★BuLa★ — CS2 Stats

76561198050022370[U:1:89756642]

1,160Tracked matches45%Win rate2020Tracked since
3,718Hours in CS2Hrs last 2 wks
CSDB Rating6.3 SolidEntry Fragger
Premier CS Rating17,627Purple band · top ~17.9% of ranked players (population est.)
CSDB Leaderboard#21555 of 42124 tracked
FaceitLevel 4 · 1,049 ELOTop 81.0% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=1,711), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate41.0%42.7%44.0%3.0% short
Shot accuracy13.9%10.8%11.6%above
Kill/death ratio1.031.001.03meets
Match win rate42.1%44.1%45.1%3.0% short

This profile matches the typical Level 5 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG★BuLa★FACEITLevel 4 · 1,049 ELOSTANDINGTop 81.0% of rankedPREMIER17,627 · Purple bandcsdb.gg/stats

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Performance scores

Aim89
Positioning57
Utility26

0–100 skill scores via Leetify.

Recent form

STEADY45487Last 10045%Win rateWLWLLLWLLW

Last 10 vs previous 10: +10pp win rate · -0.05 avg rating

Player DNA

Primary style: Entry FraggerHigh opening-fight frequency with above-par success in them.

Aim8.9
Aggression10.0
Utility2.6
Positioning5.7
Opening Duels6.0
Clutch2.4

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

device

Plays most like device 85% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: higher opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

CT openings. 68% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 68% on CT to 40% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 635ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning5.7
Utility2.6
Mechanics7.7
Opening Duels6.0
Win Impact3.3

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time635ms−4ms
first ⅓ avg 639ms → last ⅓ avg 635ms
Headshot accuracy27.6%+2.5%
first ⅓ avg 25.0% → last ⅓ avg 27.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.22Best rating — inferno 9–5
132Biggest win — cache
5Longest win streak
85In matches decided by ≤2 rounds
11Overtime games

Map breakdown

dust2Best map · 57% over 23ancientWeakest map · 13% over 8
MapGradePlayedRecordWin rateAvg rating
mirageC24101442%0.00
dust2A23131057%0.02
infernoC135838%0.03
nukeB136746%0.04
ancientD81713%-0.02
cacheB84450%0.01
anubisB63350%-0.00
overpass32167%0.02
vertigo21150%-0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (13% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

111,540Lifetime kills
1.03K/D · Top 50% of Level 4 players
5,512Matches
42.1%Match win rate
41.0%Headshot %
13.9%Shot accuracy · Top 50% of Level 4 players
14,439MVPs
2,282Hours (in match)
2,999Bombs planted
1,007Bombs defused

Most-used weapons

AWP34,023
AK-4718,116
P906,186
SSG 083,126
Tec-92,760

Lifetime map wins

18,981dust2
5,509nuke
3,665inferno
516vertigo
432cbble
344office
338train
89aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

130Matches
52%Win rate
1.24Avg K/D
89.4ADR
45%Headshot %

Clutches & streaks

32%1v1 clutch win
24%1v2 clutch win
10Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage5250%1.2418.5
Dust24068%1.3218.9
Nuke1338%1.4018.8
Ancient1242%0.9916.8
Anubis617%0.9313.8
Inferno367%1.4015.0
Overpass250%1.0015.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.3%Headshot accuracy
38.1%Accuracy (enemy spotted)
43.3%Spray accuracy
84.5%Counter-strafing
7.4°Preaim
635msReaction time
39.8%T opening success
68.3%CT opening success
0.42Enemies flashed / flash
4.8%Flash assists
7.13HE damage / grenade
2.12Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4185 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.7537% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis13–110.0327%18 Aug
inferno11–13-0.0619%18 Aug
ancient13–80.0612%16 Aug
cache2–13-0.0835%13 Aug
ancient11–130.0119%12 Aug
mirage6–13-0.0523%12 Aug
dust213–5-0.0231%9 Aug
mirage9–130.0219%9 Aug
anubis11–13-0.0610%8 Aug
nuke16–12-0.0613%8 Aug
mirage15–150.0148%8 Aug
cache13–110.1431%6 Aug
dust210–13-0.0237%6 Aug
mirage13–100.0318%6 Aug
anubis7–13-0.0126%5 Aug
mirage13–30.0628%5 Aug
inferno6–90.0218%5 Aug
overpass8–80.0133%30 Jul
inferno8–80.1834%30 Jul
vertigo1–9-0.1730%30 Jul
inferno9–40.1839%30 Jul
mirage6–13-0.0820%28 Jul
nuke6–130.0823%26 Jul
dust213–60.0244%26 Jul
dust213–10-0.0227%26 Jul
dust25–13-0.0523%23 Jul
dust26–13-0.0518%21 Jul
mirage13–110.0127%21 Jul
vertigo9–50.1030%20 Jul
nuke9–50.1241%20 Jul
inferno9–50.2240%20 Jul
nuke13–110.0936%19 Jul
dust25–13-0.0731%19 Jul
dust213–40.1428%19 Jul
mirage8–13-0.0613%19 Jul
cache3–13-0.0838%17 Jul
dust213–60.1441%17 Jul
dust26–130.0831%17 Jul
anubis10–130.0129%17 Jul
mirage1–13-0.0411%17 Jul
dust213–90.0413%15 Jul
dust213–100.0331%15 Jul
nuke16–130.0714%15 Jul
ancient4–13-0.0535%15 Jul
inferno8–13-0.0213%15 Jul
mirage8–130.0629%14 Jul
ancient8–13-0.0612%14 Jul
cache13–20.139%14 Jul
inferno2–9-0.0523%14 Jul
nuke15–150.0929%13 Jul
mirage13–20.0128%13 Jul
cache9–130.0329%13 Jul
nuke13–80.0232%13 Jul
mirage13–90.0243%13 Jul
inferno8–8-0.0225%13 Jul
nuke9–130.0661%10 Jul
dust216–130.0129%10 Jul
mirage16–12-0.0216%10 Jul
inferno2–9-0.2418%10 Jul
inferno9–70.0924%10 Jul
dust27–130.0332%9 Jul
anubis13–60.0430%9 Jul
inferno9–40.1026%9 Jul
mirage6–13-0.0525%9 Jul
ancient4–13-0.0719%27 Jun
dust21–13-0.0229%27 Jun
nuke5–13-0.100%27 Jun
overpass13–30.0829%24 Jun
mirage7–130.0121%24 Jun
mirage14–16-0.0025%23 Jun
dust29–130.0533%23 Jun
mirage11–130.0128%23 Jun
nuke13–60.1019%22 Jun
anubis13–8-0.0329%22 Jun
dust213–110.0134%22 Jun
nuke15–150.0441%21 Jun
overpass16–13-0.0230%21 Jun
mirage10–13-0.0124%18 Jun
cache9–13-0.0438%16 Jun
ancient7–13-0.0416%15 Jun
cache13–100.0431%15 Jun
mirage5–13-0.0336%11 Jun
cache13–9-0.0422%11 Jun
dust213–90.0630%10 Jun
mirage13–50.0615%10 Jun
mirage13–50.0735%10 Jun
dust213–100.0922%9 Jun
ancient5–130.0223%7 Jun
mirage16–14-0.0229%7 Jun
dust26–130.0215%7 Jun
nuke10–130.0118%26 May
mirage7–13-0.0128%26 May
nuke2–13-0.0520%24 May
inferno7–13-0.0319%24 May
dust213–40.0218%24 May
ancient15–15-0.0520%22 May
inferno13–110.0517%22 May
dust213–60.0817%22 May
dust29–13-0.0028%20 May
mirage13–60.0119%20 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →