dieLand — CS2 Stats
US76561198076486539[U:1:116220811]Steam profile ↗✓ No bans
How this compares with the same rank
Median values for Pink band among CSDB-tracked players (n=6,418), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Pink band median | Red band median | vs Red band |
|---|---|---|---|---|
| Headshot rate | 58.3% | 47.1% | 50.0% | above |
| Shot accuracy | 7.3% | 12.8% | 13.5% | 6.2% short |
| Kill/death ratio | 1.59 | 1.08 | 1.13 | above |
| Match win rate | 90.7% | 46.6% | 48.4% | above |
This profile matches the typical Red band player on 3 of 4 comparable metrics.
Widest gap: Shot accuracy. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Recent form
Last 10 vs previous 10: -10pp win rate · +0.01 avg rating
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Limited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like sh1ro 94% playstyle similarity
Most alike: opening-fight frequency, opening-duel success.
Where you differ: lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Trends
Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.
Highlights
Map breakdown
| Map | Grade | Played | Record | Win rate | Avg rating |
|---|---|---|---|---|---|
| A | 34 | 19–15 | 56% | 0.01 | |
| A | 16 | 10–6 | 63% | 0.02 | |
| B | 15 | 8–7 | 53% | 0.01 | |
| S | 12 | 9–3 | 75% | 0.02 | |
| D | 8 | 1–7 | 13% | -0.01 | |
| A | 7 | 4–3 | 57% | 0.04 | |
| — | 4 | 2–2 | 50% | 0.06 | |
| — | 3 | 2–1 | 67% | -0.03 | |
| office | — | 1 | 0–1 | 0% | 0.04 |
Across the last 100 tracked matches.
Inferno is currently your weakest sufficiently-sampled map (13% over 8). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLLWLW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Dust2 | 39 | 56% | 1.28 | 17.0 |
| Mirage | 13 | 62% | 1.07 | 14.6 |
| Ancient | 13 | 54% | 1.07 | 13.8 |
| Nuke | 11 | 82% | 1.22 | 15.7 |
| Anubis | 10 | 60% | 1.34 | 16.4 |
| Inferno | 5 | 80% | 1.25 | 15.2 |
| Vertigo | 1 | 100% | 1.91 | 21.0 |
| Overpass | 1 | 100% | 0.44 | 8.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.
Flashes per match 2.643 — below the 4 mark we flag
Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.
13% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.
Recent matches
| Map | Score | Rating | HS% | Date | |
|---|---|---|---|---|---|
| 2–13 | -0.05 | 11% | 29 Aug → | ||
| 2–13 | -0.06 | 16% | 29 Aug → | ||
| 13–6 | 0.03 | 14% | 29 Aug → | ||
| 9–13 | -0.01 | 31% | 29 Aug → | ||
| 13–2 | 0.03 | 35% | 29 Aug → | ||
| 13–3 | 0.04 | 26% | 29 Aug → | ||
| 9–13 | 0.04 | 22% | 29 Aug → | ||
| 13–4 | -0.01 | 24% | 29 Aug → | ||
| 5–13 | -0.07 | 18% | 28 Aug → | ||
| 13–8 | 0.03 | 11% | 28 Aug → | ||
| 13–11 | -0.02 | 16% | 28 Aug → | ||
| 13–8 | 0.02 | 30% | 28 Aug → | ||
| 12–16 | -0.01 | 34% | 28 Aug → | ||
| 5–13 | -0.08 | 18% | 27 Aug → | ||
| 13–11 | -0.01 | 18% | 27 Aug → | ||
| 13–4 | -0.01 | 25% | 27 Aug → | ||
| 3–13 | -0.02 | 18% | 25 Aug → | ||
| 13–11 | -0.03 | 13% | 21 Aug → | ||
| 13–5 | -0.00 | 28% | 21 Aug → | ||
