AteIo — CS2 Stats
76561198160169886[U:1:199904158]Steam profile ↗✓ No bans
How this compares with the same rank
Median values for Blue band among CSDB-tracked players (n=3,953), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Blue band median | Purple band median | vs Purple band |
|---|---|---|---|---|
| Headshot rate | 49.9% | 41.5% | 44.2% | above |
| Shot accuracy | 0.1% | 9.1% | 11.7% | 11.6% short |
| Kill/death ratio | 1.13 | 0.98 | 1.03 | above |
| Match win rate | 44.5% | 43.7% | 45.2% | meets |
This profile matches the typical Purple band player on 3 of 4 comparable metrics.
Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Hybrid Rifler — Aim-led profile without a single dominant tendency.
Strong CT-side opener
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like b1t 87% playstyle similarity
Most alike: opening-duel success, opening-fight frequency.
Where you differ: lower utility contribution; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.
T-side openings. Opening success drops from 46% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.
Reaction time. 593ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLWWLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Ancient | 8 | 62% | 1.54 | 22.8 |
| Mirage | 5 | 80% | 1.33 | 17.0 |
| Nuke | 4 | 0% | 0.96 | 14.0 |
| Inferno | 3 | 67% | 1.37 | 19.0 |
| Dust2 | 3 | 67% | 1.84 | 18.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4339 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 30.2902% — below the 40% mark we flag