Scooby-Doo

Scooby-Doo — CS2 Stats

76561198252514792[U:1:292249064]Steam profile ↗

1,324Tracked matches50%Win rate2020Tracked since
3,447Hours in CS28Hrs last 2 wks
CSDB Rating5.7 SolidAggressive Rifler
Premier CS Rating22,309Top 50% of 29,473 CSDB-tracked playersPink band · top ~6% of ranked players (population est.)
CSDB Leaderboard#11333 of 43125 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=1,660), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate42.6%44.0%44.7%2.1% short
Shot accuracy14.5%11.6%11.9%above
Kill/death ratio1.161.031.04above
Match win rate45.4%45.1%45.2%meets

This profile matches the typical Level 6 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGScooby-DooFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER22,309 · Pink bandcsdb.gg/stats

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Performance scores

Aim71
Positioning54
Utility35

0–100 skill scores via Leetify.

Recent form

STEADY42517Last 10042%Win rateWLWWLLWWWL

Last 10 vs previous 10: +40pp win rate · -0.00 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.1
Aggression6.8
Utility3.5
Positioning5.4
Opening Duels2.1
Clutch3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 86% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 618ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning5.4
Utility3.5
Mechanics7.6
Opening Duels2.1
Win Impact5.0

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.02
first ⅓ avg -0.01 → last ⅓ avg 0.00
Reaction time625ms−14ms
first ⅓ avg 639ms → last ⅓ avg 625ms
Headshot accuracy15.8%−1.0%
first ⅓ avg 16.7% → last ⅓ avg 15.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — dust2 13–3
132Biggest win — cache
5Longest win streak
49In matches decided by ≤2 rounds
11Overtime games

Map breakdown

mirageBest map · 69% over 16infernoWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
dust2D36122433%0.00
cacheB179853%-0.02
mirageS1611569%-0.00
infernoD82625%-0.03
anubisD62433%-0.00
ancientA53260%0.00
nuke41325%0.03
office41325%0.01
train1010%-0.12
vertigo110100%0.04
overpass1010%-0.02
agency1010%-0.06

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

100,892Lifetime kills
1.16K/D · Top 25% of Level 5 players
4,663Matches
45.4%Match win rate · Top 50% of Level 5 players
42.6%Headshot %
14.5%Shot accuracy · Top 50% of Level 5 players
12,724MVPs
1,826Hours (in match)
4,539Bombs planted
1,641Bombs defused

Most-used weapons

AK-4728,547
AWP15,129
SSG 084,685
SG 5532,581
P2502,246

Lifetime map wins

24,603dust2
2,185inferno
1,820nuke
1,551vertigo
638office
523cbble
446train
219lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

126Matches
56%Win rate
1.31Avg K/D
97.6ADR
41%Headshot %

Clutches & streaks

38%1v1 clutch win
44%1v2 clutch win
11Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage1540%0.9316.1
Anubis1369%1.2917.8
Dust2580%1.3520.2
Overpass560%1.2119.6
Nuke367%1.4517.3
Inferno2100%1.1419.0
Vertigo20%0.8614.5
Cache2100%2.8617.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.4%Headshot accuracy
33.5%Accuracy (enemy spotted)
37.0%Spray accuracy
84.2%Counter-strafing
8.2°Preaim
618msReaction time
40.3%T opening success
36.6%CT opening success
0.52Enemies flashed / flash
8.5%Flash assists
11.59HE damage / grenade
2.74Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.7429 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 36.5545% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage16–130.0111%29 Aug
dust214–160.0121%29 Aug
cache13–80.0622%26 Aug
nuke13–40.0522%25 Aug
inferno7–13-0.0415%25 Aug
dust211–13-0.0218%25 Aug
dust213–5-0.028%25 Aug
anubis13–7-0.0416%25 Aug
ancient16–13-0.0110%22 Aug
nuke11–130.0318%22 Aug
ancient4–13-0.0116%21 Aug
dust213–110.0215%21 Aug
dust29–130.0111%21 Aug
mirage13–90.057%19 Aug
dust210–13-0.0122%18 Aug
nuke11–13-0.0317%18 Aug
cache9–13-0.0315%14 Aug
dust24–130.0614%14 Aug
cache11–13-0.0216%14 Aug
dust210–13-0.0115%13 Aug
mirage13–8-0.0516%6 Aug
dust26–13-0.0517%6 Aug
dust28–130.0224%5 Aug
mirage13–7-0.0123%4 Aug
cache13–20.0911%4 Aug
dust216–14-0.0318%4 Aug
dust213–90.0627%4 Aug
dust212–16-0.0223%2 Aug
mirage13–8-0.039%2 Aug
mirage13–90.0915%2 Aug
ancient8–130.0816%2 Aug
cache5–13-0.0215%1 Aug
dust20–6-0.100%29 Jul
anubis10–13-0.0115%22 Jul
ancient13–6-0.0417%22 Jul
dust213–6-0.0214%20 Jul
anubis13–90.0511%20 Jul
inferno15–15-0.0325%20 Jul
dust213–50.0720%18 Jul
cache12–16-0.069%18 Jul
mirage13–70.0420%18 Jul
inferno8–13-0.0314%18 Jul
anubis7–130.0121%17 Jul
dust28–13-0.0125%16 Jul
dust214–16-0.0623%14 Jul
dust211–130.0819%14 Jul
dust29–13-0.0419%14 Jul
dust210–13-0.0920%11 Jul
inferno13–9-0.0110%11 Jul
mirage13–90.0126%11 Jul
anubis6–13-0.0928%10 Jul
mirage13–40.059%10 Jul
dust213–50.0812%10 Jul
cache13–9-0.0321%9 Jul
mirage13–60.0223%9 Jul
dust213–90.0727%8 Jul
cache0–13-0.113%8 Jul
cache3–20.098%8 Jul
dust211–13-0.0325%6 Jul
dust215–150.0118%5 Jul
anubis8–130.0518%5 Jul
mirage4–13-0.066%4 Jul
ancient13–11-0.0210%25 Jun
mirage2–13-0.0610%23 Jun
dust213–30.1724%23 Jun
inferno15–15-0.0521%21 Jun
cache2–13-0.0612%1 May
cache13–6-0.0515%30 Apr
cache13–60.0110%29 Apr
cache13–50.0118%29 Apr
cache13–90.0118%29 Apr
cache13–10-0.0417%29 Apr
cache5–13-0.069%29 Apr
cache12–12-0.064%29 Apr
dust21–9-0.006%23 Apr
dust213–40.0115%23 Apr
inferno16–12-0.0412%20 Apr
train10–13-0.1235%16 Mar
office4–13-0.064%16 Mar
dust28–13-0.0411%15 Mar
dust28–130.0115%15 Mar
dust213–10-0.0210%17 Feb
dust25–130.0228%17 Feb
dust212–12-0.0724%17 Feb
dust213–90.0425%15 Jan
mirage5–13-0.0513%17 Dec
mirage7–13-0.0120%13 Dec
inferno4–13-0.0121%13 Dec
dust21–13-0.0315%27 Nov
dust212–120.0319%26 Nov
office11–13-0.0228%26 Nov
mirage10–130.0114%23 Nov
nuke6–130.0824%23 Nov
mirage13–8-0.0221%23 Nov
vertigo9–60.0415%22 Nov
overpass6–13-0.0222%13 Nov
office12–12-0.029%10 Nov
office13–50.1630%10 Nov
agency4–13-0.0624%10 Nov
inferno5–13-0.035%9 Nov

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →