Drik0 — CS2 Stats
76561198141518441[U:1:181252713]
How this compares with the same rank
Median values for Level 10 among CSDB-tracked players (n=218), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 10 median |
|---|---|---|
| Headshot rate | 47.3% | 52.8% |
| Shot accuracy | 15.9% | 13.7% |
| Kill/death ratio | 1.12 | 1.08 |
| Match win rate | 48.5% | 49.2% |
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Performance scores
0–100 skill scores via Leetify.
Recent form
Last 10 vs previous 10: +30pp win rate · +0.05 avg rating
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like ropz 90% playstyle similarity
Most alike: positioning profile, opening-fight frequency.
Where you differ: lower aim profile; lower opening-duel success.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Reaction time. 569ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Trends
Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.
Highlights
Map breakdown
| Map | Grade | Played | Record | Win rate | Avg rating |
|---|---|---|---|---|---|
| B | 23 | 11–12 | 48% | 0.01 | |
| S | 21 | 15–6 | 71% | 0.02 | |
| C | 18 | 8–10 | 44% | 0.01 | |
| S | 15 | 10–5 | 67% | -0.00 | |
| B | 13 | 6–7 | 46% | 0.03 | |
| — | 3 | 0–3 | 0% | 0.02 | |
| — | 3 | 2–1 | 67% | 0.02 | |
| — | 2 | 1–1 | 50% | 0.04 | |
| — | 2 | 1–1 | 50% | 0.03 |
Across the last 100 tracked matches.
Inferno is currently your weakest sufficiently-sampled map (44% over 18). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWWWL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Dust2 | 180 | 53% | 1.18 | 15.9 |
| Mirage | 159 | 49% | 1.11 | 16.0 |
| Ancient | 118 | 53% | 1.11 | 15.5 |
| Inferno | 90 | 59% | 1.24 | 17.5 |
| Nuke | 73 | 56% | 1.10 | 15.7 |
| Anubis | 18 | 56% | 1.23 | 15.6 |
| Overpass | 17 | 41% | 1.04 | 13.7 |
| Train | 16 | 56% | 1.08 | 15.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4809 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 33.5855% — below the 40% mark we flag
Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.
44% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.
Recent matches
| Map | Score | Rating | HS% | Date | |
|---|---|---|---|---|---|
| 13–8 | 0.03 | 32% | 3 Jul → | ||
| 13–11 | 0.12 | 19% | 24 Jun → | ||
| 16–14 | -0.01 | 24% | 23 Jun → | ||
| 9–13 | -0.02 | 17% | 22 Jun → | ||
| 8–13 | -0.03 | 7% | 22 Jun → | ||
| 13–9 | 0.12 | 23% | 21 Jun → | ||
| 6–13 | 0.00 | 38% | 21 Jun → | ||
| 16–12 | 0.04 | 20% | 21 Jun → | ||
| 13–8 | -0.04 | 11% | 17 Jun → | ||
| 13–10 | 0.07 | 25% | 15 Jun → | ||
| 13–10 | -0.01 | 14% | 14 Jun → | ||
| 13–9 | 0.06 | 14% | 13 Jun → | ||
| 5–13 | -0.09 | 18% | 12 Jun → | ||
| 4–13 | -0.07 | 29% | 11 Jun → | ||
| 13–5 | 0.01 | 29% | 11 Jun → | ||
| 5–13 | -0.02 | 17% | 10 Jun → | ||
| 5–8 | 0.05 | 25% | 10 Jun → | ||
| 11–13 | -0.09 | 8% | 8 Jun → | ||
| 13–6 | -0.06 | 27% | 8 Jun → | ||
| 11–13 | -0.00 | 17% | 6 Jun → | ||
| 13–11 | -0.03 | 27% | 5 Jun → | ||
| 14–16 | -0.05 | 18% | 3 Jun → | ||
| 11–13 | 0.03 | 25% | 2 Jun → | ||
| 13–8 | 0.06 | 23% | 2 Jun → | ||
| 10–13 | -0.08 | 16% | 2 Jun → | ||
| 10–13 | 0.09 | 12% | 2 Jun → | ||
| 13–7 | 0.01 | 13% | 29 May → | ||
| 13–5 | 0.12 | 21% | 29 May → | ||
| 13–8 | 0.08 | 23% | 25 May → | ||
| 16–14 | 0.09 | 21% | 24 May → | ||
| 13–8 | 0.04 | 19% | 24 May → | ||
| 13–9 | 0.08 | 12% | 15 May → | ||
| 13–9 | -0.00 | 18% | 14 May → | ||
| 9–13 | 0.04 | 22% | 12 May → | ||
| 7–13 | -0.04 | 25% | 12 May → | ||
| 16–13 | 0.04 | 22% | 11 May → | ||
| 13–6 | 0.10 | 32% | 10 May → | ||
| 13–6 | 0.09 | 22% | 6 May → | ||
| 16–12 | 0.02 | 21% | 4 May → | ||
| 8–13 | 0.06 | 22% | 30 Apr → | ||
| 3–13 | -0.05 | 13% | 23 Apr → | ||
| 13–7 | 0.05 | 27% | 3 Dec → | ||
| 13–9 | -0.00 | 26% | 3 Dec → | ||
| 8–13 | -0.03 | 31% | 3 Dec → | ||
| 11–13 | 0.05 | 28% | 2 Dec → | ||
| 6–13 | -0.01 | 18% | 1 Dec → | ||
| 10–13 | -0.02 | 24% | 27 Nov → | ||
| 13–8 | 0.01 | 19% | 24 Nov → | ||
| 13–9 | -0.01 | 21% | 20 Nov → | ||
| 13–2 | -0.01 | 15% | 20 Nov → | ||
| 13–8 | 0.02 | 16% | 19 Nov → | ||
| 13–7 | -0.03 | 24% | 19 Nov → | ||
| 9–13 | -0.01 | 19% | 18 Nov → | ||
| 7–0 | 0.06 | 17% | 18 Nov → | ||
| 11–13 | 0.02 | 16% | 18 Nov → | ||
| 13–6 | -0.00 | 13% | 18 Nov → | ||
| 7–13 | -0.04 | 24% | 18 Nov → | ||
| 16–12 | 0.00 | 31% | 16 Nov → | ||
| 13–6 | 0.11 | 16% | 14 Nov → | ||
| 13–8 | -0.00 | 15% | 14 Nov → | ||
| 9–13 | -0.02 | 19% | 12 Nov → | ||
| 13–11 | 0.01 | 15% | 8 Nov → | ||
| 13–5 | 0.06 | 16% | 3 Nov → | ||
| 8–13 | -0.03 | 29% | 17 Aug → | ||
| 13–11 | 0.00 | 15% | 19 Jun → | ||
| 3–13 | -0.04 | 27% | 26 May → | ||
| 11–13 | 0.06 | 21% | 9 Feb → | ||
| 13–9 | 0.01 | 18% | 7 Feb → | ||
| 12–16 | 0.02 | 36% | 6 Feb → | ||
| 13–10 | 0.13 | 31% | 5 Feb → | ||
| 7–13 | -0.02 | 18% | 5 Feb → | ||
| 13–5 | 0.01 | 20% | 5 Feb → | ||
| 13–4 | 0.08 | 24% | 4 Feb → | ||
| 13–10 | -0.01 | 11% | 2 Feb → | ||
| 11–13 | 0.00 | 27% | 31 Jan → | ||
| 5–13 | -0.03 | 23% | 31 Jan → | ||
| 6–13 | -0.04 | 10% | 30 Jan → | ||
| 13–8 | -0.02 | 13% | 30 Jan → | ||
| 13–6 | -0.00 | 13% | 29 Jan → | ||
| 13–8 | 0.06 | 14% | 29 Jan → | ||
| 11–13 | 0.04 | 24% | 29 Jan → | ||
| 13–9 | 0.11 | 24% | 28 Jan → | ||
| 13–6 | -0.01 | 22% | 28 Jan → | ||
| 14–16 | -0.00 | 9% | 28 Jan → | ||
| 3–13 | -0.08 | 9% | 27 Jan → | ||
| 13–3 | 0.10 | 31% | 27 Jan → | ||
| 7–13 | -0.01 | 17% | 27 Jan → | ||
| 10–13 | 0.05 | 29% | 27 Jan → | ||
| 16–13 | -0.00 | 22% | 27 Jan → | ||
| 17–19 | -0.04 | 13% | 26 Jan → | ||
| 11–13 | -0.04 | 11% | 26 Jan → | ||
| 4–13 | 0.02 | 25% | 23 Jan → | ||
| 13–10 | 0.03 | 18% | 22 Jan → | ||
| 19–17 | 0.08 | 17% | 21 Jan → | ||
| 3–13 | 0.05 | 16% | 21 Jan → | ||
| 6–13 | 0.00 | 22% | 21 Jan → | ||
| 6–13 | -0.07 | 28% | 10 Sept → | ||
| 10–13 | -0.03 | 26% | 10 Sept → | ||
| 10–13 | 0.09 | 33% | 10 Sept → | ||
| 13–11 | 0.05 | 16% | 9 Jul → |
Match data via Leetify.