Jart — CS2 Stats

76561198185201681[U:1:224935953]

177Tracked matches45%Win rate2023Tracked since
782Hours in CS1Hrs last 2 wks
CSDB Rating6.2 SolidAggressive Rifler
Ladder ranks via Leetify

Performance scores

Aim84
Positioning58
Utility26

0–100 skill scores via Leetify.

Recent form

STEADY46468Last 10046%Win rateLWTWWLWWLW

Last 10 vs previous 10: +30pp win rate · +0.03 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.4
Aggression7.5
Utility2.6
Positioning5.8
Opening Duels4.1

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 90% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 92% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.2° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 645ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning5.8
Utility2.6
Mechanics9.4
Opening Duels4.1
Win Impact3.3

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.03
first ⅓ avg 0.05 → last ⅓ avg 0.02
Reaction time650ms+27ms
first ⅓ avg 624ms → last ⅓ avg 650ms
Headshot accuracy28.7%+4.5%
first ⅓ avg 24.2% → last ⅓ avg 28.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.24Best rating — vertigo 13–1
131Biggest win — inferno
4Longest win streak
96In matches decided by ≤2 rounds
7Overtime games

Map breakdown

ancientBest map · 70% over 10nukeWeakest map · 25% over 12
MapGradePlayedRecordWin rateAvg rating
mirageC1881044%0.03
infernoB168850%0.02
overpassB137654%0.06
nukeD123925%0.05
cacheC104640%0.02
ancientS107370%0.04
dust2A106460%0.05
vertigo42250%0.09
train21150%0.02
poseidon2020%0.05
anubis1010%0.01
office1010%0.01
alpine1010%0.06

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (25% over 12). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

23,324Lifetime kills
1.14K/D · Top 50% of tracked players
1,156Matches
42.6%Match win rate
42.8%Headshot %
19.4%Shot accuracy · Top 5% of tracked players
2,920MVPs
446Hours (in match)
954Bombs planted
248Bombs defused

Most-used weapons

Lifetime map wins

1,852inferno
778dust2
605nuke
296train
265cbble
74office
59vertigo
6safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.6%Headshot accuracy
36.8%Accuracy (enemy spotted)
35.3%Spray accuracy
92.2%Counter-strafing
10.2°Preaim
645msReaction time
40.9%T opening success
51.5%CT opening success
0.22Enemies flashed / flash
5.1%Flash assists
12.42HE damage / grenade
2.02Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2163 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
cache4–130.0033%23 Aug
inferno13–10.0720%27 Jul
inferno15–150.0121%22 Jul
cache13–100.0351%22 Jul
ancient13–100.0829%22 Jul
cache6–13-0.0220%21 Jul
inferno13–40.0222%20 Jul
ancient13–5-0.0323%16 Jul
nuke7–130.0631%16 Jul
dust213–40.0222%16 Jul
mirage10–13-0.0523%8 Jul
overpass4–13-0.0522%8 Jul
cache13–6-0.0352%7 Jul
dust213–70.0335%7 Jul
nuke10–13-0.0233%29 Jun
inferno5–130.0031%29 Jun
mirage5–13-0.0232%28 Jun
mirage16–120.0626%28 Jun
dust29–130.0332%28 Jun
inferno5–9-0.0439%28 Jun
overpass13–100.0932%27 Jun
anubis14–160.0116%19 Jun
mirage14–160.0331%19 Jun
mirage8–130.0225%16 Jun
ancient8–13-0.0337%16 Jun
inferno13–90.0323%15 Jun
dust22–130.0434%15 Jun
dust212–10.2023%15 Jun
overpass13–100.1523%15 Jun
inferno11–130.0339%15 Jun
overpass9–130.0017%14 Jun
ancient6–130.0731%14 Jun
dust213–9-0.0318%14 Jun
mirage13–70.1218%14 Jun
inferno13–110.0125%14 Jun
dust213–70.1119%14 Jun
mirage7–130.0826%13 Jun
ancient13–4-0.0117%13 Jun
overpass13–110.0023%13 Jun
overpass9–130.0922%11 Jun
nuke8–130.0831%11 Jun
vertigo12–120.0222%10 Jun
cache13–9-0.0141%10 Jun
vertigo13–40.1020%10 Jun
train6–13-0.0135%10 Jun
mirage13–50.0531%10 Jun
nuke9–130.0837%9 Jun
vertigo13–10.2418%9 Jun
overpass10–130.1231%5 Jun
ancient13–90.0118%4 Jun
overpass13–110.0425%1 Jun
mirage13–50.1222%1 Jun
overpass10–130.0530%31 May
nuke8–13-0.0111%31 May
nuke13–70.0527%31 May
mirage5–13-0.0614%31 May
ancient13–50.0447%31 May
nuke9–13-0.0126%31 May
dust215–150.0226%31 May
mirage13–5-0.0123%30 May
mirage10–130.0627%30 May
mirage3–13-0.0434%30 May
cache11–130.0140%30 May
cache11–130.0636%30 May
nuke9–130.1628%27 May
dust29–130.0932%27 May
mirage13–90.0133%27 May
overpass12–120.1432%27 May
ancient10–130.1430%26 May
inferno13–70.1121%26 May
cache13–110.0713%18 May
office11–130.0135%18 May
cache12–120.0120%17 May
inferno13–110.0617%17 May
nuke16–140.0323%17 May
mirage13–50.0921%17 May
mirage8–130.0323%17 May
dust213–110.0117%17 May
mirage9–130.0227%17 May
inferno2–13-0.0618%17 May
nuke13–80.0626%16 May
inferno13–50.1425%16 May
ancient13–110.0430%16 May
inferno3–13-0.0716%16 May
poseidon8–8-0.0019%16 May
poseidon8–80.1036%16 May
inferno16–130.0224%15 May
overpass13–110.0021%14 May
inferno6–13-0.0428%13 May
mirage13–30.1015%13 May
overpass13–10.0616%13 May
inferno9–130.0422%13 May
ancient13–80.1024%12 May
nuke10–130.0639%12 May
overpass13–60.1319%12 May
vertigo4–130.0226%12 May
cache12–120.0425%11 May
nuke5–130.1131%8 May
train13–80.0619%8 May
alpine8–130.0640%8 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →