Shrimp☭ — CS2 Stats

76561198207223909[U:1:246958181]✓ No bans

576Tracked matches38%Win rate2021Tracked since
950Hours in CS
CSDB Rating5.3 DevelopingAggressive Rifler
WingmanGold Nova I
Ladder ranks via Leetify

Performance scores

Aim73
Positioning50
Utility27

0–100 skill scores via Leetify.

Recent form

STEADY46504Last 10046%Win rateWLLLWTWLLW

Last 10 vs previous 10: +0pp win rate · +0.00 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.3
Aggression7.4
Utility2.7
Positioning5.0
Opening Duels2.5
Clutch1.0

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 84% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 680ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning5.0
Utility2.7
Mechanics9.0
Opening Duels2.5
Win Impact1.0

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.02
Reaction time683ms+15ms
first ⅓ avg 667ms → last ⅓ avg 683ms
Headshot accuracy14.7%−0.8%
first ⅓ avg 15.4% → last ⅓ avg 14.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.19Best rating — ancient 13–11
130Biggest win — cache
4Longest win streak
66In matches decided by ≤2 rounds
6Overtime games

Map breakdown

infernoBest map · 78% over 9nukeWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
mirageC36132336%0.02
cacheB21111052%0.03
ancientB147750%0.03
infernoS97278%0.02
nukeD72529%0.02
anubisC52340%0.02
dust2A53260%0.03
train1010%-0.02
overpass1010%0.03
office110100%-0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

48,495Lifetime kills
1.08K/D · Top 50% of tracked players
2,800Matches
45.2%Match win rate
36.5%Headshot %
18.3%Shot accuracy · Top 10% of tracked players
6,664MVPs
950Hours (in match)
2,077Bombs planted
447Bombs defused

Most-used weapons

AK-4712,300
AWP5,476
P901,325
Tec-91,192
UMP-451,139
SSG 081,126

Lifetime map wins

13,174dust2
1,876inferno
892cbble
754train
324nuke
160office
61vertigo
38lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

15Matches
20%Win rate
1.10Avg K/D
102.5ADR
42%Headshot %

Clutches & streaks

25%1v1 clutch win
10%1v2 clutch win
2Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Nuke30%1.0420.3
Cache250%1.3534.0
Ancient20%1.2422.5
Mirage2100%1.2323.0
Overpass10%0.9314.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.9%Headshot accuracy
39.1%Accuracy (enemy spotted)
40.1%Spray accuracy
90.6%Counter-strafing
10.1°Preaim
680msReaction time
44.7%T opening success
35.4%CT opening success
0.41Enemies flashed / flash
0.9%Flash assists
6.04HE damage / grenade
2.52Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.941% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.409 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 35.364% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke13–110.1423%20 Aug
mirage13–160.0415%20 Aug
train11–13-0.0211%18 Jun
mirage4–13-0.093%10 Jun
mirage16–130.0417%10 Jun
mirage12–120.0815%4 Jun
cache13–60.068%4 Jun
mirage5–13-0.0213%4 Jun
cache4–13-0.0015%4 Jun
cache13–6-0.0914%3 Jun
mirage10–13-0.0417%31 May
anubis11–130.0514%31 May
anubis2–90.0110%31 May
anubis13–90.039%31 May
mirage13–9-0.0013%31 May
mirage4–13-0.0133%29 May
inferno9–60.1514%29 May
cache10–130.0431%29 May
mirage3–13-0.0522%28 May
cache12–7-0.0414%27 May
cache25–230.0112%27 May
cache13–50.0718%26 May
overpass6–130.0317%25 May
mirage6–13-0.0417%25 May
mirage3–90.0513%24 May
mirage13–10.1418%24 May
ancient7–130.059%24 May
inferno1–13-0.0810%24 May
cache10–130.0417%24 May
ancient13–16-0.018%24 May
ancient13–70.0019%24 May
nuke6–130.029%24 May
ancient13–70.0311%24 May
office13–6-0.0313%24 May
cache13–30.0811%24 May
cache12–12-0.0412%24 May
cache13–00.0412%24 May
mirage7–13-0.0119%23 May
inferno13–90.0215%23 May
nuke13–8-0.0313%23 May
cache13–80.1221%23 May
ancient5–130.0215%23 May
mirage2–13-0.0813%23 May
mirage13–6-0.0122%23 May
ancient5–13-0.0213%23 May
cache13–80.1416%22 May
cache11–130.0816%22 May
ancient13–70.0415%22 May
cache13–20.1011%22 May
mirage5–130.0111%22 May
nuke6–13-0.0417%22 May
cache10–13-0.0517%22 May
cache10–130.1125%21 May
inferno13–90.0210%21 May
mirage9–130.0921%21 May
cache3–130.0418%21 May
cache13–10-0.0124%20 May
inferno8–8-0.0212%20 May
inferno9–40.0912%20 May
nuke7–130.0510%20 May
cache6–130.0123%19 May
ancient12–12-0.075%19 May
anubis12–160.0423%19 May
mirage14–160.0515%19 May
mirage6–130.0521%18 May
mirage6–13-0.068%18 May
dust23–10-0.0410%18 May
mirage13–60.0614%18 May
inferno13–20.0313%17 May
mirage7–13-0.0317%17 May
ancient13–11-0.008%17 May
mirage13–100.089%17 May
mirage13–3-0.037%17 May
dust24–130.0521%16 May
mirage13–80.0013%16 May
mirage2–130.0134%16 May
ancient13–40.049%16 May
dust213–9-0.0016%16 May
inferno13–6-0.0118%16 May
dust213–60.0413%16 May
nuke7–9-0.0713%16 May
anubis13–11-0.0220%16 May
ancient13–20.0824%16 May
mirage6–130.0017%16 May
nuke7–130.0712%16 May
mirage4–13-0.018%16 May
dust213–110.1116%16 May
mirage9–130.0519%16 May
mirage10–13-0.0713%16 May
mirage13–4-0.0521%16 May
mirage13–70.0314%16 May
inferno9–6-0.0712%16 May
mirage13–30.0814%16 May
ancient7–13-0.0413%15 May
cache5–13-0.0116%15 May
mirage13–40.0918%15 May
ancient13–110.1916%15 May
ancient11–130.0716%15 May
mirage7–130.0721%15 May
mirage13–20.1618%15 May

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →