.00 | 18% | 8 Aug → | ||
| 7–13 | 0.02 | 6% | 6 Aug → | ||
| 13–8 | -0.05 | 7% | 6 Aug → | ||
| 9–13 | -0.01 | 4% | 6 Aug → |
Match data via Leetify.