lolo — CS2 Stats
76561198014668229[U:1:54402501]
How this compares with the same rank
Median values for Level 8 among CSDB-tracked players (n=1,146), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 8 median | Level 9 median | vs Level 9 |
|---|---|---|---|---|
| Headshot rate | 58.2% | 47.2% | 49.0% | above |
| Shot accuracy | 15.2% | 12.3% | 13.1% | above |
| Kill/death ratio | 1.08 | 1.07 | 1.08 | meets |
| Match win rate | 41.3% | 46.3% | 46.9% | 5.7% short |
This profile matches the typical Level 9 player on 3 of 4 comparable metrics.
Widest gap: Match win rate. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Recent form
Last 10 vs previous 10: +20pp win rate · +0.03 avg rating
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Sharp aimer
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like sh1ro 89% playstyle similarity
Most alike: positioning profile, opening-fight frequency.
Where you differ: lower utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 90 — the mechanical foundation is a clear strength.
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.
Trends
Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.
Highlights
Map breakdown
| Map | Grade | Played | Record | Win rate | Avg rating |
|---|---|---|---|---|---|
| D | 17 | 5–12 | 29% | 0.02 | |
| B | 16 | 8–8 | 50% | 0.05 | |
| A | 14 | 9–5 | 64% | 0.05 | |
| B | 12 | 6–6 | 50% | 0.04 | |
| A | 11 | 6–5 | 55% | 0.02 | |
| C | 11 | 4–7 | 36% | 0.03 | |
| S | 9 | 6–3 | 67% | 0.05 | |
| A | 7 | 4–3 | 57% | 0.11 | |
| — | 2 | 1–1 | 50% | 0.06 | |
| boulder | — | 1 | 0–1 | 0% | 0.09 |
Across the last 100 tracked matches.
Dust 2 is currently your weakest sufficiently-sampled map (29% over 17). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLLWWW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Dust2 | 116 | 56% | 1.21 | 17.1 |
| Mirage | 104 | 54% | 1.14 | 16.1 |
| Ancient | 59 | 49% | 1.17 | 15.3 |
| Inferno | 41 | 32% | 1.09 | 15.5 |
| Anubis | 31 | 55% | 1.36 | 18.3 |
| Overpass | 29 | 48% | 1.24 | 17.3 |
| Nuke | 22 | 55% | 0.93 | 14.2 |
| Train | 15 | 20% | 1.17 | 17.1 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.2785 — below the 0.5 mark we flag
Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.
29% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.
Recent matches
| Map | Score | Rating | HS% | Date | |
|---|---|---|---|---|---|
| 13–5 | 0.03 | 17% | 20 Aug → | ||
| 12–12 | -0.01 | 17% | 20 Aug → | ||
| 13–9 | -0.02 | 19% | 20 Aug → | ||
| 13–0 | 0.28 | 34% | 19 Aug → | ||
| 13–1 | 0.08 | 25% | 19 Aug → | ||
| 13–5 | 0.09 | 24% | 19 Aug → | ||
| 8–13 | 0.01 | 19% | 18 Aug → | ||
| 7–13 | 0.02 | 14% | 18 Aug → | ||
| 9–13 | -0.00 | 13% | 18 Aug → | ||
| 6–0 | 0.16 | 100% | 18 Aug → | ||
| 12–12 | -0.01 | 19% | 17 Aug → | ||
| 13–7 | 0.05 | 22% | 17 Aug → | ||
| 13–8 | 0.03 | 18% | 17 Aug → | ||
| boulder | 8–13 | 0.09 | 19% | 16 Aug → | |
| 13–11 | 0.09 | 12% | 16 Aug → | ||
| 10–13 | 0.01 | 9% | 16 Aug → | ||
| 7–13 | -0.04 | 7% | 16 Aug → | ||
| 13–5 | 0.08 | 27% | 16 Aug → | ||
| 9–13 | 0.06 | 18% | 16 Aug → | ||
| 9–13 | -0.03 | 23% | 15 Aug → | ||
| 9–13 | -0.01 | 33% | 15 Aug → | ||
| 2–13 | 0.00 | 15% | 15 Aug → | ||
| 13–9 | -0.02 | 26% | 15 Aug → | ||
| 13–4 | 0.09 | 22% | 13 Aug → | ||
| 13–5 | 0.07 | 18% | 13 Aug → | ||
| 13–11 | 0.02 | 12% | 13 Aug → | ||
| 10–13 | 0.17 | 24% | 12 Aug → | ||
| 13–10 | 0.02 | 19% | 12 Aug → | ||
| 13–8 | 0.12 | 18% | 11 Aug → | ||
| 13–5 | 0.12 | 11% | 11 Aug → | ||
| 13–3 | -0.01 | 19% | 11 Aug → | ||
| 13–4 | 0.06 | 17% | 11 Aug → | ||
| 12–12 | 0.06 | 16% | 9 Aug → | ||
| 12–12 | 0.07 | 23% | 9 Aug → | ||
| 15–15 | -0.03 | 20% | 9 Aug → | ||
| 10–13 | 0.07 | 26% | 8 Aug → | ||
| 2–13 | -0.02 | 13% | 8 Aug → | ||
| 10–13 | 0.03 | 17% | 6 Aug → | ||
| 6–1 | 0.09 | 45% | 6 Aug → | ||
| 13–1 | 0.10 | 31% | 6 Aug → | ||
| 12–12 | -0.03 | 19% | 6 Aug → | ||
| 3–13 | 0.01 | 18% | 5 Aug → | ||
| 13–3 | 0.06 | 23% | 4 Aug → | ||
| 13–7 | 0.10 | 22% | 4 Aug → | ||
| 12–12 | 0.08 | 45% | 4 Aug → | ||
| 13–8 | 0.15 | 19% | 3 Aug → | ||
| 9–13 | -0.00 | 32% | 3 Aug → | ||
| 6–13 | -0.06 | 16% | 3 Aug → | ||
| 13–6 | 0.08 | 32% | 3 Aug → | ||
| 10–3 | 0.09 | 19% | 2 Aug → | ||
| 12–12 | 0.04 | 28% | 2 Aug → | ||
| 5–13 | 0.07 | 17% | 1 Aug → | ||
| 13–5 | 0.04 | 15% | 1 Aug → | ||
| 13–6 | 0.11 | 35% | 31 Jul → | ||
| 13–9 | 0.03 | 26% | 31 Jul → | ||
| 12–12 | 0.03 | 10% | 30 Jul → | ||
| 5–13 | 0.03 | 15% | 30 Jul → | ||
| 11–13 | 0.02 | 18% | 29 Jul → | ||
| 12–12 | 0.10 | 21% | 29 Jul → | ||
| 11–13 | 0.03 | 26% | 28 Jul → | ||
| 13–5 | 0.02 | 30% | 28 Jul → | ||
| 13–11 | 0.06 | 9% | 28 Jul → | ||
| 13–11 | 0.07 | 17% | 27 Jul → | ||
| 13–8 | 0.06 | 19% | 27 Jul → | ||
| 7–13 | -0.00 | 15% | 27 Jul → | ||
| 13–6 | 0.03 | 18% | 27 Jul → | ||
| 5–13 | 0.00 | 24% | 26 Jul → | ||
| 9–13 | 0.01 | 25% | 26 Jul → | ||
| 12–12 | 0.06 | 21% | 26 Jul → | ||
| 3–13 | 0.05 | 30% | 26 Jul → | ||
| 12–12 | 0.07 | 16% | 26 Jul → | ||
| 13–8 | 0.02 | 26% | 25 Jul → | ||
| 12–1 | 0.11 | 36% | 24 Jul → | ||
| 13–6 | 0.09 | 11% | 24 Jul → | ||
| 13–7 | 0.02 | 14% | 24 Jul → | ||
| 13–4 | 0.03 | 27% | 23 Jul → | ||
| 6–13 | 0.01 | 21% | 23 Jul → | ||
| 5–13 | -0.03 | 20% | 23 Jul → | ||
| 13–11 | 0.06 | 17% | 23 Jul → | ||
| 13–3 | 0.01 | 20% | 22 Jul → | ||
| 7–13 | 0.04 | 32% | 22 Jul → | ||
| 13–5 | 0.04 | 15% | 22 Jul → | ||
| 12–12 | 0.08 | 14% | 21 Jul → | ||
| 1–13 | 0.01 | 20% | 21 Jul → | ||
| 13–7 | 0.08 | 15% | 21 Jul → | ||
| 11–13 | 0.04 | 17% | 21 Jul → | ||
| 7–13 | -0.04 | 20% | 20 Jul → | ||
| 12–12 | 0.06 | 9% | 20 Jul → | ||
| 12–12 | 0.03 | 11% | 20 Jul → | ||
| 12–12 | 0.05 | 20% | 20 Jul → | ||
| 13–10 | 0.00 | 16% | 19 Jul → | ||
| 6–13 | -0.06 | 14% | 19 Jul → | ||
| 13–2 | 0.09 | 15% | 19 Jul → | ||
| 13–11 | 0.06 | 22% | 19 Jul → | ||
| 13–8 | 0.04 | 14% | 18 Jul → | ||
| 6–13 | -0.04 | 18% | 18 Jul → | ||
| 13–7 | 0.13 | 34% | 18 Jul → | ||
| 13–3 | 0.14 | 17% | 15 Jul → | ||
| 10–13 | 0.03 | 8% | 15 Jul → | ||
| 10–13 | -0.00 | 30% | 15 Jul → |
Match data via Leetify.