| 5–13 | 0.09 | 29% | 21 Aug → | ||
| 11–13 | -0.01 | 25% | 20 Aug → | ||
| 13–10 | 0.06 | 29% | 20 Aug → | ||
| 12–2 | 0.01 | 20% | 20 Aug → | ||
| 13–9 | 0.04 | 27% | 16 Aug → | ||
| 13–6 | 0.09 | 39% | 16 Aug → | ||
| 13–10 | 0.04 | 24% | 15 Aug → | ||
| 13–5 | 0.03 | 30% | 15 Aug → | ||
| 14–16 | 0.02 | 31% | 15 Aug → | ||
| 11–13 | -0.05 | 23% | 15 Aug → | ||
| 7–13 | -0.01 | 17% | 13 Aug → | ||
| 6–13 | 0.04 | 24% | 13 Aug → | ||
| 11–13 | 0.02 | 24% | 9 Aug → | ||
| 11–13 | 0.02 | 21% | 9 Aug → | ||
| 11–1 | 0.08 | 0% | 9 Aug → | ||
| 9–13 | -0.03 | 27% | 9 Aug → | ||
| 13–1 | 0.11 | 19% | 9 Aug → | ||
| 15–15 | 0.02 | 39% | 8 Aug → | ||
| 13–10 | -0.02 | 8% | 8 Aug → | ||
| 13–8 | -0.04 | 26% | 8 Aug → | ||
| 13–10 | 0.01 | 31% | 8 Aug → | ||
| 13–10 | 0.10 | 37% | 8 Aug → | ||
| 11–13 | -0.01 | 16% | 8 Aug → | ||
| 9–7 | 0.13 | 11% | 31 Jul → | ||
| 9–6 | 0.16 | 24% | 30 Jul → | ||
| 9–7 | 0.05 | 27% | 30 Jul → | ||
| 4–13 | -0.01 | 14% | 27 Jul → | ||
| 14–16 | -0.01 | 27% | 26 Jul → | ||
| 13–3 | 0.08 | 22% | 26 Jul → | ||
| 13–10 | 0.02 | 11% | 26 Jul → | ||
| 15–15 | 0.04 | 12% | 26 Jul → | ||
| 13–9 | -0.01 | 25% | 26 Jul → | ||
| 13–8 | 0.11 | 23% | 26 Jul → | ||
| 13–11 | 0.06 | 16% | 25 Jul → | ||
| 10–13 | -0.03 | 20% | 25 Jul → | ||
| 13–11 | -0.00 | 21% | 25 Jul → | ||
| 15–15 | -0.00 | 34% | 24 Jul → | ||
| 5–13 | -0.02 | 14% | 24 Jul → | ||
| office | 7–13 | 0.04 | 24% | 4 Jul → | |
| 13–5 | 0.08 | 23% | 4 Jul → | ||
| 13–5 | 0.06 | 15% | 28 Jun → | ||
| 4–13 | -0.03 | 26% | 28 Jun → | ||
| 9–13 | -0.00 | 25% | 28 Jun → | ||
| 13–8 | -0.01 | 13% | 27 Jun → | ||
| 12–12 | -0.02 | 14% | 1 Jun → | ||
| 4–13 | -0.04 | 44% | 29 May → | ||
| 7–9 | -0.08 | 17% | 29 May → | ||
| 6–13 | -0.03 | 15% | 24 May → | ||
| 13–2 | 0.12 | 34% | 24 May → | ||
| 7–3 | 0.05 | 54% | 24 May → | ||
| 11–13 | 0.09 | 43% | 23 May → | ||
| 11–13 | -0.03 | 23% | 22 May → | ||
| 11–13 | -0.07 | 26% | 13 May → | ||
| 13–6 | 0.05 | 15% | 2 May → | ||
| 13–6 | 0.04 | 27% | 2 May → | ||
| 13–11 | 0.08 | 28% | 26 Apr → | ||
| 10–13 | -0.02 | 13% | 25 Apr → | ||
| 13–6 | 0.11 | 34% | 25 Apr → | ||
| 13–6 | -0.00 | 17% | 24 Apr → | ||
| 13–8 | -0.01 | 20% | 24 Apr → | ||
| 9–13 | 0.01 | 16% | 19 Apr → | ||
| 13–3 | 0.11 | 21% | 30 Mar → | ||
| 13–11 | -0.01 | 28% | 28 Mar → | ||
| 13–10 | 0.04 | 21% | 20 Mar → | ||
| 10–13 | -0.02 | 15% | 20 Mar → | ||
| 13–11 | 0.05 | 26% | 7 Mar → | ||
| 16–14 | 0.00 | 28% | 7 Mar → | ||
| 9–13 | -0.06 | 6% | 7 Mar → | ||
| 11–13 | -0.08 | 10% | 7 Mar → | ||
| 13–5 | 0.07 | 14% | 7 Mar → | ||
| 14–16 | -0.03 | 20% | 6 Mar → | ||
| 16–12 | 0.00 | 35% | 27 Feb → | ||
| 13–6 | 0.06 | 33% | 27 Feb → | ||
| 10–13 | 0.04 | 25% | 27 Feb → | ||
| 6–0 | -0.04 | 33% | 27 Feb → | ||
| 14–16 | 0.07 | 31% | 26 Feb → | ||
| 7–13 | 0.02 | 21% | 26 Feb → | ||
| 13–16 | -0.03 | 8% | 23 Feb → | ||
| 13–10 | -0.03 | 24% | 22 Feb → | ||
| 13–8 | -0.05 | 12% | 22 Feb → | ||
| 13–4 | 0.07 | 38% | 22 Feb → |
Match data via Leetify.