siameeze

siameeze — CS2 Stats

US76561198198566675[U:1:238300947]Steam profile ↗✓ No bans

1,339Tracked matches33%Win rate2020Tracked since
2,412Hours in CS5Hrs last 2 wks
CSDB Rating4.6 DevelopingHybrid Rifler
Premier CS Rating8,260Light Blue band · top ~63.2% of ranked players (population est.)
CSDB Leaderboard#23657 of 31671 tracked
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanGold Nova I
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=607), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate43.3%42.1%42.5%meets
Shot accuracy7.9%12.1%10.9%2.9% short
Kill/death ratio0.770.990.990.23 short
Match win rate35.3%43.9%44.2%8.9% short

This profile matches the typical Level 4 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGsiameezeFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER8,260 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim74
Positioning44
Utility29

0–100 skill scores via Leetify.

Recent form

COLD49483Last 10049%Win rateLLLLWLLWWL

Last 10 vs previous 10: -10pp win rate · -0.02 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim7.4
Aggression5.6
Utility2.9
Positioning4.4
Opening Duels1.1
Clutch3.6

Excellent counter-strafingStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 83% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 93% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 30 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 45% on CT to 24% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 679ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning4.4
Utility2.9
Mechanics9.5
Opening Duels1.9
Win Impact0.0

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time681ms−12ms
first ⅓ avg 693ms → last ⅓ avg 681ms
Headshot accuracy21.9%+4.2%
first ⅓ avg 17.7% → last ⅓ avg 21.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — nuke 13–6
131Biggest win — cache
6Longest win streak
L4Current streak
49In matches decided by ≤2 rounds
9Overtime games

Map breakdown

ancientBest map · 67% over 12infernoWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
mirageC34132138%-0.01
cacheA159660%-0.00
nukeA148657%0.03
ancientS128467%0.02
infernoD82625%0.01
dust2D72529%-0.04
anubis43175%0.02
vertigo21150%-0.01
overpass220100%0.01
train1010%-0.05
boulder110100%0.05

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

40,045Lifetime kills
0.77K/D
3,088Matches
35.3%Match win rate
43.3%Headshot % · Top 50% of Level 3 players
7.9%Shot accuracy
4,541MVPs
1,163Hours (in match)
3,248Bombs planted
498Bombs defused

Most-used weapons

Lifetime map wins

7,023dust2
3,107nuke
1,386inferno
1,335vertigo
608train
184lake
89office
48cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

155Matches
45%Win rate
0.94Avg K/D
73.3ADR
47%Headshot %

Clutches & streaks

38%1v1 clutch win
22%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage4943%0.9314.2
Vertigo2245%0.8513.4
Dust22124%0.8111.9
Anubis2070%1.0415.6
Inferno1533%0.7914.1
Nuke1547%0.8911.5
Ancient989%1.7416.6
Overpass40%0.7612.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.1%Headshot accuracy
36.3%Accuracy (enemy spotted)
37.8%Spray accuracy
92.9%Counter-strafing
11.3°Preaim
679msReaction time
24.2%T opening success
45.0%CT opening success
0.49Enemies flashed / flash
6.1%Flash assists
6.99HE damage / grenade
3.67Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4918 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 24.192% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient6–13-0.0516%26 Aug
mirage9–13-0.0522%26 Aug
ancient0–13-0.065%26 Aug
cache6–13-0.0524%25 Aug
mirage13–60.0126%24 Aug
cache3–13-0.0625%24 Aug
mirage7–130.0120%22 Aug
inferno13–70.0825%22 Aug
mirage13–90.0423%22 Aug
mirage5–13-0.0531%9 Aug
cache13–9-0.018%5 Aug
inferno9–130.0121%5 Aug
cache14–160.0910%5 Aug
cache16–12-0.0015%5 Aug
nuke4–130.0134%5 Aug
ancient1–13-0.0340%3 Aug
dust213–40.0037%2 Aug
mirage5–13-0.0615%1 Aug
ancient13–110.0324%1 Aug
train3–13-0.0524%1 Aug
boulder13–60.0525%1 Aug
vertigo13–50.0824%1 Aug
inferno11–130.0030%1 Aug
dust27–130.0033%1 Aug
mirage3–13-0.0328%1 Aug
mirage4–13-0.066%31 Jul
inferno9–130.0024%31 Jul
nuke16–13-0.0119%30 Jul
mirage4–9-0.075%30 Jul
cache11–130.0227%28 Jul
nuke13–6-0.0119%28 Jul
ancient16–13-0.0320%28 Jul
mirage13–70.0016%27 Jul
nuke6–13-0.0619%27 Jul
inferno7–130.0127%27 Jul
cache13–40.0127%26 Jul
inferno5–130.0442%26 Jul
mirage15–15-0.0413%26 Jul
anubis13–60.0732%26 Jul
mirage13–9-0.0612%25 Jul
mirage7–13-0.0124%25 Jul
mirage11–13-0.0221%24 Jul
mirage13–60.0117%24 Jul
cache13–9-0.0414%24 Jul
cache13–90.0122%23 Jul
mirage11–130.0417%23 Jul
mirage13–8-0.0611%23 Jul
mirage7–13-0.0223%22 Jul
ancient13–60.0120%22 Jul
mirage15–15-0.0319%21 Jul
cache13–10.0329%21 Jul
cache13–110.0526%21 Jul
cache13–10-0.0614%21 Jul
anubis13–60.0421%21 Jul
ancient13–40.0926%20 Jul
nuke13–60.1531%20 Jul
ancient4–13-0.0320%20 Jul
ancient13–90.1423%20 Jul
ancient13–10.0438%19 Jul
cache9–130.0119%19 Jul
ancient13–50.1017%19 Jul
dust27–13-0.0210%14 Jul
mirage13–100.0426%14 Jul
mirage9–13-0.0910%13 Jul
nuke7–130.0718%13 Jul
mirage8–13-0.0115%10 Jul
cache13–100.0016%10 Jul
mirage10–13-0.0521%10 Jul
vertigo6–9-0.1016%1 Jul
nuke7–90.0815%1 Jul
nuke9–30.0814%1 Jul
nuke8–8-0.0216%1 Jul
mirage7–13-0.0522%1 Jul
inferno13–3-0.0114%30 Jun
nuke16–130.0019%28 Jun
nuke13–90.0515%28 Jun
mirage8–13-0.0410%28 Jun
nuke13–40.1210%28 Jun
cache4–13-0.0219%26 Jun
overpass9–30.0118%26 Jun
dust211–13-0.0419%25 Jun
mirage3–12-0.0140%25 Jun
anubis10–130.0323%23 Jun
mirage13–9-0.0122%22 Jun
nuke13–7-0.0220%22 Jun
mirage16–12-0.0413%22 Jun
dust24–13-0.1112%22 Jun
anubis13–9-0.076%21 Jun
mirage13–40.0719%21 Jun
inferno2–13-0.0812%18 Jun
dust22–13-0.1036%17 Jun
dust213–6-0.0118%17 Jun
mirage11–13-0.0221%17 Jun
overpass13–110.0219%15 Jun
ancient13–11-0.0018%15 Jun
nuke6–13-0.0110%15 Jun
mirage13–40.0416%15 Jun
mirage14–16-0.0219%15 Jun
mirage13–40.1010%15 Jun
mirage13–70.0423%14 Jun

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →