Shaun

Shaun — CS2 Stats

JP76561198051718616[U:1:91452888]Steam profile ↗

385Tracked matches37%Win rate2020Tracked since
2,008Hours in CS
CSDB Rating5.4 DevelopingAggressive Rifler
Premier CS Rating13,469Blue band · top ~36.5% of ranked players (population est.)
CSDB Leaderboard#12004 of 17600 tracked
Ladder ranks via Leetify

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CSDB.GGShaunPREMIER13,469 · Blue bandcsdb.gg/stats

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Performance scores

Aim77
Positioning58
Utility37

0–100 skill scores via Leetify.

Recent form

COLD45514Last 10045%Win rateLWLLLLLLWL

Last 10 vs previous 10: -10pp win rate · -0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.7
Aggression7.0
Utility3.7
Positioning5.8
Opening Duels3.0

Excellent counter-strafingStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 89% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 51% on CT to 33% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 621ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning5.8
Utility3.7
Mechanics9.0
Opening Duels3.0
Win Impact0.6

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg 0.00 → last ⅓ avg -0.01
Reaction time623ms−12ms
first ⅓ avg 635ms → last ⅓ avg 623ms
Headshot accuracy27.3%+2.6%
first ⅓ avg 24.7% → last ⅓ avg 27.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — mirage 13–7
131Biggest win — ancient
8Longest win streak
57In matches decided by ≤2 rounds
11Overtime games

Map breakdown

dust2Best map · 56% over 16nukeWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
mirageC1881044%0.01
dust2A169756%0.00
ancientB168850%-0.01
cacheC145936%0.02
anubisB126650%-0.02
nukeD124833%0.01
infernoC94544%-0.04
overpass31233%-0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

39,145Lifetime kills
0.70K/D
3,967Matches
33.8%Match win rate
55.3%Headshot % · Top 25% of tracked players
14.7%Shot accuracy · Top 50% of tracked players
7,221MVPs
2,008Hours (in match)
983Bombs planted
434Bombs defused

Most-used weapons

Lifetime map wins

5,295dust2
1,298inferno
847nuke
217cbble
172vertigo
156train
100italy
100office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.4%Headshot accuracy
30.1%Accuracy (enemy spotted)
30.8%Spray accuracy
90.5%Counter-strafing
8.9°Preaim
621msReaction time
32.8%T opening success
51.2%CT opening success
0.42Enemies flashed / flash
3.9%Flash assists
7.98HE damage / grenade
4.54Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4217 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.7673% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
dust211–13-0.0120%24 Aug
anubis13–7-0.0121%24 Aug
inferno10–13-0.0532%21 Aug
dust23–13-0.0325%21 Aug
nuke6–130.0330%17 Aug
anubis5–13-0.0821%16 Aug
nuke3–13-0.0725%15 Aug
ancient11–13-0.0624%12 Aug
anubis13–7-0.0119%12 Aug
anubis9–130.0826%11 Aug
dust27–130.0024%11 Aug
nuke7–13-0.0231%10 Aug
dust27–13-0.0720%9 Aug
ancient13–10-0.0127%7 Aug
ancient9–130.0426%6 Aug
ancient6–130.0038%6 Aug
cache13–100.0737%6 Aug
ancient11–13-0.0324%6 Aug
mirage11–13-0.0327%6 Aug
nuke13–11-0.0127%5 Aug
dust21–13-0.0640%5 Aug
ancient13–8-0.0531%5 Aug
mirage13–11-0.0029%5 Aug
nuke13–110.0350%3 Aug
anubis13–20.0123%3 Aug
ancient5–13-0.0333%2 Aug
mirage10–130.0226%2 Aug
dust213–160.0322%2 Aug
ancient13–9-0.0126%2 Aug
cache13–70.0322%2 Aug
inferno8–13-0.069%1 Aug
cache2–13-0.0347%31 Jul
cache8–13-0.0121%30 Jul
anubis6–13-0.0538%30 Jul
mirage0–13-0.129%29 Jul
dust23–00.0333%29 Jul
cache6–130.0431%29 Jul
ancient5–13-0.0454%29 Jul
anubis13–9-0.0224%28 Jul
dust213–90.1030%28 Jul
mirage13–80.0118%28 Jul
inferno13–5-0.0629%27 Jul
anubis0–9-0.0918%23 Jul
cache9–13-0.0222%23 Jul
anubis13–9-0.0029%23 Jul
cache13–16-0.0224%22 Jul
mirage13–70.0128%22 Jul
cache6–130.0358%21 Jul
ancient2–13-0.0435%21 Jul
nuke3–13-0.0214%20 Jul
mirage13–30.0730%20 Jul
mirage7–130.0036%16 Jul
mirage13–70.1536%16 Jul
mirage15–150.0115%16 Jul
mirage16–14-0.0231%16 Jul
dust213–40.0928%16 Jul
ancient13–100.0731%16 Jul
anubis10–13-0.0724%16 Jul
inferno13–20.0025%16 Jul
nuke13–160.0523%15 Jul
ancient13–110.0419%15 Jul
ancient13–1-0.0325%11 Jul
cache13–60.0330%11 Jul
nuke12–16-0.0328%11 Jul
cache14–160.0232%10 Jul
inferno13–7-0.0329%10 Jul
cache7–13-0.0220%10 Jul
cache15–15-0.0327%9 Jul
cache13–40.0638%9 Jul
cache13–60.0837%9 Jul
ancient11–13-0.0316%6 Jul
nuke9–130.0127%4 Jul
mirage14–16-0.0425%3 Jul
inferno7–13-0.0624%3 Jul
mirage8–13-0.0323%2 Jul
dust213–7-0.0519%2 Jul
dust213–4-0.0626%1 Jul
mirage13–50.0320%1 Jul
dust213–50.0024%1 Jul
inferno13–70.0125%1 Jul
nuke13–30.1416%30 Jun
mirage15–150.0224%30 Jun
inferno5–13-0.0233%30 Jun
overpass13–8-0.0117%30 Jun
mirage4–13-0.0421%30 Jun
mirage15–150.0123%29 Jun
inferno3–13-0.0719%29 Jun
nuke13–20.0327%29 Jun
mirage13–70.0637%29 Jun
dust213–20.0926%29 Jun
dust213–8-0.0523%28 Jun
ancient7–1-0.0325%28 Jun
anubis13–40.0624%28 Jun
dust213–80.0433%28 Jun
ancient13–50.1025%27 Jun
anubis3–13-0.088%27 Jun
nuke2–8-0.0335%16 Jun
overpass8–13-0.0323%13 Jun
overpass7–13-0.0210%12 Jun
dust20–13-0.0233%7 Jun

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →