master_mil — CS2 Stats
76561198013044448[U:1:52778720]✓ No bans
Rating over time
Faceit ELO
- At peak — 2,170
- Next: 2,500 ELO at 2,500 — 330 to go
- Reached: Level 10 · Level 9 · Level 8 · Level 7
- Level 10 first seen 2026-08-29
- Level 9 first seen 2026-08-29
Premier CS Rating
- At peak — 24,070
- Next: Red band at 25,000 — 930 to go
- Reached: Pink band · Purple band · Blue band · Light Blue band
- Pink band first seen 2026-08-29
- Purple band first seen 2026-08-29
CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.
How this compares with the same rank
Median values for Level 10 among CSDB-tracked players (n=3,007), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 10 median |
|---|---|---|
| Headshot rate | 47.5% | 52.0% |
| Shot accuracy | 12.4% | 13.7% |
| Kill/death ratio | 1.00 | 1.08 |
| Match win rate | 51.4% | 48.8% |
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Hybrid Rifler — Aim-led profile without a single dominant tendency.
Effective flashesLimited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like Twistzz 92% playstyle similarity
Most alike: opening-fight frequency, positioning profile.
Where you differ: lower utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Flashes. 0.76 enemies blinded per flash — utility that consistently lands.
Areas to improve
Preaim. Mechanical aim is strong but the crosshair sits 10.3° off target when enemies appear — placement, not flicking, is the bigger win available.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLLLWW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Nuke | 234 | 57% | 1.26 | 19.0 |
| Inferno | 220 | 49% | 1.23 | 19.4 |
| Ancient | 213 | 48% | 1.12 | 17.6 |
| Anubis | 206 | 51% | 1.16 | 17.4 |
| Train | 55 | 60% | 1.32 | 19.0 |
| Overpass | 54 | 56% | 1.13 | 16.7 |
| Dust2 | 39 | 36% | 1.06 | 16.6 |
| Mirage | 30 | 47% | 0.97 | 16.5 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.
Flashes per match 3.6326 — below the 4 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 35.3436% — below the 40% mark we flag