x6x6x6

x6x6x6 — CS2 Stats

76561198047498616[U:1:87232888]Steam profile ↗

1,849Tracked matches57%Win rate2024Tracked since
3,657Hours in CS52Hrs last 2 wks
CSDB Rating6.2 SolidAggressive Rifler
Premier CS Rating21,789Top 50% of 17,162 CSDB-tracked playersPink band · top ~6.5% of ranked players (population est.)
CSDB Leaderboard#8588 of 27739 tracked
WingmanMaster Guardian Elite
Ladder ranks via Leetify

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=3,917), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate55.6%47.2%49.9%above
Shot accuracy0.5%12.7%13.4%12.9% short
Kill/death ratio0.781.091.120.34 short
Match win rate41.7%46.6%48.4%6.8% short

This profile matches the typical Red band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGx6x6x6PREMIER21,789 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim73
Positioning59
Utility44

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.3
Aggression8.6
Utility4.4
Positioning5.9
Opening Duels2.9
Clutch3.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 88% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 615ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning5.9
Utility4.4
Mechanics7.2
Opening Duels2.9
Win Impact7.2

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

128,333Lifetime kills
0.78K/D
5,186Matches
41.7%Match win rate
55.6%Headshot % · Top 25% of Pink band
0.5%Shot accuracy
11,386MVPs
2,638Hours (in match)
4,049Bombs planted
1,764Bombs defused

Most-used weapons

AK-4769,361
AWP7,770
MP92,262
MAC-101,571
FAMAS1,206

Lifetime map wins

13,208dust2
5,776inferno
3,534nuke
1,276train
908vertigo
197office
16bank
14italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

688Matches
50%Win rate
1.09Avg K/D
79.6ADR
49%Headshot %

Clutches & streaks

37%1v1 clutch win
19%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Dust216454%1.0815.6
Mirage15849%1.0614.6
Anubis13750%1.1216.5
Ancient9354%1.1316.1
Inferno6951%1.0616.4
Nuke3228%0.9414.4
Vertigo1747%1.2015.7
Train1145%1.1616.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.1%Headshot accuracy
33.6%Accuracy (enemy spotted)
34.0%Spray accuracy
82.5%Counter-strafing
10.1°Preaim
615msReaction time
36.6%T opening success
46.9%CT opening success
0.45Enemies flashed / flash
3.4%Flash assists
6.60HE damage / grenade
9.46Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4521 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.5989% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →