riodcs — CS2 Stats

76561198055323264[U:1:95057536]

420Tracked matches64%Win rate2026Tracked since
2,054Hours in CS8Hrs last 2 wks
CSDB Rating6.7 SolidAggressive Rifler
Premier CS Rating16,462Purple band · top ~22.6% of ranked players (population est.)
CSDB Leaderboard#7090 of 11660 tracked
WingmanGold Nova II
Ladder ranks via Leetify

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=201), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianvs Pink band
Headshot rate48.8%48.1%meets
Shot accuracy0.0%12.9%12.9% short
Kill/death ratio1.101.08meets
Match win rate42.8%46.5%3.6% short

This profile matches the typical Pink band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGriodcsPREMIER16,462 · Purple bandcsdb.gg/stats

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Performance scores

Aim82
Positioning59
Utility45

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.2
Aggression8.4
Utility4.5
Positioning5.9
Opening Duels3.4

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 91% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 53% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 618ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning5.9
Utility4.5
Mechanics7.2
Opening Duels3.4
Win Impact9.8

Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

10,784Lifetime kills
1.10K/D · Top 50% of tracked players
586Matches
42.8%Match win rate
48.8%Headshot % · Top 50% of tracked players
0.0%Shot accuracy
1,247MVPs
194Hours (in match)
537Bombs planted
113Bombs defused

Most-used weapons

Lifetime map wins

1,007dust2
607inferno
542nuke
144office
134train
92vertigo
22italy
2aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.7%Headshot accuracy
38.5%Accuracy (enemy spotted)
41.2%Spray accuracy
82.3%Counter-strafing
8.0°Preaim
618msReaction time
33.7%T opening success
53.5%CT opening success
0.43Enemies flashed / flash
3.7%Flash assists
7.55HE damage / grenade
8.46Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.428 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.6719% — below the 40% mark we flag

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →