Magic — CS2 Stats

76561197984432884[U:1:24167156]✓ No bans

2,084Tracked matches61%Win rate2024Tracked since
9,735Hours in CS44Hrs last 2 wks
CSDB Rating5.4 DevelopingPassive Rifler
Premier CS Rating23,916Top 25% of 29,473 CSDB-tracked playersPink band · top ~4.2% of ranked players (population est.)
CSDB Leaderboard#9137 of 52889 tracked
FaceitLevel 8 · 1,828 ELOTop 31.2% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=1,966), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate40.8%47.0%48.5%7.8% short
Shot accuracy15.4%12.7%13.3%above
Kill/death ratio0.981.071.070.09 short
Match win rate47.7%46.4%47.0%meets

This profile matches the typical Level 9 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMagicFACEITLevel 8 · 1,828 ELOSTANDINGTop 31.2% of rankedPREMIER23,916 · Pink bandcsdb.gg/stats

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Performance scores

Aim67
Positioning39
Utility38

0–100 skill scores via Leetify.

Player DNA

Primary style: Passive RiflerAim-led profile without a single dominant tendency.

Aim6.7
Aggression3.8
Utility3.8
Positioning3.9
Opening Duels0.6
Clutch3.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 77% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 556ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning3.9
Utility3.8
Mechanics6.4
Opening Duels1.2
Win Impact8.6

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

169,250Lifetime kills
0.98K/D
7,758Matches
47.7%Match win rate · Top 50% of Level 8 players
40.8%Headshot %
15.4%Shot accuracy · Top 50% of Level 8 players
21,714MVPs
3,351Hours (in match)
7,648Bombs planted
1,999Bombs defused

Most-used weapons

AK-4743,243
AWP17,210
P2504,851
UMP-454,725
MP94,501
MAC-103,887

Lifetime map wins

39,512dust2
10,571inferno
5,505nuke
3,338train
2,044cbble
1,025vertigo
310aztec
247office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

827Matches
52%Win rate
1.07Avg K/D
93.7ADR
41%Headshot %

Clutches & streaks

37%1v1 clutch win
29%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWWLW

MapMatchesWin rateAvg K/DAvg kills
Dust213452%1.0618.0
Inferno10063%1.1319.7
Anubis4450%1.0117.1
Mirage4342%0.9516.5
Train2843%1.2522.4
Ancient2357%0.8615.4
Overpass2348%1.1219.0
Nuke1650%1.0518.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.5%Headshot accuracy
33.7%Accuracy (enemy spotted)
35.8%Spray accuracy
78.9%Counter-strafing
10.9°Preaim
556msReaction time
25.4%T opening success
39.3%CT opening success
0.38Enemies flashed / flash
8.7%Flash assists
9.42HE damage / grenade
1.38Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3808 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 25.4322% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →