SirSorcerer — CS2 Stats

76561198078211074[U:1:117945346]✓ No bans

920Tracked matches57%Win rate2020Tracked since
2,311Hours in CS
CSDB Rating6.6 SolidAggressive Rifler
Ladder ranks via Leetify

Performance scores

Aim86
Positioning56
Utility38

0–100 skill scores via Leetify.

Recent form

COLD52399Last 10052%Win rateWLWLLLLTWL

Last 10 vs previous 10: -30pp win rate · -0.05 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.6
Aggression8.4
Utility3.8
Positioning5.6
Opening Duels4.0

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 90% playstyle similarity

Most alike: positioning profile, opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 586ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.6
Utility3.8
Mechanics7.8
Opening Duels4.0
Win Impact7.4

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.01
first ⅓ avg 0.02 → last ⅓ avg 0.03
Reaction time584ms−6ms
first ⅓ avg 590ms → last ⅓ avg 584ms
Headshot accuracy20.6%+4.4%
first ⅓ avg 16.2% → last ⅓ avg 20.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.30Best rating — overpass 13–4
131Biggest win — inferno
5Longest win streak
69In matches decided by ≤2 rounds
4Overtime games

Map breakdown

nukeBest map · 80% over 5mirageWeakest map · 36% over 22
MapGradePlayedRecordWin rateAvg rating
infernoB23111248%0.04
mirageC2281436%0.03
cacheB168850%0.02
dust2S97278%0.03
nukeS54180%0.07
vertigoA53260%0.04
train42250%0.00
ancient42250%0.03
overpass43175%0.11
warden32167%0.07
office31233%0.02
alpine110100%0.02
anubis1010%0.06

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (36% over 22). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

172,391Lifetime kills
1.86K/D · Top 5% of tracked players
5,913Matches
53.0%Match win rate · Top 10% of tracked players
43.4%Headshot %
21.7%Shot accuracy · Top 5% of tracked players
24,269MVPs
2,311Hours (in match)
4,713Bombs planted
2,060Bombs defused

Most-used weapons

AK-4742,729
AWP31,072
SSG 085,340
P2503,101
Knife2,460

Lifetime map wins

9,621dust2
8,922inferno
2,763train
2,747nuke
1,880cbble
1,526vertigo
893lake
656office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.8%Headshot accuracy
39.1%Accuracy (enemy spotted)
45.4%Spray accuracy
84.9%Counter-strafing
9.5°Preaim
586msReaction time
43.3%T opening success
48.3%CT opening success
0.45Enemies flashed / flash
3.7%Flash assists
10.72HE damage / grenade
3.15Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4486 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 22 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–11-0.0218%10 Aug
cache8–130.0324%26 Jul
nuke13–100.0212%23 Jul
train6–13-0.0323%12 Jul
inferno8–130.0116%3 Jul
cache5–13-0.0535%29 Jun
nuke8–130.009%23 Jun
mirage15–15-0.0219%21 Jun
inferno9–00.0850%18 Jun
cache6–130.0118%13 Jun
mirage13–20.0517%13 Jun
inferno11–13-0.0115%11 Jun
mirage4–130.0425%11 Jun
mirage13–50.0517%10 Jun
dust29–130.119%10 Jun
dust213–110.0014%10 Jun
mirage13–7-0.0325%9 Jun
ancient13–50.0617%8 Jun
inferno10–130.1723%8 Jun
dust213–90.0717%8 Jun
vertigo8–130.0221%8 Jun
cache13–8-0.0217%7 Jun
warden13–40.1210%7 Jun
alpine13–40.0235%6 Jun
inferno16–120.0931%6 Jun
ancient4–130.075%5 Jun
ancient13–6-0.0517%4 Jun
cache13–60.0822%4 Jun
ancient15–150.0319%3 Jun
nuke16–130.0727%2 Jun
inferno13–100.0722%1 Jun
mirage11–130.0622%30 May
inferno8–13-0.0427%30 May
inferno2–13-0.0718%28 May
inferno13–30.039%27 May
mirage13–70.0613%26 May
inferno12–12-0.0420%25 May
mirage7–130.0416%24 May
nuke13–20.0715%24 May
mirage13–20.0416%24 May
nuke13–30.1811%21 May
cache12–120.0518%21 May
inferno11–130.0414%20 May
inferno13–10.1919%20 May
mirage9–130.0511%20 May
overpass13–70.0115%19 May
dust213–10-0.047%15 May
cache13–11-0.0615%15 May
dust213–20.1720%13 May
mirage11–130.0615%13 May
inferno13–1-0.0314%12 May
overpass13–40.3011%12 May
overpass10–130.0212%11 May
office11–13-0.0215%10 May
inferno13–110.0213%10 May
dust211–130.0617%9 May
cache3–13-0.0826%9 May
inferno12–120.1114%7 May
mirage13–80.1015%6 May
mirage11–13-0.0410%6 May
cache13–50.1311%5 May
cache13–100.0520%4 May
inferno13–70.1716%4 May
inferno13–100.1216%3 May
overpass13–30.0823%3 May
cache8–13-0.0116%3 May
cache13–60.0419%3 May
cache13–10.0311%2 May
cache6–13-0.0113%2 May
cache13–80.0612%1 May
cache11–130.0219%29 Apr
vertigo13–100.0917%28 Apr
office3–80.0427%27 Apr
office13–60.0412%26 Apr
inferno11–130.0923%25 Apr
inferno13–40.0145%23 Apr
vertigo13–90.0820%23 Apr
mirage7–13-0.035%23 Apr
train13–11-0.0315%21 Apr
train4–13-0.012%16 Apr
mirage10–13-0.028%15 Apr
inferno0–8-0.0618%15 Apr
inferno12–120.0010%14 Apr
mirage13–10.0540%14 Apr
train13–110.0715%12 Apr
mirage4–130.008%12 Apr
mirage6–130.0326%10 Apr
inferno13–90.0118%8 Apr
dust213–8-0.059%8 Apr
mirage12–120.0114%6 Apr
inferno3–130.0122%3 Apr
mirage12–120.0718%2 Apr
mirage13–100.028%31 Mar
warden3–130.002%24 Feb
warden13–40.0919%23 Feb
mirage12–120.0117%22 Feb
vertigo10–13-0.0517%21 Feb
anubis8–130.0617%20 Feb
vertigo7–10.0414%12 Feb
dust213–90.0112%11 Feb

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →