piacente

piacente — CS2 Stats

US76561198045068102[U:1:84802374]Steam profile ↗✓ No bans

38Tracked matches52%Win rate2025Tracked since
CSDB Rating2.9 Learning
Ladder ranks via Leetify

Performance scores

Aim21
Positioning46
Utility3

0–100 skill scores via Leetify.

Recent form

STEADY20162Last 3853%Win rateLWLLTWWLWL

Last 10 vs previous 10: -10pp win rate · -0.02 avg rating

Player DNA

Aim2.1
Aggression6.2
Utility0.3
Positioning4.6
Opening Duels1.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 67% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 707ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.1
Positioning4.6
Utility0.3
Mechanics4.1
Opening Duels1.2
Win Impact5.8

Composite 2.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.05−0.02
first ⅓ avg -0.03 → last ⅓ avg -0.05
Reaction time707ms+6ms
first ⅓ avg 701ms → last ⅓ avg 707ms
Headshot accuracy11.4%−6.4%
first ⅓ avg 17.9% → last ⅓ avg 11.4%

Rolling 5-match average across the last 38 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.30Best rating — vertigo 9–0
132Biggest win — cache
5Longest win streak
15In matches decided by ≤2 rounds

Map breakdown

vertigoBest map · 60% over 5infernoWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
infernoD82625%-0.03
vertigoA53260%0.05
nukeC52340%-0.03
overpass42250%-0.06
mirage32167%-0.03
cache21150%-0.04
poseidon220100%-0.05
office21150%-0.04
anubis220100%0.00
ancient1010%-0.12
dust21010%-0.02
italy110100%0.00
grail110100%-0.07
train110100%-0.01

Across the last 38 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.7%Headshot accuracy
30.5%Accuracy (enemy spotted)
26.9%Spray accuracy
68.3%Counter-strafing
13.8°Preaim
707msReaction time
31.4%T opening success
38.3%CT opening success
0.09Enemies flashed / flash
0.0%Flash assists
0.00HE damage / grenade
0.77Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.8005° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 706.6058ms — above the 700ms mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0925 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
cache6–13-0.099%5 Jul
vertigo9–00.3023%5 Jul
nuke6–9-0.139%5 Jul
inferno0–9-0.260%5 Jul
inferno8–8-0.0412%5 Jul
poseidon9–40.0224%5 Jul
vertigo9–50.083%5 Jul
nuke7–9-0.1618%5 Jul
inferno9–30.074%5 Jul
overpass7–9-0.1119%5 Jul
poseidon9–1-0.137%5 Jul
vertigo3–9-0.1310%5 Jul
nuke9–70.0120%5 Jul
inferno8–80.0817%5 Jul
vertigo9–6-0.0235%3 Jul
inferno9–4-0.013%3 Jul
inferno7–9-0.0314%3 Jul
nuke9–10.206%3 Jul
overpass7–13-0.0119%3 Jul
ancient5–13-0.1214%3 Jul
office8–13-0.0211%13 Jun
mirage11–13-0.0911%13 Jun
anubis13–8-0.0810%13 Jun
dust25–13-0.0220%13 Jun
overpass13–9-0.0717%11 Jun
anubis13–50.089%11 Jun
italy13–50.0013%11 Jun
office13–4-0.0710%10 Jun
nuke10–13-0.0717%10 Jun
vertigo11–130.0221%4 Jun
inferno10–13-0.0311%3 Jun
mirage7–00.0323%3 Jun
mirage13–7-0.0213%3 Jun
cache13–20.0131%1 Jun
overpass13–5-0.059%1 Jun
grail13–9-0.0724%31 Aug
inferno7–13-0.0514%30 Jul
train13–10-0.0127%30 Jul

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →