Puffy — CS2 Stats

76561198210438117[U:1:250172389]✓ No bans

865Tracked matches55%Win rate2020Tracked since
1,127Hours in CS
CSDB Rating5.8 SolidHybrid Rifler
Premier CS Rating15,000Purple band · top ~28.4% of ranked players (population est.)
CSDB Leaderboard#11365 of 17684 tracked
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGPuffyFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER15,000 · Purple bandcsdb.gg/stats

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Performance scores

Aim84
Positioning41
Utility19

0–100 skill scores via Leetify.

Recent form

COLD52471Last 10052%Win rateLWLLWLLWLL

Last 10 vs previous 10: -40pp win rate · -0.05 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim8.4
Aggression5.1
Utility1.9
Positioning4.1
Opening Duels1.9

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 85% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 43 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 46% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 737ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning4.1
Utility1.9
Mechanics8.4
Opening Duels2.0
Win Impact6.7

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time751ms+70ms
first ⅓ avg 681ms → last ⅓ avg 751ms
Headshot accuracy29.0%+7.3%
first ⅓ avg 21.7% → last ⅓ avg 29.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.13Best rating — mirage 13–7
131Biggest win — cache
9Longest win streak
410In matches decided by ≤2 rounds
8Overtime games

Map breakdown

dust2Best map · 75% over 8nukeWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
mirageC1981142%-0.00
infernoB189950%-0.01
ancientB158753%0.01
cacheB136746%-0.02
overpassS107370%-0.02
nukeD103730%-0.00
dust2S86275%-0.01
anubisS75271%0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

45,226Lifetime kills
0.92K/D
2,457Matches
46.7%Match win rate · Top 50% of tracked players
40.8%Headshot %
19.2%Shot accuracy · Top 5% of tracked players
5,841MVPs
1,127Hours (in match)
1,036Bombs planted
567Bombs defused

Most-used weapons

AK-4713,954
AWP9,093
SSG 082,425
SG 5531,112
Knife421

Lifetime map wins

5,192inferno
1,968dust2
1,962nuke
1,623train
688vertigo
276cbble
9safehouse
7lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.5%Headshot accuracy
40.8%Accuracy (enemy spotted)
37.5%Spray accuracy
87.6%Counter-strafing
8.8°Preaim
737msReaction time
29.4%T opening success
45.8%CT opening success
0.18Enemies flashed / flash
3.2%Flash assists
10.92HE damage / grenade
1.24Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 737.294ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1809 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.4253% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
overpass4–9-0.1425%30 May
cache13–10.0141%30 May
nuke7–130.0217%28 May
inferno6–13-0.0829%28 May
overpass13–70.0317%22 May
overpass2–7-0.0215%22 May
cache3–13-0.1038%21 May
cache13–7-0.0864%21 May
cache11–13-0.0150%21 May
nuke5–13-0.0428%20 May
inferno13–50.0132%20 May
overpass13–10-0.008%20 May
mirage13–8-0.0611%16 May
dust213–10-0.0317%16 May
nuke15–150.0317%16 May
ancient13–100.0121%16 May
anubis13–60.1031%16 May
inferno9–130.0322%16 May
nuke9–13-0.0121%15 May
mirage13–40.0532%15 May
mirage13–100.0224%15 May
inferno13–70.0020%15 May
mirage16–140.0515%15 May
cache9–13-0.0332%15 May
cache8–13-0.0525%15 May
inferno7–13-0.0523%15 May
cache13–60.0322%14 May
cache13–80.0148%14 May
ancient11–13-0.0234%14 May
cache13–40.0854%13 May
cache11–13-0.0357%13 May
cache3–60.0150%13 May
nuke10–13-0.0416%13 May
dust216–14-0.0420%13 May
mirage13–60.0323%13 May
ancient13–8-0.0418%13 May
overpass13–10-0.0615%12 May
mirage9–13-0.0124%12 May
anubis13–110.0718%12 May
ancient13–10.0819%12 May
anubis13–90.0714%11 May
inferno13–110.0110%11 May
ancient11–130.0820%11 May
inferno16–130.0530%11 May
dust211–13-0.0410%11 May
nuke11–13-0.0024%9 May
inferno13–90.0316%9 May
cache13–5-0.0453%8 May
overpass13–60.0226%8 May
mirage10–13-0.0426%8 May
ancient9–130.0214%7 May
nuke13–60.0630%7 May
overpass13–3-0.0128%7 May
inferno5–100.0536%7 May
inferno3–10-0.0610%7 May
anubis13–4-0.0310%7 May
mirage9–13-0.0420%7 May
inferno8–13-0.0522%7 May
ancient13–10.0426%7 May
nuke10–13-0.0433%7 May
ancient13–30.0141%6 May
ancient11–130.0015%6 May
cache6–13-0.0135%6 May
mirage13–9-0.0138%6 May
mirage10–13-0.0126%6 May
inferno13–60.0518%6 May
inferno13–10-0.0321%6 May
dust213–40.0816%6 May
anubis11–130.0221%6 May
ancient14–16-0.0120%5 May
mirage14–16-0.0424%5 May
dust213–9-0.0632%5 May
inferno0–8-0.0320%5 May
overpass4–13-0.0117%5 May
mirage9–13-0.0511%4 May
ancient1–13-0.0421%4 May
mirage2–13-0.0140%4 May
nuke13–10-0.0824%4 May
ancient13–40.0721%4 May
inferno13–3-0.0031%4 May
mirage13–50.0620%4 May
ancient13–40.0121%3 May
dust213–50.0717%3 May
mirage13–70.1339%3 May
dust213–100.0423%3 May
overpass13–70.0728%3 May
mirage12–16-0.0319%3 May
mirage4–130.0333%3 May
ancient9–13-0.0121%3 May
dust29–13-0.0728%2 May
inferno6–13-0.0421%2 May
anubis13–10-0.0216%2 May
mirage7–13-0.0710%2 May
overpass13–10-0.0528%2 May
inferno7–13-0.0823%2 May
nuke13–20.0615%2 May
ancient13–10-0.0518%2 May
mirage10–13-0.0219%1 May
inferno13–70.0212%1 May
anubis12–16-0.088%1 May

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →