WAAJ

WAAJ — CS2 Stats

US76561198119561975[U:1:159296247]Steam profile ↗✓ No bans

182Tracked matches41%Win rate2021Tracked since
490Hours in CS1Hrs last 2 wks
CSDB Rating5.8 SolidEntry Fragger
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanSilver II
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=607), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate34.7%42.1%42.5%7.7% short
Shot accuracy18.6%12.1%10.9%above
Kill/death ratio0.980.990.99meets
Match win rate38.7%43.9%44.2%5.5% short

This profile matches the typical Level 4 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGWAAJFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

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Performance scores

Aim71
Positioning72
Utility33

0–100 skill scores via Leetify.

Recent form

COLD36577Last 10036%Win rateWLWLWLLLLL

Last 10 vs previous 10: -40pp win rate · -0.04 avg rating

Player DNA

Primary style: Entry FraggerHigh opening-fight frequency with above-par success in them.

Aim7.1
Aggression10.0
Utility3.3
Positioning7.2
Opening Duels6.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

s1mple

Plays most like s1mple 84% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 623ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning7.2
Utility3.3
Mechanics6.3
Opening Duels6.0
Win Impact2.1

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.00
first ⅓ avg 0.03 → last ⅓ avg 0.03
Reaction time620ms+34ms
first ⅓ avg 586ms → last ⅓ avg 620ms
Headshot accuracy13.5%−0.9%
first ⅓ avg 14.4% → last ⅓ avg 13.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.18Best rating — nuke 13–4
131Biggest win — ancient
4Longest win streak
46In matches decided by ≤2 rounds
1Overtime games

Map breakdown

nukeBest map · 47% over 17trainWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
dust2C24101442%0.04
mirageD1961332%0.00
nukeB178947%0.05
ancientD103730%0.03
cacheD93633%0.04
infernoD62433%0.02
trainD61517%0.06
vertigo41325%0.03
overpass21150%-0.03
office1010%0.01
alpine1010%-0.06
warden110100%-0.08

Across the last 100 tracked matches.

Lifetime stats

14,898Lifetime kills
0.98K/D
1,077Matches
38.7%Match win rate
34.7%Headshot %
18.6%Shot accuracy · Top 10% of Level 3 players
1,258MVPs
261Hours (in match)
488Bombs planted
110Bombs defused

Most-used weapons

Lifetime map wins

1,102dust2
588nuke
487inferno
371train
330vertigo
117cbble
35office
33safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.6%Headshot accuracy
37.7%Accuracy (enemy spotted)
36.6%Spray accuracy
78.3%Counter-strafing
7.7°Preaim
623msReaction time
48.9%T opening success
59.2%CT opening success
0.52Enemies flashed / flash
0.0%Flash assists
12.96HE damage / grenade
1.53Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.6287% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 1.5252 — below the 4 mark we flag

    Grenade Lineups
Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy

Recent matches

MapScoreRatingHS%Date
inferno13–10-0.0220%15 Jul
ancient11–13-0.0214%5 Jul
dust213–70.0314%5 Jul
dust211–13-0.0117%15 Jun
cache13–30.040%11 Jun
nuke3–130.1011%10 Jun
mirage4–13-0.0811%10 Jun
train9–13-0.0133%25 May
dust28–130.076%25 May
nuke7–130.014%21 May
mirage13–60.056%21 May
dust213–100.0518%21 May
train5–130.0821%21 May
nuke13–9-0.0118%15 May
dust213–60.1513%15 May
mirage13–6-0.032%15 May
vertigo3–13-0.0411%13 May
cache13–110.1020%13 May
dust213–30.1323%13 May
office12–120.0110%13 May
vertigo1–130.027%12 May
dust27–130.0116%12 May
ancient13–10.095%9 May
dust210–130.0718%9 May
mirage10–13-0.108%9 May
cache9–130.0113%9 May
cache5–13-0.0215%6 May
mirage6–13-0.0018%5 May
cache5–130.016%5 May
cache13–100.1119%5 May
cache1–130.0215%5 May
overpass16–13-0.0319%4 May
nuke2–130.0816%4 May
ancient13–80.0412%4 May
nuke7–90.0213%4 May
nuke8–8-0.0010%4 May
inferno8–13-0.0210%4 May
mirage13–9-0.006%4 May
mirage9–13-0.0315%3 May
dust29–13-0.0221%3 May
nuke13–80.035%2 May
dust211–130.056%30 Apr
mirage10–130.0113%30 Apr
dust28–130.0712%30 Apr
train13–90.1013%30 Apr
cache5–130.1117%29 Apr
cache2–130.0111%29 Apr
ancient4–13-0.0317%27 Apr
dust28–130.0011%27 Apr
ancient4–130.1020%27 Apr
mirage2–13-0.0311%27 Apr
nuke12–120.1216%27 Apr
nuke13–110.0718%27 Apr
vertigo3–130.0612%26 Apr
dust213–100.1315%26 Apr
dust213–10-0.015%25 Apr
nuke10–30.0019%25 Apr
ancient13–80.118%25 Apr
ancient7–130.0412%24 Apr
dust213–90.0516%24 Apr
inferno3–13-0.0412%24 Apr
dust213–90.0712%22 Apr
train10–130.0314%22 Apr
mirage10–130.026%22 Apr
mirage12–120.0312%22 Apr
train7–130.0816%22 Apr
train4–130.1014%22 Apr
dust23–13-0.058%22 Apr
nuke9–130.0816%18 Apr
mirage2–130.0522%18 Apr
dust21–13-0.0514%18 Apr
nuke13–40.082%17 Apr
mirage13–60.0517%17 Apr
dust212–120.0311%17 Apr
nuke13–40.1123%17 Apr
dust213–20.0518%17 Apr
inferno8–80.0417%17 Apr
dust23–130.0514%15 Apr
mirage5–13-0.0516%15 Apr
mirage7–130.0812%14 Apr
nuke13–40.1813%14 Apr
vertigo13–70.0816%13 Apr
dust24–3-0.0316%13 Apr
nuke13–100.1225%12 Apr
ancient6–13-0.0512%12 Apr
mirage2–13-0.0511%10 Apr
nuke6–13-0.066%10 Apr
inferno2–13-0.017%10 Apr
mirage13–80.049%10 Apr
dust23–130.0013%10 Apr
ancient7–13-0.0513%9 Apr
mirage13–2-0.0324%9 Apr
alpine7–13-0.067%9 Apr
warden13–11-0.0816%9 Apr
dust212–120.1413%8 Apr
ancient9–130.0514%8 Apr
inferno9–60.1510%8 Apr
mirage11–130.1214%8 Apr
nuke7–9-0.0126%1 Apr
overpass9–13-0.0419%1 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →