Fannush — CS2 Stats
HU76561198094713168[U:1:134447440]Steam profile ↗
How this compares with the same rank
Median values for Level 2 among CSDB-tracked players (n=338), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 2 median | Level 3 median | vs Level 3 |
|---|---|---|---|---|
| Headshot rate | 30.3% | 42.1% | 42.1% | 11.8% short |
| Shot accuracy | 0.3% | 12.9% | 12.1% | 11.8% short |
| Kill/death ratio | 0.68 | 1.00 | 0.99 | 0.31 short |
| Match win rate | 42.9% | 42.9% | 43.9% | 0.9% short |
This profile sits below the typical Level 3 player on every metric we can compare.
Widest gap: Shot accuracy. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 73% playstyle similarity
Most alike: opening-fight frequency, opening-duel success.
Where you differ: lower positioning profile; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 638ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 2.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLWLWL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Dust2 | 42 | 50% | 0.78 | 11.2 |
| Inferno | 33 | 52% | 0.75 | 11.6 |
| Nuke | 23 | 57% | 0.76 | 10.3 |
| Anubis | 22 | 41% | 0.71 | 10.8 |
| Mirage | 20 | 35% | 0.68 | 10.4 |
| Cache | 16 | 50% | 0.70 | 9.8 |
| Ancient | 15 | 47% | 0.66 | 11.7 |
| Vertigo | 4 | 25% | 0.83 | 10.3 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Best CS2 CrosshairAim Training →
Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.
Headshot accuracy 13.0789% — below the 15% mark we flag
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4299 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 25.0915% — below the 40% mark we flag