JUNKFOODGAMER

JUNKFOODGAMER — CS2 Stats

76561198028642792[U:1:68377064]Steam profile ↗

123Tracked matches46%Win rate2020Tracked since
472Hours in CS
CSDB Rating3.3 Learning
Premier CS Rating13,681Blue band · top ~35.4% of ranked players (population est.)
CSDB Leaderboard#15189 of 22618 tracked
Ladder ranks via Leetify

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=1,240), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate32.2%41.7%44.1%11.9% short
Shot accuracy18.6%8.8%11.4%above
Kill/death ratio0.950.971.030.08 short
Match win rate44.2%43.8%45.2%1.0% short

This profile matches the typical Purple band player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGJUNKFOODGAMERPREMIER13,681 · Blue bandcsdb.gg/stats

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Performance scores

Aim37
Positioning37
Utility28

0–100 skill scores via Leetify.

Recent form

STEADY333411Last 7842%Win rateLTLWLWWLWL

Last 10 vs previous 10: +0pp win rate · -0.04 avg rating

Player DNA

Aim3.7
Aggression4.2
Utility2.8
Positioning3.7
Opening Duels0.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 72% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 644ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.7
Positioning3.7
Utility2.8
Mechanics5.3
Opening Duels0.2
Win Impact3.8

Composite 3.3/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.04
first ⅓ avg 0.00 → last ⅓ avg -0.04
Reaction time644ms+41ms
first ⅓ avg 603ms → last ⅓ avg 644ms
Headshot accuracy16.8%+6.4%
first ⅓ avg 10.4% → last ⅓ avg 16.8%

Rolling 5-match average across the last 78 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.10Best rating — cache 16–6
163Biggest win — train
4Longest win streak
55In matches decided by ≤2 rounds
13Overtime games

Map breakdown

ancientBest map · 80% over 5infernoWeakest map · 0% over 6
MapGradePlayedRecordWin rateAvg rating
mirageC1771041%-0.01
dust2B168850%-0.02
overpassC104640%-0.04
cacheB84450%-0.01
infernoD6060%-0.02
ancientS54180%-0.01
vertigo42250%-0.07
nuke42250%-0.02
train42250%0.00
anubis3030%-0.05
office1010%-0.08

Across the last 78 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (0% over 6). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

21,068Lifetime kills
0.95K/D
1,164Matches
44.2%Match win rate · Top 50% of Blue band
32.2%Headshot %
18.6%Shot accuracy · Top 5% of Blue band
2,601MVPs
472Hours (in match)
1,487Bombs planted
211Bombs defused

Most-used weapons

Lifetime map wins

5,188dust2
941inferno
376nuke
145train
134vertigo
102cbble
87office
46lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.8%Headshot accuracy
30.5%Accuracy (enemy spotted)
31.0%Spray accuracy
74.1%Counter-strafing
12.7°Preaim
644msReaction time
30.2%T opening success
31.7%CT opening success
0.43Enemies flashed / flash
4.3%Flash assists
5.96HE damage / grenade
5.01Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.6781° — above the 12° mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4294 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
vertigo0–13-0.1050%19 Jun
vertigo12–12-0.1414%15 Jun
office11–13-0.0810%15 Jun
dust213–11-0.049%15 Jun
inferno10–13-0.0520%22 May
dust213–10-0.0517%22 May
nuke13–10-0.0613%22 May
anubis8–130.0325%22 May
ancient13–4-0.0423%22 May
dust29–13-0.1015%22 May
anubis5–13-0.1010%22 May
vertigo13–6-0.0211%21 May
mirage7–13-0.0313%21 May
inferno6–13-0.0315%21 May
dust213–50.0121%21 May
dust215–15-0.0112%19 May
mirage13–8-0.054%19 May
mirage11–13-0.0125%15 May
dust213–40.0327%14 May
mirage11–13-0.0210%13 May
mirage8–2-0.0025%13 May
overpass16–13-0.0219%13 May
dust213–90.0313%13 May
mirage13–11-0.045%13 May
dust210–13-0.0915%13 May
overpass13–70.0117%12 May
mirage5–13-0.0521%12 May
dust29–130.0314%12 May
anubis6–13-0.0913%12 May
mirage5–13-0.0414%12 May
ancient6–00.0811%12 May
dust24–13-0.0413%11 May
ancient6–13-0.0320%11 May
ancient5–3-0.036%11 May
nuke13–10-0.018%11 May
ancient8–2-0.0525%11 May
dust28–13-0.054%11 May
train12–120.0116%11 May
cache13–7-0.045%11 May
dust213–1-0.0118%11 May
cache12–12-0.0916%11 May
cache13–70.0621%7 May
cache12–12-0.0115%6 May
cache11–6-0.0010%6 May
overpass13–10-0.082%28 Aug
dust213–10-0.037%28 Feb
dust27–13-0.069%10 Jan
train9–13-0.0611%10 Jan
inferno10–13-0.0210%10 Jan
vertigo13–4-0.0315%27 Aug
overpass2–9-0.2113%27 Sept
overpass6–9-0.079%27 Sept
nuke8–80.015%4 Sept
nuke5–9-0.024%3 Sept
inferno6–9-0.0312%27 Mar
cache16–60.109%27 Dec
overpass10–16-0.0514%27 Dec
inferno8–80.0018%27 Dec
mirage9–3-0.0111%4 Aug
cache8–8-0.069%4 Aug
train9–70.0610%29 Jul
mirage9–30.0020%29 Jul
dust29–00.103%29 Jul
mirage8–8-0.028%25 Jul
overpass8–80.008%9 Jul
mirage9–70.0618%6 Jul
cache8–8-0.027%4 Jul
mirage6–90.0411%3 Jul
overpass16–13-0.017%12 Jun
dust27–9-0.0611%25 May
mirage13–16-0.0519%20 Apr
inferno14–160.007%15 Jun
overpass12–160.0015%12 Jun
mirage12–160.006%12 Jun
overpass7–160.0015%10 Jun
train16–30.0013%10 Jun
mirage16–120.0013%10 Jun
mirage2–160.000%31 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →