airikka

airikka — CS2 Stats

76561198281595407[U:1:321329679]Steam profile ↗

891Tracked matches36%Win rate2025Tracked since
427Hours in CS
CSDB Rating2.4 Learning
WingmanSilver Elite Master
Ladder ranks via Leetify

Performance scores

Aim21
Positioning32
Utility27

0–100 skill scores via Leetify.

Recent form

COLD38557Last 10038%Win rateLLLLLLWLLW

Last 10 vs previous 10: -10pp win rate · +0.00 avg rating

Player DNA

Aim2.1
Aggression2.9
Utility2.7
Positioning3.2
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 65% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 730ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.1
Positioning3.2
Utility2.7
Mechanics4.4
Opening Duels0.4
Win Impact0.2

Composite 2.4/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.05−0.03
first ⅓ avg -0.02 → last ⅓ avg -0.05
Reaction time735ms+9ms
first ⅓ avg 726ms → last ⅓ avg 735ms
Headshot accuracy9.6%−2.0%
first ⅓ avg 11.7% → last ⅓ avg 9.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.22Best rating — mirage 13–3
132Biggest win — nuke
5Longest win streak
L6Current streak
57In matches decided by ≤2 rounds
3Overtime games

Map breakdown

ancientBest map · 50% over 8infernoWeakest map · 13% over 8
MapGradePlayedRecordWin rateAvg rating
dust2B25121348%-0.03
mirageC2291341%-0.02
nukeC145936%-0.02
anubisD113827%-0.06
ancientB84450%0.01
infernoD81713%-0.07
cacheD71614%-0.08
train21150%-0.07
overpass21150%-0.01
shelter110100%-0.10

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (13% over 8). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

19,721Lifetime kills
0.77K/D
1,386Matches
33.7%Match win rate
47.7%Headshot % · Top 50% of tracked players
0.0%Shot accuracy
1,307MVPs
427Hours (in match)
1,271Bombs planted
235Bombs defused

Most-used weapons

Lifetime map wins

1,599dust2
1,514nuke
633inferno
551train
62vertigo
24office
20ar_shoots
12ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.2%Headshot accuracy
29.5%Accuracy (enemy spotted)
31.6%Spray accuracy
70.0%Counter-strafing
11.7°Preaim
730msReaction time
20.1%T opening success
33.2%CT opening success
0.38Enemies flashed / flash
6.0%Flash assists
1.82HE damage / grenade
4.42Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.153% — below the 15% mark we flag

    Aim Training
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 730.4372ms — above the 700ms mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3769 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient3–13-0.0511%6 Aug
anubis10–13-0.068%16 Jul
dust26–13-0.073%16 Jul
anubis10–13-0.0912%15 Jul
mirage11–13-0.0419%15 Jul
inferno9–13-0.017%15 Jul
dust213–40.0413%15 Jul
inferno5–13-0.1011%15 Jul
inferno5–9-0.0612%15 Jul
anubis13–11-0.0411%14 Jul
dust29–13-0.0414%14 Jul
dust28–13-0.047%14 Jul
dust29–13-0.0412%13 Jul
cache12–12-0.069%13 Jul
shelter13–4-0.109%13 Jul
cache1–13-0.099%13 Jul
ancient13–4-0.0212%12 Jul
mirage11–13-0.1013%12 Jul
mirage13–6-0.0611%12 Jul
anubis10–130.024%12 Jul
mirage7–13-0.099%12 Jul
dust213–6-0.097%11 Jul
cache13–10-0.038%11 Jul
mirage13–5-0.067%11 Jul
mirage10–13-0.0213%11 Jul
dust27–13-0.065%11 Jul
mirage10–13-0.067%10 Jul
mirage7–130.016%10 Jul
dust213–8-0.0814%10 Jul
dust213–10-0.105%10 Jul
nuke15–15-0.041%10 Jul
inferno11–13-0.0612%10 Jul
dust215–150.0217%9 Jul
mirage13–90.0112%9 Jul
nuke6–13-0.1110%8 Jul
cache10–13-0.066%8 Jul
cache6–13-0.124%7 Jul
mirage13–90.0211%6 Jul
cache3–7-0.088%6 Jul
nuke13–20.0118%5 Jul
nuke12–12-0.036%5 Jul
cache9–13-0.1115%4 Jul
anubis11–13-0.060%4 Jul
mirage10–13-0.1011%29 Jun
nuke7–13-0.087%29 Jun
dust213–80.0314%28 Jun
inferno4–9-0.0915%28 Jun
nuke3–13-0.0527%28 Jun
dust213–7-0.0617%27 Jun
dust213–80.0020%27 Jun
nuke7–13-0.0515%26 Jun
dust213–5-0.0313%26 Jun
mirage2–13-0.067%26 Jun
mirage13–90.0114%24 Jun
mirage13–50.0213%22 Jun
train11–13-0.100%22 Jun
inferno13–8-0.060%21 Jun
train13–10-0.0510%21 Jun
anubis11–130.0618%21 Jun
nuke13–80.0512%20 Jun
dust210–130.027%19 Jun
ancient13–90.0122%19 Jun
dust28–13-0.0911%19 Jun
mirage1–13-0.060%19 Jun
dust210–13-0.0317%18 Jun
nuke13–3-0.0218%18 Jun
ancient13–60.0111%17 Jun
anubis12–12-0.119%15 Jun
dust24–13-0.0612%14 Jun
dust213–110.1011%14 Jun
nuke11–130.039%14 Jun
anubis13–10-0.0713%14 Jun
dust27–13-0.0510%14 Jun
nuke10–13-0.048%14 Jun
mirage13–2-0.040%14 Jun
dust27–130.0411%14 Jun
ancient9–130.0115%14 Jun
dust23–13-0.0619%14 Jun
inferno9–13-0.055%14 Jun
mirage8–130.0216%14 Jun
dust213–9-0.0918%14 Jun
nuke12–12-0.088%13 Jun
anubis10–13-0.005%13 Jun
anubis5–13-0.169%13 Jun
dust213–60.044%13 Jun
inferno2–9-0.1533%13 Jun
dust213–8-0.046%13 Jun
nuke13–60.0521%13 Jun
mirage13–30.2219%13 Jun
mirage13–6-0.043%13 Jun
nuke13–110.1222%13 Jun
overpass6–13-0.0911%13 Jun
overpass9–70.0810%13 Jun
ancient13–30.038%13 Jun
ancient15–15-0.0314%13 Jun
mirage7–130.0122%12 Jun
anubis13–11-0.116%12 Jun
mirage9–13-0.074%12 Jun
ancient5–130.1117%12 Jun
mirage3–13-0.067%12 Jun

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →