⭕⃤ Buns — CS2 Stats

76561198192967634[U:1:232701906]

1,322Tracked matches59%Win rate2020Tracked since
3,170Hours in CS7Hrs last 2 wks
CSDB Rating6.4 SolidAggressive Rifler
Premier CS Rating17,467Purple band · top ~18.6% of ranked players (population est.)
CSDB Leaderboard#26692 of 52273 tracked
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanGold Nova Master
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=1,149), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate37.1%42.2%42.7%5.6% short
Shot accuracy12.8%11.9%10.8%above
Kill/death ratio1.080.981.00above
Match win rate44.3%43.6%44.1%meets

This profile matches the typical Level 4 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG⭕⃤ BunsFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER17,467 · Purple bandcsdb.gg/stats

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Performance scores

Aim74
Positioning54
Utility44

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.4
Aggression6.7
Utility4.4
Positioning5.4
Opening Duels3.5
Clutch6.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 91% playstyle similarity

Most alike: opening-fight frequency, utility contribution.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 647ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning5.4
Utility4.4
Mechanics8.4
Opening Duels3.5
Win Impact7.9

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

96,417Lifetime kills
1.08K/D · Top 50% of Level 3 players
4,644Matches
44.3%Match win rate · Top 50% of Level 3 players
37.1%Headshot %
12.8%Shot accuracy · Top 50% of Level 3 players
9,107MVPs
1,857Hours (in match)
4,901Bombs planted
1,427Bombs defused

Most-used weapons

AK-4721,791
AWP12,047
SSG 084,002
Negev3,590
AUG2,118
UMP-451,910

Lifetime map wins

5,411inferno
3,867dust2
2,110nuke
1,720vertigo
1,113train
458cbble
448office
328lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

262Matches
52%Win rate
1.13Avg K/D
79.4ADR
35%Headshot %

Clutches & streaks

50%1v1 clutch win
43%1v2 clutch win
6Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage540%1.0918.2
Anubis475%1.1716.3
Dust2250%0.729.0
Vertigo1100%1.6213.0
Ancient1100%0.738.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.5%Headshot accuracy
36.3%Accuracy (enemy spotted)
37.7%Spray accuracy
87.8%Counter-strafing
9.8°Preaim
647msReaction time
45.5%T opening success
42.2%CT opening success
0.51Enemies flashed / flash
3.3%Flash assists
9.58HE damage / grenade
3.40Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.3997 — below the 4 mark we flag

    Grenade Lineups

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →